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 Gaming / *1309 (-100)
  BrikWars Akira-revited at BricksWest
 
I'd like to gauge interest in a game of BrikWars at BricksWest (that I'd like to host :) Last year's BrikWars gaming at BricksWest was incredible fun! I brought my setup to NWBrickCon, but didn't get a chance due to the busy schedule. The game can (...) (22 years ago, 29-Jan-03, to lugnet.events.brickswest, lugnet.gaming)  
 
  Starship Officially Launches!
 
Galactic Greetings! FYI, the Starship RPG has officially begun as of this past weekend. Currently, the game includes 26 Player Ships run by 12 different Players and 12 Active Sectors to explore run by 8 different Mediators. This game will continue (...) (22 years ago, 27-Jan-03, to lugnet.gaming)
 
  BrikWars Superheroes
 
On January 18th, NELUG had its first BrikWars game featuring superheroes. While I'm still in the process of doing the write-up, I have created a Web site in support of this game. It has the basic storyline along with pics and bios of all the heroes (...) (22 years ago, 26-Jan-03, to lugnet.announce, lugnet.gaming, lugnet.org.us.nelug) ! 
 
  shreveport brikwars game
 
if any one who lives in shreveport wants to play brikwars email me at ejhow4@earthlink.net (22 years ago, 24-Jan-03, to lugnet.gaming)
 
  Re: My continued idea...dunno how this will fly.....
 
(...) Sorry if my typing is a bit sloppy: i have a warm towell over one eye, cuts its got something in it, and i can barely see the keyboard. About the marketplace: that was my intent. All supplies would have to be gotten at the MM. nothing else (...) (22 years ago, 23-Jan-03, to lugnet.gaming)
 
  Re: My continued idea...dunno how this will fly.....
 
(...) If it's all your idea, why not? For SS, we agreed that my position as GM would be an elected one from amongst the other participants. This way everyone is involved in the process. But there are different ways to run these things. Do you want a (...) (22 years ago, 23-Jan-03, to lugnet.gaming)
 
  Re: Ex-lurker + Advertisement
 
Hey This is a great site and some great LEGO work! I really like the Thor's Hammer! It looks like we need to make room for another spacer. How long have you been building? out Tony Knaak (2 URLs) (22 years ago, 23-Jan-03, to lugnet.space, lugnet.gaming)
 
  Re: My continued idea...dunno how this will fly.....
 
(...) I guess since im coming up with this thing i would be a mediator or as i call it, campaign master. I wasnt thinking of meshing peoples worlds, like in IOM, i was just refering to the IOM as something that intruiged me and should be an (...) (22 years ago, 22-Jan-03, to lugnet.gaming)
 
  Re: Starship is Go for Launch!!
 
(...) Actually, I think it is an excellent question! :) Basically, the true "play" of the game is mostly by emails. Mediators send in-character emails to the players to reveal what is happening, and then the players respond with what their crew does (...) (22 years ago, 22-Jan-03, to lugnet.gaming, lugnet.space)
 
  Re: My continued idea...dunno how this will fly.....
 
(...) It's been done without a "space" element to it - go read Raymond E. Feist's Magician series. Another of my favorites. :) Tanya (22 years ago, 22-Jan-03, to lugnet.gaming)
 
  Re: Starship is Go for Launch!!
 
this is probably a dumb question, but exactly how does one play? also, is there a place where the 'play' can be observed? essentially.. so someone could see whether they would want to take the time and effort to play, or some other level of (...) (22 years ago, 22-Jan-03, to lugnet.gaming, lugnet.space)
 
  Re: My continued idea...dunno how this will fly.....
 
<snip> (...) the easiest way around both problems is simply follow the IOM plan: a neutral, undefined large continent/island that is just beyond anybody's borders, with the "mist" that disables mechanical and magical workings. The problem, of (...) (22 years ago, 22-Jan-03, to lugnet.gaming)
 
  Re: My continued idea...dunno how this will fly.....
 
(...) Ineed. IOM was a good concept and an inspiration to games like Starship (as indicated on the Starship background page (URL) would be interesting to see what gaming possibilities there are in Castle. These sorts of games all have details to (...) (22 years ago, 22-Jan-03, to lugnet.castle, lugnet.gaming)
 
  Starship is Go for Launch!!
 
Galactic Greetings! You may have seen brief comments in earlier posts about the development of the Starship RPG by-email game (which gives everyone a reason to build more MOCs of brick). As of this morning, the game is ready to take off. The main (...) (22 years ago, 22-Jan-03, to lugnet.announce, lugnet.gaming, lugnet.space)
 
  Castle's Revenge !
 
[Copied to .announce.moc, because that's what it is. Copied to .castle because of the influence of Anthony Sava's works as well as other roots in that theme. Copied to .build.mecha because I kept having 'visions of escaflowne' while building this. (...) (22 years ago, 22-Jan-03, to lugnet.announce.moc, lugnet.castle, lugnet.gaming, lugnet.space, lugnet.build.mecha)  
 
  Re: Ex-lurker + Advertisement
 
(...) Hey Andrew! Just wanted to welcome you in from delurking! (Although between the Spraw adventure and planning the full Starship RPG, messages from you seem all too familiar to me to think of you as a lurker.) :-] Keep up the good work! -Hendo (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
 
  Re: Ex-lurker + Advertisement
 
(...) I like your site. It's nice to see a Lego page with an actual backstory, there aren't enough of those. The Errant Kangaroo is an interesting looking ship, though personally I would have liked it more if it were built to a larger scale. Anyhow, (...) (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
 
  Ex-lurker + Advertisement
 
Hi all I finally got approved to post (it sure took them long enough)! Hooray! Since I have three years or so of lurking to atone for, this post is gonna be a little long. Well, for the .space peeps, my website is called "Defenders of the Alliance (...) (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
 
  Re: Ideas for Brickswest sessions
 
(...) Cool. My desires for gaming at BW are for stuff that takes at most an hour or two rather than long drawn out stuff.... since I have looked at the schedule and want to do a LOT of other stuff! But I am not flying out till Tuesday AM... If I (...) (22 years ago, 20-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
 
  Re: Ideas for Brickswest sessions
 
(...) I, too, will bring my Pirate Game stuff, on the off chance that we find some time to play. I'll also have my minifig-scale version of Frag (actually, Frag Deadlands) to play, which is much easier to learn (and which plays faster as well) than (...) (22 years ago, 20-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) Erm...stone, I guess. (...) Yeah...like 'Expert Siege Weapon Operators'. (...) Thanks for the quick response Nathan Wells (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) My friend Eric has the castle. Mmmm...debris..... (...) One problem; the trebuchet's made out of wood! (...) Got milk? ;-D (...) Sweeeeet! (...) Thanks for the quick responce! Nathan Wells (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) a 2x4 brik weighs one blok ... which means it has an AV of 1d6. I think. Oh heck, I never remember these things. Somebody? Anybody? (...) Oh, silly! Anybody can fire it ... even somebody with a skill of, say 1. The real challenge is hitting (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) Depends on what it's made of. (...) You'll have to up the skill on some of your troopers so they can use it. Or just lob rocks in random directions. but I'd suggest the first option. Adrian (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Some Brikwars Questions
 
Hey Wargamers, I'm staging a TL2 battle against some of my friends in a few days and I have some questions: 1) What is the AV of a single Blok? 2) My trebuchet has a UR of 12! How the heck will any minifig be able to fire it? Thanks for the help! (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Starship-A new RPG
 
Dan Mattia's e-mail server is down, so I (Sean) am posting this for him: Since around September, about 8 people have been making a LEGO RPG. It was originally intended to be just for us, but then as we made the rules and discussed topics, it got (...) (22 years ago, 31-Dec-02, to lugnet.space, lugnet.gaming, lugnet.events)
 
  My website and my Brikwars write-up...
 
Well, I took the plunge, made my own lego themed website, and realized I had nothing for it. Well over the summer at GenCon2002 Others and me had a TL2(Medieval) Brikwars battle. These were the contestants; Evan Butzlaff(credited to getting me back (...) (22 years ago, 8-Dec-02, to lugnet.announce, lugnet.gaming)
 
  New Scenario for BrikWars- to be played in DC 12/21/02
 
I have written a new scenario for an upcoming WAMALUG BrikWars game. It incorporates the lesser known rules for Mercenaries and Matter-Energy transporters from the 2000 text rules in a Tech Level 6 Urban setting. The specifics for this scenario are (...) (22 years ago, 3-Dec-02, to lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
(...) I wanted to make something other than a miniatures style game as we already have Brikwars, Lego Wars, Minifig death, Mechatron etc. etc. (...) I think you could do this even in an abstract game. You just need to find an abstract way of (...) (22 years ago, 28-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
(...) Yeah, I loved the sci-fi games from Avalon Hill too, when I was 12. Now at 30, I still love them, with an occasional night of board games. My best friend and I used to develop variant rules too. Although he now has two kids, a wife, and a (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
Sorry, not to veer off-off-topic, but I had to de-lurk to say that I absolutely *loved* Amoeba Wars. I played a bunch of Avalon Hill games and that one was the best (although I think was one called "War in the Pacific" or something that I also (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
(...) Hmm. Currently, based on what we've developed so far for Starship, I would say the only real use of the brick is how the game encourages (pretty much demands) that everyone build spaceships and other space related MOCs and share images of them (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
(...) Yes, that's a useful distinction to make. (...) I still think the continuing story line element is an important distinction. In fact, it's probably one of the most important distinctions. It's what keeps players coming back. If a game is just (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
Copied and followed up to .fun.gaming (...) I can understand this now that I have given more thought to the term. Such games have a relatively strict plot and to play through it, the player must solve a series of steps to reveal the story. (...) I (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun, lugnet.gaming)
 
  Re: p3b4 optional rules
 
The rules as written definetly make a portable game. Many rule books just include sections with the optional rules. This keeps the game easy to play as beginners but also gives the advanced gamers something to sink their teeth into once the basic (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
(...) I must admit, I always envisioned this as a miniature-style wargame more than an abstract card-type game. Hence my ideas for being able to capture other bases - allowing you access to more parts and allowing you to build units faster (if you (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) MTG wasn't one of the games I was thinking of :) There are some great CCGs out there that are multiplayer - Vampire:TES, Babylon 5, Middle-Earth, Mythos (Although Mythos tends to be more you-against-your-deck than against the other players) (...) (22 years ago, 26-Nov-02, to lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
Thanks for the ideas. I sense two versions of the game coming on: The idea was spawned from a thread about using a small tackle box to carry around pieces for making little bots. This spawned discussion about creating a game to be played with such a (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
(...) This all could be added to an optional rules section of the rule book. I am looking at this game from a miniatures wargaming perspective as opposed to a card game. Some wargame minis are played on hex maps which I would probably use if I (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: Portable Patented Plastic Building Block Bot Building game P3B4
 
(...) Thanks! (...) Nice idea. How would you see them working? (...) I like this - sort of like the factory "evolving" as it wins battles. This would be even more important if the colour based bonuses were introduced (red fire melts white ice etc.) (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: Portable Patented Plastic Building Block Bot Building game P3B4
 
This is neat! The rules you started a great. If I were to play this game I would include hidden placement of sensors and mines. I would also as a beginner player set up sets of player parts that are the same but in different color configurations. In (...) (22 years ago, 25-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: Lego RPG DraK'en.
 
(...) the rules, I would not really call this an RPG. While any game (including Monopoly) could be considered a "role playing game", in the (non-computer) gaming industry, the term RPG has traditionally reffered to a game style where players (...) (22 years ago, 25-Nov-02, to lugnet.gaming, lugnet.off-topic.fun)
 
  Portable Patented Plastic Building Block Bot Building game P3B4
 
I have written a draft set of rules for a lego game. This was born on the thread about Jon Palmer's portable tackle box bot building set, but I thought it deserved its own thread. I think this should be the deep link for it: (URL) here after (...) (22 years ago, 25-Nov-02, to lugnet.space, lugnet.gaming)
 
  The game name game
 
Every game needs a good working title, so considering the thread which started this off, how about the Portable Patented Plastic Building Brick Bot game? P3B3 for short? James (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
 
  Lego RPG DraK'en.
 
Hello, I've recently completed one of my comprehensive lego rpgs for your enjoyment, so here goes. (URL) before you click on the aforementioned site link, I'll explain some of the features further. 1. Rules can be fixed to fit the interests of the (...) (22 years ago, 23-Nov-02, to lugnet.gaming, lugnet.general, lugnet.announce)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) If you like the idea of a "traditional wargame", you may wish to try out my new lego RPG. However, it's only castle related to a sense, however, could still work for space if one were to augment it further. (URL)Possible powers: (...) Yeah, (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) Steve, that's not true. Most rules are indeed set up in the "two-player" frame of mind, as was M:TG, but this is where creativity comes in. We used to play Magic with tables full of people, sometimes in a pattern (you could only attack those (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) Yeah, unless you introduced a ruling that a unit can only be built from pieces from a specific base - you could have a staging area by the base where your unit sits while it is being constructed. That way all you have to do is mark which unit (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) Yes - I like this idea - equivalent to your deck in a CCG. Capturing pieces might be a problem as it would be tough to remember exactly who owned what. Your case could represent your base, or the remaining parts could be built into a base. (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
Hmmm, of course you could go for the idea of everyone builds one unit at the start, stats it up and then you place your case (with it's remaining pieces) on the board. You own this case. Each turn you can take 1D6 pieces from each case you own and (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
 
  The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) A great idea. A quick hello first - I am a long time lurker, first time poster. My name is James and I am a legoholic! I live in Reading in the UK. I have yet to post any pictures, but hope to. Soon. I promise.... I emerged from my "Dark Age" (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: Portable Bot Factory
 
(...) Hmmmm ... how hard would it be to come up with a game system based around these portable cases? Each case would be limited to a given number of *pieces*, but each person could use whatever pieces they so desired. Then a person builds a robot (...) (22 years ago, 21-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: STUDfest XVII Honey I shrunk the Bricks! (or is it that time again already)
 
(...) These micro mechs are easy to build, (he gives hints) and the game is way easy to learn and fun to play. I've played a few times since I asked about it last week, and the more people you have playing at once, the more fun it is. Actually (...) (22 years ago, 14-Nov-02, to lugnet.loc.au, lugnet.gaming)
 
  Re: Mechaton(tm)
 
(...) ...Excellent! I had wanted a micro scale kind of game (too damn lazy for refit MFD for microscale). It looks fun too! --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the (...) (22 years ago, 8-Nov-02, to lugnet.gaming)
 
  Mechaton(tm)
 
Has anyone played this? It looks like just the right level of easy and silly to be a lot of fun! (URL) cool microscale mechs! ++Lar (22 years ago, 5-Nov-02, to lugnet.gaming, lugnet.build.mecha)
 
  Heads Up: LoTeK has a new URL!
 
Hi all! My website LoTeK has moved! Previous URL: (URL) URL: (URL) moved the files and folders around a bit too so the site has had a major overhaul. Please update any bookmarks to my site. All folders on the old site has a redirecting index.html (...) (22 years ago, 25-Oct-02, to lugnet.technic, lugnet.announce, lugnet.general, lugnet.loc.se, lugnet.modelteam, lugnet.publish.html, lugnet.reviews, lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) OK, Here ae the Deep links: (URL)Hope you like em'. (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
Deep links, please? (I.e. double clicking on a picture so that the URL is not cgi-bin) Kevin Loch does not seem to have moderated brickshelf for a while, now. (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
Wassssup Everyone, I did it! While at a friends house, I managed to get the pics up of my RPG team. Here are the pics: The folder (when moderated) (URL) Pics: (URL) you like em'. Just to let you know, the guns in the first pic were my design, didn't (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) I hate to basically send a "me-too" post, but I want to agree with Matt that rendering virtual Lego spaceships should be fine for the upcoming RPG. I personally like a real model, but I have seen some nice renderings, and any use of one (...) (22 years ago, 11-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) Or you can download Ldraw and render your ship files converting them with L3PAO and Pov-Ray. The results are pretty stable, and I think a render gives a good enough picture for a space RPG. Hope that helps. <<_Matt Hein_>> Fellow lego (...) (22 years ago, 10-Oct-02, to lugnet.space, lugnet.gaming)
 
  Starwars Accurate Weapon for BrikWars
 
Has anyone ever attempted a tow cable on a vehicle? It would probably be a trooper chain with hook or something that could trip walking vehicles, but is this tried and true? I've been wondering, dabbling in the merits of between the lines Brikwar (...) (22 years ago, 9-Oct-02, to lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) Thats the problem right there. While I have a scanner, I don't know how to use it (remember people, I'm still a teen). I may be able to help convince my mom or dad to help, or I may see if a friend has something available. Hopefully this won't (...) (22 years ago, 9-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
In lugnet.space, Sean Devolites writes: <snip> (...) There is no galactic rule that will limit ship size or crew size, but local sector mediators may have their own house rules depending on the adventure they have in mind. For example, in the (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) Wassssup (...) I'm ready to submit. I doubt I'll be a mediator, but I have no problem submitting ships (no pics though, I have a community in mind where all info is classified ; )). Is there a limit to the people per ship or is it just stop at (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)
 
  Space RPG Discussion
 
Hi all, A few of us who are currently playing the single adventure Space RPG Starship have been actively discussing the development of a new, bigger, community Space role-playing environment based on the play style of Starship and its predecessor, (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)
 
  Brand spankin' new BrikWars Scenario
 
In the proper mindset of any man about to get married, I've been thinking hard on some important questions. Questions like: How many ways can a minifig die? What happens when a medic encounters a box full of fleeb-norks? What are my friends hidden (...) (22 years ago, 8-Oct-02, to lugnet.gaming)
 
  Re: The Lego Fantasy Role-Playing Game
 
(...) Since I haven't been editing my pages much at all in the past 6 months, that page has been there for quite some time (it is possible it was added during this time, but I've only made a very small number of changes to my pages)... :-) (...) (...) (22 years ago, 7-Oct-02, to lugnet.gaming)
 
  Space RPG Survey
 
A few of us have been tossing some ideas around about an online/email role-playing game in Space (influenced by games like Sector 62 and the current Starship/Spraw game). I thought I'd create a survey to gauge possible interest in what we have in (...) (22 years ago, 7-Oct-02, to lugnet.space, lugnet.gaming)
 
  The Lego Fantasy Role-Playing Game
 
Has anybody else seen this? (URL) "The Lego Fantasy Role-Playing Game" by Kristian Miller. I noticed Frank got it up on his list of gaming links before I did - beat me to the punch again. This is a neat game, it's got something I've wanted to see (...) (22 years ago, 5-Oct-02, to lugnet.gaming)
 
  Re: More Castle MOCs for BrickSiege
 
(...) Sorry I missed your post a while back. Thanks for the compliments. It is funny, after the work I put into the larger MOCs, my favorite models I did for this display were the two small ships (which each took maybe 15 minutes to put together). (...) (22 years ago, 30-Sep-02, to lugnet.castle, lugnet.gaming)
 
  Re: Battlefleet Gothic MOC page
 
(...) Mmmmm Necrons. I just started building a Necron army for 40k :D ~GAMH (22 years ago, 27-Sep-02, to lugnet.gaming, lugnet.space)
 
  Re: Battlefleet Gothic MOC page
 
(...) Glad you like them. Hope you will join us insane BFG'ers now that you have had a taste. Best DaveG (22 years ago, 27-Sep-02, to lugnet.gaming)
 
  Re: Battlefleet Gothic MOC page
 
(...) You could build them with trans-redorange engine pips rather than trans-yellowgreen.<grin> Thanks, yes there is more views in Section-E will be available until sunday when I add the next batch of pictures. (URL) (22 years ago, 27-Sep-02, to lugnet.gaming, lugnet.space)
 
  Re: Cathedral Boardgame
 
(...) Thanks Larry, I appreciate it. Yeah it'd be a really cool set to sell a kit of, especially since the parts are relatively easy to come by - basically just bricks, tiles, and slopes. It seems a little sketchy though since the game's (...) (22 years ago, 27-Sep-02, to lugnet.gaming)
 
  Re: Cathedral Boardgame
 
(...) Oh dude, that's rad. Wow, that's almost exact, pretty cool. I used steeper slopes, but that's about it.. Very cool. I like the technic brick cross detail you added. Base looks nice in dark grey too. Good job. I'll post a dat file of mine in a (...) (22 years ago, 27-Sep-02, to lugnet.gaming)
 
  Re: Junkbot Addicts Unite!!
 
Please note, these are not MY scores, but ones that I've seen posted before (and even that wasn't the #1 score :) ). (...) Best I've seen is 9 (...) Best I've seen (and I've got) is 10 (...) 8.... I have _14_ argh :) (...) 12... I have 16 myself... (...) (22 years ago, 26-Sep-02, to lugnet.gaming)
 
  Re: Cathedral Boardgame
 
(...) Well, here it is: (URL) copied yours without many changes, so it didn't require much creativity, but at least now I can play it. -Jason +---...---+ Jason Spears MichLUG - (URL) Page - (URL) (22 years ago, 26-Sep-02, to lugnet.castle, lugnet.gaming)
 
  Re: Battlefleet Gothic MOC page
 
(...) Dreadnought really captures the look of the Imperial Navy ships nicely. eric (22 years ago, 26-Sep-02, to lugnet.gaming)
 
  Re: Battlefleet Gothic MOC page
 
(...) You've got some good stuff there. That Scarab Tomb ship in particular is quite neat. Although as a long time Ork player, I have to complain that those ork ships aren't going to be very fast, they need to be red.(1) Ok you get the prize... (...) (22 years ago, 26-Sep-02, to lugnet.gaming, lugnet.space)
 
  Re: Cathedral Boardgame
 
(...) You did an awesome job on these! I'd buy a set of these if you made up instructions and parts.. how hard are the parts to come by? There are currently custom kit sellers selling Chess pieces and boards but no other games that I know of yet... (...) (22 years ago, 25-Sep-02, to lugnet.castle, lugnet.gaming)
 
  Re: Cathedral Boardgame
 
(...) 1) The wooden pieces may be more expensive to produce than molded plastic ones. But having seen this game up close, the wooden pieces make all the difference. 2) Apparently it's quite possible to make your own game......... for free. Using (...) (22 years ago, 25-Sep-02, to lugnet.castle, lugnet.gaming)
 
  Re: Cathedral Boardgame
 
(...) Thanks for the nice comments everyone, I appreciate them. I haven't looked in a while, but I think the price of the small wooden set was around $30 US, you used to be able to find them at the Game Keeper stores out here in California. The (...) (22 years ago, 25-Sep-02, to lugnet.castle, lugnet.gaming)
 
  Re: Cathedral Boardgame
 
"Jason Spears" <spearjr@hotmail.com> wrote in message news:H2y00M.A4M@lugnet.com... (...) Unfortunately, it does appear to be expensive, as the only version available seems to be made out of hardwood. The version that I have owned for a long time (...) (22 years ago, 24-Sep-02, to lugnet.castle, lugnet.gaming)
 
  Re: Cathedral Boardgame
 
(...) First, those pieces you have created are quite nice. The board is also quite attractive. Second, I have to say that that game seems like it would be quite fun. I looked around the websites it suggests to buy a copy, it is sort of expensive (...) (22 years ago, 24-Sep-02, to lugnet.castle, lugnet.gaming)
 
  Battlefleet Gothic
 
I have started a page for my NanoScale Battlefleet Gothic models. (URL) later Best DaveG (22 years ago, 22-Sep-02, to lugnet.gaming)
 
  Re: NELUG TL6 Space Module Game II, August 12 2002
 
(...) I'm sorry I've been so out of touch--moving and defending a proposal and huge family emergencies have kept me in absentia for some time. But I finally got back and after reading Shaun's excellent-excellent- excellent writeup I can only say: (...) (22 years ago, 19-Sep-02, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Battle for the Cypress River Bridge
 
(...) Yes, it was fun. It was fun seeing everyone coming up to the table(s)and you could see them reliving their childhood(or adult hood) with Lego. One man was even passionate and almost brought in a huge destroyer ship, although I think his kids (...) (22 years ago, 19-Sep-02, to lugnet.gaming)
 
  Re: The Ultimate LEGO Vehicle contest (2000 and 2001)
 
(...) You bet! (...) That's OK. (...) Yes, funny thing, here in Sweden we use the term "chicken race" and since it's in English I figured it would be the same. It's when two vehicles race against each other and the first to steer away is the (...) (22 years ago, 18-Sep-02, to lugnet.gaming)
 
  Battle for the Cypress River Bridge
 
Long overdue, The pictures of the BrikWars games at Gencon are posted to BrickShelf. I would like to thank Dylan for his persistance to motivate me to finally post these long overdue pics. I have had bronchitis the past two weeks with no one to (...) (22 years ago, 16-Sep-02, to lugnet.gaming)
 
  Re: The Ultimate LEGO Vehicle contest (2000 and 2001)
 
(...) Excellent. I'll be interested to hear how it turns out. Let me know if you come up with any alternative events, or improvements on rules and scoring. But, mainly, you know, just have fun! (...) In two years, 3 pieces of LEGO have been damaged (...) (22 years ago, 13-Sep-02, to lugnet.gaming)
 
  Re: The Ultimate LEGO Vehicle contest (2000 and 2001)
 
(...) I'm totaly inspired and will host one thiw winter. Question though, how many LEGO pieces has broke during your two sessions? I'm thinking it could happen in any of the sub-competitions but the chicken race is due to generating a few broken (...) (22 years ago, 10-Sep-02, to lugnet.gaming)
 
  Re: The Ultimate LEGO Vehicle contest (2000 and 2001)
 
(...) (22 years ago, 10-Sep-02, to lugnet.gaming)
 
  The Ultimate LEGO Vehicle contest (2000 and 2001)
 
I finally got around to making a proper website for the photos and write-up of the Ultimate LEGO Vehicle contest, an annual event I've hosted for the past two years at my house. (URL) general idea here is that a large group of friends comes over, (...) (22 years ago, 9-Sep-02, to lugnet.announce.moc, lugnet.gaming)  
 
  Re: Introducing Myself, and a question.
 
(...) Thank god, I thought you had a fatal accident or something, I even began bleakly began to search on obituary web-sites. Thanks, its nice to be here. (22 years ago, 3-Sep-02, to lugnet.gaming)
 
  Re: Introducing Myself, and a question.
 
"Dylan Jambrek" <Whassup53221@hotmail.com> wrote in message news:H1ruLE.GrD@lugnet.com... (...) Lego (...) and (...) I apologize for not getting the pictures and write-up posted to Brickshelf. At work they have installed new network equipment and (...) (22 years ago, 4-Sep-02, to lugnet.gaming)
 
  Introducing Myself, and a question.
 
Hi, I'm Dylan Jambrek, im 14 and I live in Waukesha, WI. My interest in Lego was stirred up again, by Evan Butzlaff, when he introduced me to lugnet, and brickwars. I enjoy playing Brickwars as it is what I mostly do with legos. On Saturday August (...) (22 years ago, 1-Sep-02, to lugnet.gaming)
 
  Junkbot Addicts Unite!!
 
Any other junkbot addicts out there? I recently completed both of the Junkbot games and was curious what the best possible level scores were. I'm at the point now where I can stare at any level and say to myself "There's no way I can do this in less (...) (22 years ago, 30-Aug-02, to lugnet.gaming)
 
  Re: LEGO gaming at GenCon '02
 
(...) The two day slaughter was christened 'The Cypress Tree Massacre' because of James abundant supply of Cypress Trees on the battle field. ~Evan Butzlaff (22 years ago, 27-Aug-02, to lugnet.gaming)
 
  Re: NELUG TL6 Space Module Game II, August 12 2002
 
(...) <<<very long snip>>> Sadly, most of the pics I couldn't view as the links kept getting cut off. Not one to be intimidated however, the ole cut and paste bit to the base directory did. Hah Jason Krish (22 years ago, 18-Aug-02, to lugnet.org.us.nelug, lugnet.gaming)


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