Subject:
|
Re: p3b4 optional rules mines/sensors longish
|
Newsgroups:
|
lugnet.space, lugnet.gaming
|
Date:
|
Tue, 26 Nov 2002 16:50:44 GMT
|
Viewed:
|
1417 times
|
| |
| |
Thanks for the ideas. I sense two versions of the game coming on:
The idea was spawned from a thread about using a small tackle box to carry
around pieces for making little bots. This spawned discussion about creating
a game to be played with such a kit - the idea being a "portable" game.
Using 48x48 plates as the gameboard kind of nullifies the portability!
However, I can see the vision you had for the game, and I don't see why many
of the same rules cannot be used for a board type game such as you have
envisioned. I shall call this P2B4 - P3B4 but without the "Portable"!
More ideas for this slant on the game:
- You could have resource zones (mines, farms etc.) which a robot with the
right attachment could harvest, giving more parts to build with.
- With terrain, things like wings/jetpacks would become more meaningful
- Motive devices would obviously affect the speed the bot moved on the board
rather than the abstract rules used for sorties
- The difference between close combat and ranged weapons would be far more
apparent. I figure cc weapons would need to be more powerful to counteract
they lack of range. Although if there was a points system they could be
balanced that way.
- Alternatively the scale of the map could be considered much smaller so
each stud represented a large area. Then combat would only occur when bots met.
|
|
Message has 1 Reply: | | Re: p3b4 optional rules mines/sensors longish
|
| (...) I must admit, I always envisioned this as a miniature-style wargame more than an abstract card-type game. Hence my ideas for being able to capture other bases - allowing you access to more parts and allowing you to build units faster (if you (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
|
Message is in Reply To:
| | Re: p3b4 optional rules mines/sensors longish
|
| (...) This all could be added to an optional rules section of the rule book. I am looking at this game from a miniatures wargaming perspective as opposed to a card game. Some wargame minis are played on hex maps which I would probably use if I (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
|
8 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|