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 CAD / Ray-Tracing / *1707 (-100)
  Re: Drill and Hooklift Truck Renders
 
Thanks for the comments TJ. (...) I'm reading the book myself just now and am finding it incredibly useful, there is a lot about MLCAD I didn't know! Jennifer (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) It is a mains powered drill :-) I actually made a battery pack for it, but I think it took away from the archetypal drill appearance, so I didn't use it. It is funny how these things end up, I had 3 types of drills as inspiration for the model (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) I'll put the POV file for the truck online today and the settings for the drill. Jennifer (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
Thanks Paul! (...) There's a reason for that :-) The truck render at 1800x1350 took over two days on an Athlon XP 2000+ machine, and used over a gigabyte of RAM. If you add the stud inscriptions it makes this a lot worse! The drill took only an hour (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) Thanks! I got a lot of ideas for settings from some posts on the lugnet.cad groups a while back, when a red racing car was featured. There is a very small amount of focal blur at the back of the truck, it isn't amazingly obvious but I think it (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) It took over two days to render at 1800x1350, with radiosity and focal blur enabled. This was on an Athlon XP 2000+, and it peaked at over 1 gigabyte of memory. Just as well I upgraded the machine recently :-) Jennifer (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
magnificent!!! the only way to be sure it is not a real model is that studs haven't inscriptions :) best regards pixel (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
Are the original source files for the renderings available anywhere? Would love to see what directives were used for those. karl ----- Original Message ----- From: "Paul Krieg" <pdkrieg@epix.net> To: <lugnet.cad.ray@lugnet.com>; (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
Oh! And thanks for improving my work environment! (URL) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
Oh my. Those are not real Legos? I have a new respect for virtual modeling. Regards, Paul (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) talents :P As TJ said, the domain name was a first for me, I'll have to update my links page (for more then this reason). But I'm not the only one who has that sort of work assigned to me .) especially considering that arnesson.nu will die on (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
Drool... Jeroen PS How long did that truck take to render? (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) I saw a copy of the book at a local bookstore the other day, and I had to comment to my friends about it. "Hey, I know the girl who did this!" Geesh, I'm a goober. I did get the book, BTW. -TJ p.s. Nice domain name- I hadn't realized you'd (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
Those renders are awesome - at first I thought they were photos! It took me a while to examine the pictures before I could convince my eyes that they were renders. It took sometimes also before I realized the drill was made out of Lego bricks! The (...) (22 years ago, 19-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Drill and Hooklift Truck Renders
 
I've added a couple of new renders to my website, with much of the inspiration coming from fairly recent developments with radiosity mentioned in the lugnet.cad newsgroups. One is a render of the power drill featured on the cover of the "Lego (...) (22 years ago, 19-Feb-03, to lugnet.cad.ray, lugnet.technic, lugnet.build, lugnet.announce.moc) !! 
 
  Re: 10026 Naboo Fighter SE Render
 
(...) Yes... with he help of my Lego robot pal ;-)(URL) (22 years ago, 19-Feb-03, to lugnet.cad.ray)  
 
  Re: 10026 Naboo Fighter SE Render
 
Wow, that are some amazing pictures! Did you make them yourself? I don't know if you can place an image on a skysphere, but you can place one on a "normal" sphere and make it very big (and hollow! don't forget that!). There is another thing to (...) (22 years ago, 18-Feb-03, to lugnet.cad.ray)
 
  Re: 10026 Naboo Fighter SE Render
 
If that may be helpful, I have a few panoramic skies (true photographs) downloadable here: (URL)I would have tried to add a blu sky with cloud textures. That would (...) (22 years ago, 18-Feb-03, to lugnet.cad.ray)
 
  Re: Big Blue Space Ship
 
Thanks! I will share that MPD soon... Jaco "Damien Guichard" <damien.guichard@wanadoo.fr> schreef in bericht news:HAH6zM.8sJ@lugnet.com... (...) (22 years ago, 18-Feb-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: 10026 Naboo Fighter SE Render
 
(...) I would have tried to add a blu sky with cloud textures. That would probably make the reflective surface of the crome parts look more interesting. It may increase the rendering time even more, though. Fredrik (22 years ago, 18-Feb-03, to lugnet.cad.ray)
 
  Re: Big Blue Space Ship
 
(...) Waoow, I like it. Can you share the DAT file? Greetings, Damien (22 years ago, 17-Feb-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Big Blue Space Ship
 
Hi! I have rendered my Big Blue Space Ship using Jeroen's inc files. It took 5 and a half hours but the result is nice, I think... Here it is: (URL) (143 kb) LMKWYT! Jaco (22 years ago, 17-Feb-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: 10026 Naboo Fighter SE Render
 
"Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> skrev i meddelandet news:HAC4JI.ByJ@lugnet.com... (...) The reflected underside looks almost perfect, but the top side doesn't look like it's worth 27 hours. Details get lost in the brightness. Are (...) (22 years ago, 15-Feb-03, to lugnet.cad.ray)
 
  Re: 10026 Naboo Fighter SE Render
 
(...) Thanks, but I just plugged in the code for the include files. (...) 2x4 and yes they are, but too late now. -Orion (22 years ago, 16-Feb-03, to lugnet.cad.ray)
 
  Re: 10026 Naboo Fighter SE Render
 
(...) Great render. Behind the R2 unit (after the tapering cuve piece), are those 2x3 (or2x4)wedge pieces on backwards? The chrome may be a tad too 'white'. Looks great tho' Jeff (22 years ago, 16-Feb-03, to lugnet.cad.ray)
 
  Re: 10026 Naboo Fighter SE Render
 
(...) appearance of the chrome bits is a positive or negative thing. On the one hand it suggests a true mirror-like finish; on the other hand it might be nice to get just a bit more detail out of those particular elements in the structure. The (...) (22 years ago, 15-Feb-03, to lugnet.cad.ray)
 
  10026 Naboo Fighter SE Render
 
I rendered a picture of the 10026 using the cust_inc files with full radiosity. Since it took 27 hours to finish on my P3 500, I'm going to share the picture so that my wait wasn't wasted on just me. This one was rendered in 17 hr using the old (...) (22 years ago, 15-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
(...) Thanks, Jaco. What I meant is "what is a gooved tile?" When I look them up, they look like regular tiles. Where there LGEO grooved tiles in 1999? (22 years ago, 14-Feb-03, to lugnet.cad.ray)
 
  .INC files for radiosity updated
 
Hi all, I updated the radiosity files today. The sysem is somewhat simpler: the files are called radio_0.inc (no radiosity), radio_1.inc (simple radiosity), radio_2.inc (medium quality) and radio_3.inc (high quality). There are also c-versions which (...) (22 years ago, 13-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
(...) The book was published in 1999... Jaco (22 years ago, 13-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
(...) LGEO does have textured slopes, not mapped but calculated on the fly by POV. The effect is similar to that of the pics in the books. (...) I'm not sure what you mean by this (?) Here is more odd stuff: In "Lego City, The Ultimate Sticker (...) (22 years ago, 13-Feb-03, to lugnet.cad.ray)
 
  What's in a name... (was: Fog yourself)
 
Jan-Albert van Ree is of course called Jan-Albert and NOT Albert-Jan van Ree. Sorry Jan-Albert :-( (...) (22 years ago, 13-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
(...) I don't think they used LDraw -- unless LGEO has textures mapped on sloped parts. Also, the tiles are grooved, LDraw's tiles weren't grooved in 1999. Steve (22 years ago, 13-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
I must say that now I have the book in hand, the images are deffinately rendered. You can, like you said, cleary make that out from the shadows. I doubt though the used LDraw, for the book I have (Animals) dates back to 1999. One other possibility (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
(...) Clever idea. I don't know if you are interest by optimization. I suppose a brick is (xmin,xmax,ymin,ymax...min,zmax). I guess the most efficient data structure is octree. Octrees can be implmented as binary trees. On the first level you sort (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
(...) Thank you. Even if I were the only lugnut to benefit from the LDBoxer project, I'd still find it worth the effort. (...) Not the way you expect, I can tell! :o) I've made a pile of .nfo files to be copied into the Parts\B directory. For (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Fog yourself
 
(...) You are right off course. But the goal was to understand POV-Ray's fog. As I wrote in my PS: if you want real looking fog also include atmospheric media. (...) Thanx! Jeroen (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
(...) Just so you don't interpret the paucity of responses to indicate a lack of interest, let me say for the record that this sounds like a fantastic utility! I haven't had time to download and install it yet, but I will try to do so when I get (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
(...) Hi Tim, One tell-tale sign is that the shadows on the ballerina are classic ray-traced shadows with sharp edges. Most 3D artists would actually not choose raytracing as their first option because a) it takes a lot more time than other shading (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Fog yourself
 
I'm no expert so take my advice at face value, which = zero. I was taking a look at your ground fog renders and noticed something that I felt was odd. I would figure that if you were in a fog environment, then you would get no shadows or very faint (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Fog yourself
 
Hi all, After some e-mails with Albert-Jan van Ree, in which he tried to figure out fog, I did some experimenting. The effect Albert-Jan was after (and actually me too) was making the background foggier than the foreground. I have tried it before (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
Hi Miguel - Hmm... I took a look at the additional images they provide, and I can't see any tell-tale parts that would give it away. So, I don't know, but it would be funny if they did :-) -Tim (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
I actually own the first book (Lego Modelers: Amazing Animals) and IMHO they use the same technique as the instructions for Jack Stone and Bionical sets. Jaco "Miguel agullo" <technicpuppy@yahoo.com> schreef in bericht news:HA6yny.89G@lugnet.com... (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
Hi all, I never knew these two Lego Modeler books for DK existed until literally 10 minutes ago (URL) sure looks like the illustrations created using some Ldraw-L3P-LGEO-POV combination (click the option "look inside" underneath the cover). I was (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
Tore Eriksson worte: (...) [...] Great! (...) Any chance to see the source code? Or binary versions for Tru64/Alpha, Linux/Alpha and Linux/x86? Play well, Jacob (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Level B Simplification - LDraw Boxer
 
Level B Simplification: Replace with plain boxes only those parts that has all its studs and inside totally hidden by other parts. I've just finished a program that scans for all non-transparent parts that has their studs and bottoms covered with (...) (22 years ago, 11-Feb-03, to lugnet.cad.ray)
 
  Re: Anyone willing to render a scene for me?
 
(...) Yeah. I used area lights in a previous scene one time. They worked well. ((URL) light_source { (...) That's really good to know! Thanks for the help. I'm going to try some things now... --Ryan ryanjf@ifriendly.com (URL) (22 years ago, 10-Feb-03, to lugnet.cad.ray)
 
  Re: Anyone willing to render a scene for me?
 
"miguel agullo" <technicpuppy@yahoo.com> skrev i meddelandet news:HA3I7F.GAD@lugnet.com... (...) I've also found that a *dim*, shadowless light at exactly the same position as the camera more or less guarantees that everything you *see* is also (...) (22 years ago, 10-Feb-03, to lugnet.cad.ray)
 
  Re: Anyone willing to render a scene for me?
 
miguel agullo wrote: [snip] Thanks for the suggestions, Miguel! They are very insightful and encouraging! --Ryan (22 years ago, 10-Feb-03, to lugnet.cad.ray)
 
  Re: Anyone willing to render a scene for me?
 
(...) Well, it seems like you're off to a good start. (...) First thing you have to know is that you can set up a scene which would work fine in real life and not render properly in POV or any other program. This is because real lightning and (...) (22 years ago, 10-Feb-03, to lugnet.cad.ray)
 
  Anyone willing to render a scene for me?
 
I am not a POV guru or a programmer, so when I want to render two pictures of an indoor scene, but I have almost no clue how to do it. The scene is of 16 minifigs in a living room, sitting more or less in a circle. Ideally, the only light would be (...) (22 years ago, 9-Feb-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Try altering the assumed gamma value to darken the colors. -Orion (22 years ago, 6-Feb-03, to lugnet.cad.ray)
 
  Re: I got povray 3.5 and l3pao to get along, mostly but...
 
Hi Rob - I suggest you just export the POV file from L3PAO, and open it in POV 3.5 manually, instead of trying to render from L3PAO. Doing that works just fine for me. You may want to tweak a few things in the POV code, and may need to set your (...) (22 years ago, 6-Feb-03, to lugnet.cad.ray)
 
  I got povray 3.5 and l3pao to get along, mostly but...
 
I keep getting this error in Povray when l3pao opens povray for rendering an image: Loaded 8 tools from C:\PROGRAM FILES\POV-RAY FOR WINDOWS V3.5\INI\PVTOOLS.INI into Tool Menu. Calling rendering engine with parameters ' +I "CAR.pov" +W640 +H480 (...) (22 years ago, 6-Feb-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Would you guys share your findings with me? I did a radiosity render lastnight, and the black elements came out gray... Thanks in advance -Rob "Jeroen de Haan" <info@digitalbricks.nl> wrote in message news:H9JA48.FKI@lugnet.com... (...) 0.900>. (...) (22 years ago, 6-Feb-03, to lugnet.cad.ray)
 
  Re: is the cadmoonbase project still runing?
 
hiho nice to see something new on the page. =) well whenn i find the time i'll start a module. Andreas "Patty Van Dyke" <pvandyke@pica.army.mil> schrieb im Newsbeitrag news:H9uL15.M91@lugnet.com... (...) (22 years ago, 5-Feb-03, to lugnet.cad.ray)
 
  Re: is the cadmoonbase project still runing?
 
Go to (URL) the downloads page for the files you want. You can also email me through that page using the submit button on the submit page. Patty Van Dyke (...) (22 years ago, 5-Feb-03, to lugnet.cad.ray)
 
  Re: is the cadmoonbase project still runing?
 
thx =) "Tim Courtney" <tim@zacktron.com> schrieb im Newsbeitrag news:H9t6w0.3x@lugnet.com... (...) (22 years ago, 5-Feb-03, to lugnet.cad.ray, lugnet.space)
 
  Re: is the cadmoonbase project still runing?
 
(...) Andreas - I think Patricia Van Dyke is still working on it. Also, added lugnet.space to the list. -Tim (22 years ago, 5-Feb-03, to lugnet.cad.ray, lugnet.space)
 
  is the cadmoonbase project still runing?
 
hiho is someone still working on these project? i'm waiting to hear something new. has someone prepared parts like these connection interface? If yes where and when could it be downloaded? ... Andreas (22 years ago, 4-Feb-03, to lugnet.cad.ray)
 
  INC files for photorealistic images
 
Hi all, I published some INC files for POV-Ray 3.5 or MegaPOV 1.0 on my website. You can also read how to install and use them. If you find errors or bugs in them please let me know directly. The URL is: (URL) (22 years ago, 1-Feb-03, to lugnet.cad.ray)
 
  Updated Axle and Connect POV primitives
 
I updated the axle and connect primitve POV file. I also added POV code to the axlehole and connect primitves so that L3P add my code automatically. I put these in a zip file that just needs to be put into the /P directory. let me know if these are (...) (22 years ago, 1-Feb-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  PolyTech Industries Model 2H
 
A long time ago, I started building little robots that were roughly minifig size. I built this particular robot at least 6 years ago, and I've always loved it. I recently decided to ldraw it and test out a new idea for "instructions". Here is the (...) (22 years ago, 31-Jan-03, to lugnet.space, lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) You are almost right, the correct vector should be rgb <0.975, 0.975, 0.900>. Thanks, Jeroen (22 years ago, 30-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Got it! Actually, it wasn't the L3P colors, it was the color inc file Jeroen mailed me. He found the bug and mailed me a fix (which I fwd'ed to you and the others I have send this file to). I looked at the file on my spare computer, and there it (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
You are probably going to kick yourself for this one. You're right about the color white, but it has to do with how you defined it. The rgb had one too many values: rgb <0.975, 0.975, 0, 900> instead of: rgb <0.975, 0.975, 0> :) Thanks for the (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Thanks, Travis! An update to everyone - I mailed Travis my POV file last night, and he has discovered the same, then replaced my color defs with his... (mine were straight L3P colors), and it's working fine. I'm also able to render (with (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Your post made me curious so I rendered a image using that part. I had the part in combinations of by itself and with a minifig, solid and transparent, and with and without radiosity. I also rendered with and without the LGEO library. Other than (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Ok, so I figured something out. It's not the model I'm rendering or the radiosity settings that are taking forever, POV is hanging on _one_ part. A 1x2x3 panel. It was clear in my first attempt, so I changed it to white (Color15). Still hangs on (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Well I'm a big dummy head. What a stupid error. Thanks. -Orion (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Add "#" to your version statement. (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Ok, thanks. (...) Hmm... good thought. I just downloaded 1.0 and installed it on that computer. Re-rendering the same scene, and I removed all transparent and chrome elements. We'll see how this goes. Thanks, Miguel! Also, I emailed you the (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Minifig sculpture renderings
 
After building a sculpture of a minifig ((URL) wanted to make more. However, since it could take a while to get enough bricks together, I decided to see what a smaller scale would look like. So I designed an LDraw version: (URL) I'll be able to (...) (22 years ago, 28-Jan-03, to lugnet.build.sculpture, lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) This can be related to the radiosity technique which you are using when rendering. Are there any yellow objects near the white one? If so, that could very well be the reason. Fredrik (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Tim, please share the settings if people ask. All other people can e-mail me directly. Note that these settings (or actually this set of .INC files) in a sort of Beta-state. A finale set will be available from my web site a.s.a.p. (...) All (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Can you share those settings? On the radiosity block, try playing with the "count" parameter. Lower settings (even 1) will speed up the rendering, but sometimes they cause gross artifacts that dissapear at higher settings. (...) MEGAPOV is (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) :-( It's been 7hrs 41 mins, and it's still halfway through rendering the second-to-last, rather blurry pass. I can't understand for the life of me why rendering such little detail takes so long, I would expect this from the actual final (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
I believe you are currently out of luck. The way radiosity is currently set up in POV-Ray 3.5, multiple passes are required. That may or may not change in future versions, but I'm not going to hold my breath. I have a 450 MHz so I understand your (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  POV 3.5, Radiosity, and Multiple Passes??
 
I'm rendering an image at 800x600 in POV-Ray 3.5 right now, on an old 400mhz (ouch!) computer. It's using radiosity settings Jeroen de Haan provided to me over email. I've done other renders with these settings successfully, that usually take about (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
hiho, it seems that no one has allready made those colors. If I'm wrong please let me now. it would be nice to get some information about those textures =) Andreas "Cat666" <spen.money@gmx.net> schrieb im Newsbeitrag news:H973ME.1vw@lugnet.com... (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
"Tim Courtney" <tim@zacktron.com> skrev i meddelandet news:H9A7tn.21M@lugnet.com... (...) And the answer is... (Please share your settings) (...) guru... All I did was to follow the instructions completely - removed _all_ the lights, and let the (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Hi Anders - I'm using this code, with amazing results!! I've tweaked the assumed_gamma and reflection values to get a good LEGO look. One thing I'm still puzzled at is how to get the fuzzy shadow underneath objects? I'm not a POV guru... hope (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
Hi well did someone else then Orion read this post? Maybe someone else who can help me with those textures? It would be nice when someone write an answer =). Andreas "Cat666" <spen.money@gmx.net> schrieb im Newsbeitrag news:H94wFw.KuB@lugnet.com... (...) (22 years ago, 24-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
mhm, well it looks like he didn't checked his mails yet. maybe he'll find some time later =) Andreas "Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> schrieb im Newsbeitrag news:H94ovu.DyE@lugnet.com... (...) (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
(...) Well since he is one of the founders of LUGNet, I think (if I remember correctly) it's todd@lugnet.com -Orion (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
hi wow. fast answer. =) where can i get his mail adress? well maybe he will find this post =) Andreas "Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> schrieb im Newsbeitrag news:H94IC4.B3o@lugnet.com... (...) color (...) (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
(...) Would assume that once Todd gets around to it the POV snippet for each color will be posted. Maybe if you Email him and ask nice he might speed up the process. -Orion (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  colors question
 
Hi in lugnet.cad no one answers. so i try to get an answer here. I've got a short question. Are those lego-color-textures from (URL) as PovRay Textures or as a list of values (RGB, ...)? BTW. The colors are looking very well =). Andreas (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  2 POV include files
 
I've posted 2 include file to my website: (URL) is for primitive substituion of axlehole and connect primitives, the other is just a separate file for the L3P colors. Let me know if these are of any use or of any suggestions you have. -Orion (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H915Bq.JGC@lugnet.com... (...) I (...) it (...) [ ... snipped ... ] I am not a Perl weenie - I have done a little with it but by no means would I consider myself versed enough to sit (...) (22 years ago, 21-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Sand Green and POV
 
"Kevin Clague" <kevin_clague@yahoo.com> skrev i meddelandet news:H90qHs.CCn@lugnet.com... (...) I have found that putting a shadowless light _exactly_ at the camera point makes sure there are no visible areas showing only the 'ambient' color. In (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Fustration installing L3PAO
 
Thanks for the Info Jaco, After reading your post I slapped myself and said DUH! I read about this somewhere in the past. It took a little while for the brain to click in but I got it now. Thanks for the help! Wayne (...) (22 years ago, 20-Jan-03, to lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
Mike, Thanks for the input on TCL. My bias towards perl is primarily because I know perl ;-) I've learned a *lot* of computer languages in my life, so it is no big deal to learn another. I'd guess that TCL is easier to graft into an application. It (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90rrv.GHJ@lugnet.com... (...) Sure. While I prefer Tcl[1], any scripting solution would be a very welcome addition. If Perl makes it easier for you to introduce this functionality then (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Sand Green and POV
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90qHs.CCn@lugnet.com... (...) I suspected as much when I really started to look at it after you noted that you were using a shadowless light source. [ ... snipped ... ] (...) of (...) (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
Mike, Can I offer embedded perl as a counter offer to Tcl? Perl is a very powerful language for manipulating text files. Kevin (...) [snip] (...) I really like the post processing idea for the items listed, especially the images, because it would (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Sand Green and POV
 
Mike, In the first image, there are no shadows. What you see are reflections. The reflection of the smoke stack on the top of the engine compartment looks like a shadow because the smoke stack is darker than the abient light you see other places. (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90Moo.MrA@lugnet.com... (...) into (...) I (...) etc, (...) Let's add a Tcl scripting interface! Actually, it isn't a bad idea. I would think some of the processing steps I am thinking (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Sand Green and POV
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90L2r.HM2@lugnet.com... (...) 2.0.1.5 (...) [ ... snipped ... ] That is good news. I suppose I should look closer at the generated POV code before making assumptions! It must be the (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)


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