To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 9922 (-100)
  Re: LDGlite and LPub
 
(...) In case you don't want to think about the math, here it is: vfov = 2*atan(tan(hfov/2)/(...h/height)) --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Please note that L3P's field of view is the horizontal field of view, and OpenGL's is the vertical field of view. You have to convert if you want the same result. You can check real quick by doing a square image in each. If they look the same, (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Ooooohhhhh. Thanks for that one..... that will make my code smaller. (...) Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, me too, but opengl requires it. I didn't make them automatic because the ldlite parser draws as it parses, so it doesn't have access to the bounding box of the model. I'll fix it for the l3 parser to default the clipping planes just (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) I just wasn't sure what to do with -z and -Z. LPub has to manage ROTSTEPS and such, so it pre-rotates the model into the desired view angle. It also centers the model in the process. The default value of -z10 clips the front of the car off. (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) I can live with -ms, but would prefer to have -mS working also. I'm not sure if the rapid popping up and down of the window will cause palpatations. (...) Thanks again, Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, that 60000 number plays havoc with a bunch of things. You get a lot of z-bleeding because the clipping planes are spread so far apart. Maybe I get less depth bits on the offscreen buffer. Gotta check. And I suppose I should borrow the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Hi Don, Thanks for the help. I was able to make -mS work, but only if I backed way off on the 60000 number. By the time LPub presents the car model to ldglite to render, LPub has alrealy applied ROTSTEP to the model, assuming the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Ok, now we're getting closer to the problem, I think. The ldglite image is blank, so I changed a few things to see what's up. I switched -mS to -ms so I could see it on screen and got a car facing forward. Does the offscreen windows rendering (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Don, Thanks for the help. I run L3P like this: set PATH=C:\LDRAW; set LDRAWDIR=C:\LDRAW l3p.exe -stdout -ca1.000000 -cg30.000000,45.0000...000.000000 -q2 -b0x02ffffff -o LDraw\CAR.DAT POV\CAR.pov and I get this result rendering at 800x600 (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: ptreleases.cgi - Ready to Roll?
 
(...) Good. :) I've moved the changes to ptreleases.cgi, so that can now be considered a 'production' script. I'll write up some information about it, and add it to the Official Library page. (...) You're welcome. Though I must say, it took me long (...) (20 years ago, 20-Oct-04, to lugnet.cad.dev)
 
  Re: ptreleases.cgi - Ready to Roll?
 
Hi Steve, "Steve Bliss" <steve.bliss@earthlink.net> schrieb im Newsbeitrag news:I5Kr1I.D49@lugnet.com... (...) the (...) (URL). (...) new (...) This looks perfect! Thank you! Michael (20 years ago, 19-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Ahh, nevermind. That didn't really work either. Applying the opaque/transparent only filter right before dumping the png is simple, and looks good enough for me. I'm going with that and forget about the icky sharp outer edges for now. They (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Ok i did a quick once over of glBlendFunc manpage and it looks like switching line antialiasing from: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); to glBlendFunc(GL_SRC_A..._SATURATE, GL_ONE_MINUS_SRC_ALPHA); eliminates the problem (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Thanks, that did it. Yuck! (...) Let's see if I understand what's going on here. When I antialias the edge lines, the RGB colors buffer gets blended, and so does the alpha channel. If alpha was all zeros, now instead of all ones, it gets (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
Note that I'm sending followups to lugnet.cad.dev. (...) All I did was create an HTML document real quick and looked at it in Firefox. The following is the content of that document: <HTML> <HEAD> </HEAD> <BODY BGCOLOR="#FF0000"> <IMG (...) (20 years ago, 14-Oct-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: ptreleases.cgi - Ready to Roll?
 
(...) It works for me, and I don't remember anyone saying they're using the old one (other than myself), so I say go for it and make it official. This will kill that functionality in the private LDView 3 Alpha that a few people have, but that (...) (20 years ago, 14-Oct-04, to lugnet.cad.dev)
 
  ptreleases.cgi - Ready to Roll?
 
A couple of months ago, there were a number of changes implemented for the ptreleases.cgi script, but they were never confirmed and put in place as the final version. The latest cgi is available at (URL). To see a list of all the options, try (URL). (...) (20 years ago, 14-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
In lugnet.cad.dev, Kevin L. Clague wrote: [ ... snipped ... ] (...) Awesome. When you have a build you think is stable enough please let me know and I will put it to the test! Thanks for continuing to work on this for me. Mike (20 years ago, 13-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) I remembered that the issue we ran across at BrickFest was a simple one, but I couldn't remember the specifics. The fix is a two character fix. I forgot to put a semicolon after AMB and DIFF in the POV-File. Right now I'm running through your (...) (20 years ago, 13-Oct-04, to lugnet.cad.dev)
 
  Re: Idea for a new feature in a Lego CAD program.
 
(...) Sounds good.. But i would like to see some technic compatability as well.. Technic pieces are the hardest to position. Thank you, though. :) (20 years ago, 9-Oct-04, to lugnet.cad.dev)
 
  Re: Idea for a new feature in a Lego CAD program.
 
(...) BlockCAD (see sig.) has snapping. In fact it's impossible to put parts inside each other there. OTOH, BlockCAD has many other limitations (studs up only, 90 degrees turning only, limited part library) so it's usability depends on what you are (...) (20 years ago, 9-Oct-04, to lugnet.cad.dev)
 
  Re: Idea for a new feature in a Lego CAD program.
 
(...) Wonderful. Glad to see someone already thought about this and is implementing it into a working program. Thanks for the information, Travis. :) (20 years ago, 9-Oct-04, to lugnet.cad.dev, FTX)
 
  Re: Idea for a new feature in a Lego CAD program.
 
This has been talked about in the past. There's even a lugnet group devoted entirely to one of the proposals: (URL). I believe that the author of the Glide app is the only person to announce an intention of producing an LCD-based implementation. I (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev, FTX)
 
  Idea for a new feature in a Lego CAD program.
 
I was thinking about how difficult it is to build things in MLCad. It's not technically difficult to build them, but it is difficult to position things properly. Even when you think you have a piece positioned properly, it ends up coming out wrong (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev, FTX)
 
  RE: help with ldraw
 
right click in each window and select "show scroll bar" from the menu -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...ugnet.com] On Behalf Of vineethonkan Sent: 08 October 2004 16:12 To: lugnet.cad.dev@lugnet.com (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev)
 
  help with ldraw
 
Hey y'all- I was just working on my LDraw when I experienced a problem. On the four small dimension windows, the up-down, left-right scrolls have vanished. Is there a way I can retrieve them? (I don't know what I did). (20 years ago, 8-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I52p4z.1xwI@lugnet.com... [ ... snipped ... ] (...) construction (...) sizes (...) LPub (...) I believe that will do. Thanks, Mike (20 years ago, 7-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I52sF2.LI3@lugnet.com... (...) [ ... snipped ... ] (...) Excellent. I had been meaning to get the data back to you but have yet to do so. Let me know if I can provide anything else. (...) (20 years ago, 7-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Mike, I recovered your emails about this problem and chasing it down. (...) Kevin (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Looking at the above list seriously..... You list a number of sub-model specific desires including: 1. view angle on a sub-model basis. You already have this using MLCad's ROTSTEP meta-command. ROTSTEP only applies to the file that contains (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) The PLIST BEGIN SUB meta solution is fine. My problem was due to a lack of knowledge regarding LPub META commands. -Orion (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) My solution to the above is to give you explicit control over construction image render window size and PLI render window size. You can set these sizes small for test runs. Is this acceptable? It will be available in the next LPub release. (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) I'm adding support for s and 48 in lieu of the pathing solution Lars' will be providing. If your flexible axle is produced by some known tool, I'm willing to add supprt for flex axle recognition to LPub. Orion, could you email an example? (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) Hi Orion, I never got feedback from you about the PLIST BEGIN SUB solution outlined above. LPub recognizes parts synthesized with LSynth and tries to determine the part being synthesized. It recognizes flexible axles and determines the length. (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
Hi Mike, As it turns out, my laptop hard disk died since brickfest. Please send me all relevent files and some background on how to recreate. Life has been very busy. Thnks for your patience, Kevin (...) (20 years ago, 23-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I4EJ6K.154K@lugnet.com... [ ... snipped ... ] (...) California (...) converted to (...) list (...) Any luck chasing down the problem we were looking at at BrickFest? Mike (20 years ago, 22-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Err, no. That would have required some RTFM on my part, which seriously conflicts with the coefficient of laziness. Somebody turn off that firehose, pronto! (20 years ago, 21-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: LPub mask generation
 
(...) I was looking too hard in the wrong place. I've got access to it now. I've installed the component, but I think I have to write a header file for it, so that I can use it under C++ builder. It looks very nice to use. I'm really looking forward (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Do what? Get the source code, or use the png classes? At least for me, clicking on the link takes me to the sourceforge page for PNGImage, up left is a "Download" link which gets the .zip archive ((URL) I just downloaded it again, to make (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) the instructions on (URL) this page> when you compiled it? ;-) --Travis (20 years ago, 21-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: Converting Polyline to Mesh
 
(...) OK. If some makes commercial/research software that outputs LDraw format, it'd be good for us to know about... (...) Well, there's also the bit about Triangle wanting *me* to tell *it* about holes in the area to be filled -- that was one of (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Err, twisted is probably a good call. I followed a few links and did see some with free windows executables, and I thought I saw some that mentioned other "normal" formats like STL and/or DXF? Anyhow, I compiled triangle for windows if you (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) You have a twisted sense of 'lazy'. ;) Or is there something obvious I'm missing? Steve (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Well, just in case you change your mind on gcc, it really is easy. (URL) Anyway, thanks for the link. Once I have results, I post them somewhere. Speaking of links and firehoses, here's a short list of alternative triangle mesh generators. (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
I forgot a few things. First of all, you'll also need the TCImageFormat class. Second, in TCImage, you'll need to comment out the line that looks like so (unless you want to use my TCBmpImageFormat class): addImageFormat(new TCBmpImageFormat, true); (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Uh. Wow. Yeah, that should do what I need. If it can fill in Lake Superior, it should handle my little de-rasterized figure. I suspect that using Triangle on my little polygon-filling exercise will be like using a firehose to water a flower (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Oops, found it. (URL) in case I lose it again: Delaunay, triangle, vectorize, mesh, polyline, voronoi, and tesselate! That oughta do it... Don (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) I coulda sworn I mentioned this here before. (URL) I can't find the reference (something about stained glass window patterns). Oh well. Enjoy, Don (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Converting Polyline to Mesh
 
Heya, Can anyone point me to an algorithm for converting a polyline to a triangle mesh? The polyline must be allowed to be highly irregular - concave, definitely. Maybe not ... ummm ... fully connected. I've been doing some googling, but so far I've (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Hi Anders, I have not been able to gain access to the source. Do you have any suggestions on how to do it? Thanks, Kevin (20 years ago, 20-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Both classes are in the TCFoundation directory: TCImage and TCPngImageFormat. To use them directly, you'll also need TCObject and TCAutoreleasePool. However, the only thing they use out of there that I know of is my reference counting stuff, (...) (20 years ago, 20-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: LPub mask generation
 
(...) Hi Travis, I've downloaded LDview, and gotten libpng and zlib built under C++ Builder. What classes do you have for reading and writing PNG files based on libpng. I'd like to give them a look. Thanks, Kevin (20 years ago, 20-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) This project seems pretty old, but you've set me on the right track. PNG provides compression like JPG and no loss of image quality like BMP. Plus POV-Ray supports alpha channel with PNG. These three combined set me off on the task of (...) (20 years ago, 17-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) If you're interested, LDView has two C++ classes that together allow you to write a PNG via libpng. They have the advantage of being much easier to use that libpng itself. Take a look in the LDView source at TCImage.{h,cpp} and (...) (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) I just upgraded to Borland C++ Builder 6, and there is a good PNG library for it. I'll use that and convert LPub over to use PNG (instead of BMP and JPG?). Alpha channel will be nice, allowing for semi-transparency. Kevin (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) LPub is written in Borland C++ Builder, which is the C++ version of Delphi. The programing language is different, but the libraries are the same. I'd like Alpha channel, instead of binary bitmap, because it might provide some help with (...) (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) LPub is written in Delphi, if I'm not misremembering? Have you looked at (URL) can't say I understand all of the code at a quick glance, but it looks like all you have to do is setting the Alpha channel to a suitable value for every pixel, and (...) (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Careful! A *Windows* color value uses the high bit to indicate that the rest is an index into the 'System Color Palette' and not a RGB value at all (In Delphi you have ColorToRGB() to get the RGB value from such a 'color'). I'm not at all sure (...) (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) What about jpeg 2000? It seems to have some sort of support for alpha channels. Don (20 years ago, 16-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) I'm not entirely sure, but I'm pretty sure you can create a 32bpp BMP file. Normally, 8 bits in each pixel would then be ignored. However, I don't see any reason the data wouldn't be there for you to interpret yourself. --Travis Cobbs (20 years ago, 15-Sep-04, to lugnet.cad.dev)
 
  LPub mask generation
 
I added mask generation for assembly images into LPub. It now can generate a specific mask for each assembly image. I plan on using this for the layout process, where you provide a backdrop image for a page, and LPub uses a mask to superimpose the (...) (20 years ago, 15-Sep-04, to lugnet.cad.dev)
 
  Re: l3p -check without using l3p
 
Thanks guys, I believed there had to be some kind of easy fix to the problem (too stupid). Now I feel a lot more comfortable certifying parts! -NB (20 years ago, 12-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: l3p -check without using l3p
 
(...) Actually LDDP has a built in, full l3p check. You have to turn on the co-planarity checks under Tools->Options->Configuration Values -Orion (20 years ago, 12-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: l3p -check without using l3p
 
(...) LDAO can be used to run l3p -check without even seeing a command prompt ;) ROSCO (20 years ago, 11-Sep-04, to lugnet.cad.dev, FTX)
 
  l3p -check without using l3p
 
Just a quick question: Is there any programs that can give you a full l3p-check other than l3p? (I not old enough to have done anything but starting games from prompt ;-) ) It seems like LDDP is pretty close to do that but although it’s able to find (...) (20 years ago, 11-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: Postscript output
 
(...) Has anyone gone anywhere with this? -Tim (20 years ago, 11-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
In lugnet.cad.dev, Kevin L. Clague wrote: [snip] nod, I agree with everything you wrote. (...) Long term (*very* long term), there's nothing to say the language can't be extended to allow a different linetype for parts-with-lengths. Steve (20 years ago, 10-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) Sure! Tattle on me so I get in trouble! Actually I've just been prototyping more compact part usages for hoses, using variable length cross sections instead of fixed length cross sections. (...) Kevin (20 years ago, 10-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) I think Kevin's done some work on the code that hasn't been uploaded to the CVS repository so the current CVS source may be out of synch. -Orion (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) Just in case, the source code for lsynth is here. (URL) the CVS Repository link for instructions on how to fetch it all, or follow the Browse CVS link if you only want to examine it. Have fun, Don (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) Jindroush, True length is a topic that is near the top of the list for LSynth. Orion and I talked about it at BrickFest. There is at least one implementation out there by Frederick Glockner (using emacs) that supports true length. Since LSynth (...) (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths (lsynth?)
 
(...) Yeah, exactly this. I knew I couldn't be the first to think about it ;-) Jindroush (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths (lsynth?)
 
(...) You know, this did actually come up before in the context of lsynth. This post from 2 years ago mentions LENGTH and UNITS options for the lsynth meta commands. (URL) think it's been mentioned since then as well. In my opinion that's probably (...) (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) i haven't suggested that. We don't have separate part file for every known color, but instead, there is part and color info in the dat. I think the length should be put in somewhat similar way in the dat, so that it could be easily extracted (...) (20 years ago, 8-Sep-04, to lugnet.cad.dev)
 
  Re: LPub - background images for pages, PLIs and BOMs.
 
(...) Trying to do this may of course completely blow away how I render part list images with background images. (...) Kevin (20 years ago, 7-Sep-04, to lugnet.cad.dev)
 
  Re: LPub - background images for pages, PLIs and BOMs.
 
(...) A quick search of the POV newsgroups yielded this suggestion: (URL) (20 years ago, 7-Sep-04, to lugnet.cad.dev)
 
  Re: LPub - background images for pages, PLIs and BOMs.
 
(...) I believe that the general answer is yes, it is possible to take a jpg, gif, or bmp and place it into a rendered scene. One way it can be done is with texturemapping onto a rectangle. What you would presumably need to do then is position and (...) (20 years ago, 7-Sep-04, to lugnet.cad.dev)
 
  LPub - background images for pages, PLIs and BOMs.
 
Hi, I've got a mask generation facility working pretty well for partial assembly images. The technique I use is to add the concept of chromakey color. I render the image with chromakey color (user selectable) as the background color. I then examine (...) (20 years ago, 7-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) I don't think making a separate part file for every known length of a part is the right approach, for at least two different reasons. First, it would significantly increase the number of parts in the LDraw library, making it that much harder (...) (20 years ago, 7-Sep-04, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  MEGA-POV 1.1
 
Hi All, I added support to LPub for POV-Ray 3.5 and 3.6. I was trying to use MEGA-POV 1.1, but it seems to have stopped supporting the find_edges facility. Anyone know how to do the find_edges in these newer renderers. Kevin (20 years ago, 2-Sep-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
I added a feature to automatically generate contour lines for exported objects, and reexported my 6575 model. I'm not sure it's quite the way it should be yet. Also set up a wiki page where I'd appreciate suggestions and questions. The wiki will be (...) (20 years ago, 2-Sep-04, to lugnet.cad.dev)
 
  LDraw Design Pad (LDDP) 1.5.5 Released
 
LDraw Design Pad (LDDP) is a tool for editing and handling LDraw files in a very comfortable way. Download it here: (URL) are: -Fully customizable editor with syntax highlighting -Open multiple files at the same time -Unlimited Undo/Redo -Use/define (...) (20 years ago, 29-Aug-04, to lugnet.cad, lugnet.cad.dev, lugnet.announce)  
 
  Re: Blender LDraw support
 
A little bit of extra work, and I'm ready (sort of) to present the first export capable edition. It outputs DAT or MPD files of the current scene, including STEP support. Script pack (since the script now is split in multiple files): (URL) of output (...) (20 years ago, 28-Aug-04, to lugnet.cad.dev)
 
  LDraw part origin rule
 
TrackDraw's parts are 2D models of 3D parts as viewed from the top. TrackDraw attempts to maintain LDraw compatibility by using the same origin and orientation. This allows TrackDraw to read and save layouts in *.ldr format. For parts that exist, (...) (20 years ago, 25-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
"Ooh, new script." *download* "Hm, fix path, load...will it work?" *jaw drops* DUDE, YOU ARE THE COOLEST PERSON EVER!!! THIS ROCKS!!! *head explodes from all the possibilities* "ewww..." -Stefan- (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Thanks alot for this work. It's very much the combination of tools that I am looking forward to working with. We mentioned LCad/Blender ties quite a bit at Brickfest this weekend. (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
I've worked a bit more on my Blender LDraw import script. Recent additions: * Requires Blender 2.34 for some convenient functions. * Creates materials for each LDraw colour used, but does not fill in colours. * ldrawdir is now high in the script and (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Neither am I. However, line 318 isn't in childreBobj in the most recent public version of the script. Since that's the only one that works in Blender 2.34 (and it probably has trouble with some types of files anyway, such as if they contain (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) (URL) hard to search for something like -ic or -ci on lugnet. If there is a way, I can never remember how. Have fun, Don (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) here's one of the relevant posts: (URL) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
Well, I fixed that, and it seems to be trying to load the model (I get a busy icon and such), but now it's hanging on another section. I now get this: Traceback <most recent call last>: File "<string>", line 340, in loaddat File "<string>", line (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Yes, that is the place. Explorer is probably showing backslashes (\) rather than slashes; you'll have to change those to either \\ or /. A future version of this script will probably try to locate your LDraw directory. So you could change the (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) Yeah, this sounds familiar. I searched, but I can't seem to find it. And I can't remember if we asked for dat files, or command line options to include separate POV files for those sections. Either way would probably work. There are differnet (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  On My L3P Wish List: Support for camera.dat and look_at.dat
 
At last, I have really discovered light.dat and its opportunities in L3P. It may have been discussed before, but I think it would be really great to have similar support for camera.dat and look_at.dat. Then the user easily and visually can move the (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) I found this chunk: libdirs= '/home/yann/Blender/...aw/parts'] def getmdl(path, name): Is this what I have to change? If so, do I just copy the paths the way they are in Explorer? (...) Here's the full error message: I get this when I load (...) (20 years ago, 14-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) In the current form the path to LDraw primitives and parts (ldraw/p and ldraw/parts) are hardcoded into the script. You'll need to change those before it will load anything referring to the part library correctly. If that doesn't help I'd (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) Last night I was showing my wife how STEP worked. She was pretty impressed until I got to the code in a _Technic 1 x 2 Brick with Hole_ where it drew the 4 quads at 24y. She said, "Well, what changed?". Being a newbie, it took me a while to (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) Sort of. I think I broke something in the ldglite polling code when I started fiddling with the search path stuff recently. It only works when I work on a file in the current directory. Gotta fix that. Also I guess I have to add the -p to the (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) LDDP creates a temp LDR file and has the renderer display that. The polling interval determines how often LDDP will update the temp LDR file to match edits (or cursor moves if draw to cursor is turned on). Of course, the renderer has to have (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR