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Subject: 
Re: Blender LDraw support
Newsgroups: 
lugnet.cad.dev
Date: 
Sat, 28 Aug 2004 11:22:33 GMT
Viewed: 
1541 times
  
A little bit of extra work, and I'm ready (sort of) to present the first
export capable edition. It outputs DAT or MPD files of the current scene,
including STEP support.

Script pack (since the script now is split in multiple files):
http://donkey.dyndns.org/~yann/blender/blendldraw.zip

Example of output from this script:
http://donkey.dyndns.org/~yann/blender/stomper.dat

That's the core mechanics of a sort-of bipedal walking machine (one "foot"
goes around the other). Note that it's pretty much up side down, it's
fairly viewable in Blender or ldglite -l3. If you build it, you'll want to
add cables, a foot for the turntable, a "leg" rig for the outer wheels,
and a sensor to detect when the outer leg is up. That last is so you can
tell when to turn.

Remaining to do with these scripts are better integration of materials
(autodither, creating transparent versions), selection of LDraw directory
(edit ldraw.py for now), and quad fixing for non-BFC certified parts. In
my library parts suffering from incorrect winding include 6588, 3650a,
3634 and 6575. I wrote a script, sortquad.py, to fix this, but that script
triggers an independent design bug in Blender causing the removal of
material info.

Comments?



Message is in Reply To:
  Blender LDraw support
 
I hope this isn't off topic for this list. I've begun writing some scripts for Blender to import (and eventually export) LDraw DAT files. Cropped screenshot of result (pieces 105, 10 and 73057): (URL) location (currently 5KB): (2 URLs) features: (...) (20 years ago, 12-Jul-04, to lugnet.cad.dev)

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