Subject:
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Re: Blender LDraw support
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 17 Aug 2004 07:41:00 GMT
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Viewed:
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1813 times
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I've worked a bit more on my Blender LDraw import script.
Recent additions:
* Requires Blender 2.34 for some convenient functions.
* Creates materials for each LDraw colour used, but does not fill in
colours.
* ldrawdir is now high in the script and in once place, to be easier
to change. Should add code to locate it.
* Double vertex removal is now done at flattening stage; the script
might consume notably more memory, but runs much faster.
* MPD files can be loaded directly.
* Curved faces are detected by their connection to 5 lines; AutoSmooth
is turned on for them, but the threshold may need tuning that can't
easily be done automatically.
Part detection is currently done by descriptions; any DAT referring
directly to primitives or subparts is considered a part. The specific file
loaded at first is never flattened.
Script location:
http://donkey.dyndns.org/~yann/datimport.py
Blender:
http://www.blender3d.org/
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Message has 1 Reply: | | Re: Blender LDraw support
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| (...) Thanks alot for this work. It's very much the combination of tools that I am looking forward to working with. We mentioned LCad/Blender ties quite a bit at Brickfest this weekend. (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
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Message is in Reply To:
| | Blender LDraw support
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| I hope this isn't off topic for this list. I've begun writing some scripts for Blender to import (and eventually export) LDraw DAT files. Cropped screenshot of result (pieces 105, 10 and 73057): (URL) location (currently 5KB): (2 URLs) features: (...) (20 years ago, 12-Jul-04, to lugnet.cad.dev)
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