Subject:
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Re: Blender LDraw support
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 17 Aug 2004 12:49:46 GMT
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Viewed:
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1756 times
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In lugnet.cad.dev, Yann Vernier wrote:
> I've worked a bit more on my Blender LDraw import script.
>
> Recent additions:
> * Requires Blender 2.34 for some convenient functions.
> * Creates materials for each LDraw colour used, but does not fill in
> colours.
> * ldrawdir is now high in the script and in once place, to be easier
> to change. Should add code to locate it.
> * Double vertex removal is now done at flattening stage; the script
> might consume notably more memory, but runs much faster.
> * MPD files can be loaded directly.
> * Curved faces are detected by their connection to 5 lines; AutoSmooth
> is turned on for them, but the threshold may need tuning that can't
> easily be done automatically.
>
> Part detection is currently done by descriptions; any DAT referring
> directly to primitives or subparts is considered a part. The specific file
> loaded at first is never flattened.
Thanks alot for this work. It's very much the combination of tools that I am
looking forward to working with.
We mentioned LCad/Blender ties quite a bit at Brickfest this weekend.
>
> Script location:
> http://donkey.dyndns.org/~yann/datimport.py
> Blender:
> http://www.blender3d.org/
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Message is in Reply To:
| | Re: Blender LDraw support
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| I've worked a bit more on my Blender LDraw import script. Recent additions: * Requires Blender 2.34 for some convenient functions. * Creates materials for each LDraw colour used, but does not fill in colours. * ldrawdir is now high in the script and (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
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