| | Animation - LDraw Object Classes - help needed!
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So, finally I have made all the preparations to begin the work with creating the framework for LDraw Object Classes aimed towards animation scripting. My inspiration comes from the Borland Delphi world, but I'm open for other, easier, more flexible, (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)
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| | Jan Katanek's Impossible-to-Disassemble Cube [DAT]
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0 Impossible-to-Disassemble Cube 0 Name: Impossible.dat 0 0 Author: Gary Williams 0 Date: 2001-08-25 0 0 First model created with GWCAD 0 0 Based on an original design by Jan Katanek 0 (URL) Distributed with permission 0 1 14 0 35 -50 1 0 0 0 1 0 0 (...) (23 years ago, 2-Sep-01, to lugnet.cad.dat.models)
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| | Re: New Lego Technic avi
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(...) Well, you had to distrubute a free viewer (56 Kb) and a driver (27 Kb) and a 2 Kb document that reads "ANIMATE.EXE is a player for PC Animate Plus and 3D WorkShop animations. Although it is copyrighted by Bill Marsh, you may distribute it (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Re: Monorail Track
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After almost a year away from the monorail track, we finally got back to work. Here are the four done to date: The long straight track (160K) (URL) short straight tract (49K) (URL) station stop (97K) (URL) finally, the 90 degree curve (405K)(this (...) (23 years ago, 2-Sep-01, to lugnet.cad.dat.parts)
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| | The I.S.S. Daedalus
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Ever wonder what the first human ship to leave the solar system was? It was the International Star Ship Daedalus, with a crew of 22. It's trip to Proxima Centauri paved the way for fleets of ships to be built!!!\ (URL) of Planets also announces the (...) (23 years ago, 2-Sep-01, to lugnet.space, lugnet.cad)
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| | Re: New Lego Technic avi
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(...) But could you play back the animation files on other systems without this software installed? Anyway, this is probably a discussion of lossy vs non-lossy compression. Animated GIFs can be used to compose non-lossy animations. And MPEG-1 can be (...) (23 years ago, 2-Sep-01, to lugnet.cad)
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| | Re: "Sticker" images
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In lugnet.cad.ray, Larry Pieniazek writes: <snip> FUT myself... this post (URL) to give good details on how to do it... Off to go try. I am not sure how to figure out the sizing and placement parms except by trial and error though. (23 years ago, 2-Sep-01, to lugnet.cad.ray)
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| | "Sticker" images
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I have a sticker image that I want to put in a rendering. It's going to span multiple bricks. It's not a sticker that LEGO ever made. I found this thread: (URL) seems to give some hints but they were a bit subtle for my tiny POVbrain. I KNOW this is (...) (23 years ago, 2-Sep-01, to lugnet.cad.ray)
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| | Re: New Part : 777p05 - Flag on Flagpole Old with French Pattern
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This part allready exists as part 777p10.dat CU /Bernd "Chris Dee" <chris_w_dee@hotmail.com> schrieb im Newsbeitrag news:GIotEu.G8z@lugnet.com... (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts)
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| | Re: New Space Render
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I'm glad you like it. The spacestation is awesome. When I saw it on brickshelf I, just *HAD* to have one... Daniel Jassim <danieljassim@hotmail.com> wrote in message news:GIzqoz.6oF@lugnet.com... (...) (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.space)
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| | Re: New Space Render
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Trevor, Thanks and Tell Austin that I can't wait to see what he comes up with next. His stuff is very nicely done. -Xanthra47 Trevor Pruden <trevor_pruden@hotmail.com> wrote in message news:GJ0p1I.JMn@lugnet.com... (...) he's (...) (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.space)
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| | Re: New Lego Technic avi
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That worked better. It is not bad at all. There is something I don't like with avi, mpeg, and all these codecs. It has nothing to do with your animation, though. The quality of the pictures is seldom even acceptable and never really satisfactory. I (...) (23 years ago, 2-Sep-01, to lugnet.cad)
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| | Re: New Lego Technic avi
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Two problems: First, that stupid prohosting.com causes problems with Download Accelerator. "Zip file is actually an html page" or something like that. Then you go round and round without accessing the zip file. When I eventually managed to fool the (...) (23 years ago, 2-Sep-01, to lugnet.cad)
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| | Re: New Lego Technic avi
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here is the new avi in a different codec. (...) (23 years ago, 2-Sep-01, to lugnet.cad)
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| | Re: new site on converting LDraw buildings to Sim City 3000 Unlimited Building Architecht Plus
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(...) G'day Mike, Yeah, I finally started using their Site Map yesterday to find things. Originally I was worried it was for the entire EA world, but it's just for the SimCity site. It's about the best way to get around there now IMHO. Using it I (...) (23 years ago, 2-Sep-01, to lugnet.cad.dat.models)
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| | LDraw-mode: Added more installation instruction
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I did a major clean up on the LDraw-mode home page and added some instructions on how to obtain and install LDraw-mode on Windows and GNU/Linux systems. LDraw-mode is a major mode for editing LDraw files in Emacs. It adds some functionality designed (...) (23 years ago, 2-Sep-01, to lugnet.cad)
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| | Re: New Lego Technic avi
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(...) Ok I will make another video of the same model but with less frames and in another codec. With one is best for all users? (...) Not bad. (...) (23 years ago, 2-Sep-01, to lugnet.cad)
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| | Re: New Lego Technic avi
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(...) I don't, I use LEdit. (...) If you want as many people as possible to view the animation, you may want to use a CODEC which is old and present on most systems. MPEG-1 is usually a good choice, or animated GIF. I would use the former for (...) (23 years ago, 2-Sep-01, to lugnet.cad)
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| | Re: New Lego Technic avi
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Has anyone download it? (...) (23 years ago, 2-Sep-01, to lugnet.cad)
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| | New version 2.0, was "idea for next version, include ttore boxes"
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Ah, it seems the new version of MLCad IS faster (I have just upgraded to v2.0). Thank you! Oh, thanks for including "All Files" support in "open" dialog. This negates my earlier request for *.box support. Sorry for the bogus bug report. I'll start (...) (23 years ago, 2-Sep-01, to lugnet.cad.mlcad)
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| | Re: new site on converting LDraw buildings to Sim City 3000 Unlimited Building Architecht Plus
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Yeah, before they updated their website it was easy to find all this stuff. I admit their website is better now, but some of the old content is now obscure or, I suspect, nonexistent. Well, there's only two things you need to worry about when (...) (23 years ago, 2-Sep-01, to lugnet.cad.dat.models)
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| | How to set up my own catagories?
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I would like to add additional catagories, i.e: grouping of specialized parts - in addition to the <Brick <Baseplate <Electric <Technic <Train <Plate & <Other Parts groups. Is there a way to add new groups in MLcad? (23 years ago, 2-Sep-01, to lugnet.cad.mlcad)
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| | 6276 Eldorado Fortress [DAT]
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Here is another Lego pirate/imperial guard set done in LDraw. There are a couple other imperial guard buildings, but this will probably be the last set I do for a little while. Andy Westrate 0 FILE 6276.dat 0 6276 Eldorado Fortress 0 Name: 6276.dat (...) (23 years ago, 2-Sep-01, to lugnet.cad.dat.models.sets)
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| | Re: New Space Render
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(...) glad that you liked the corvette ship design enough to use it in your render. He'd thank you himself, but he's not a member of Lugnet yet. Keep up the good work! :^D ~Trev Astro Lift Co. (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.space)
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| | Re: Strange rendering of #3046 in MLCad
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I DON'T notice it in my MLcad, but I am still using v1.99 (...) (23 years ago, 2-Sep-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Cars and trucks designed by Gianluca Morelli
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I LDRAWed his cars up. You probably have seen the sketchs he has done here. (URL) is the DATs to 5 of his cars. the mccSmart that is minifig capable will be done tomarrow... (URL) (23 years ago, 2-Sep-01, to lugnet.cad.dat.models, lugnet.town)
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| | Re: Strange rendering of #3046 in MLCad
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I'v noticed it in all slopes, but I just started noticing since the last MLcad update. Gary Jaco van der Molen <jmolen@globalxs.nl> wrote in message news:3B8F8BA7.E40044...alxs.nl... (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: LDraw Filter: New Version
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Three minor bug fixes... New version, same location but 209 Kb zip. (...) (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.cad.dev)
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| | LDraw Filter: New Version
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New version, the only function still disabled is highlight. I think this version is quite useful. Just remember: the program filters *out* only those lines you select to filter out. If no filters are active, the Add button will add all lines to (...) (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.cad.dev)
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| | 1969 style formula racer, Miniland scale [DAT]
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I've made a simple formula racer. It was inspired a bit from the 1969 era Lotus 49, but it's still not quite like it. I've included a driver. Honestly, I was a loss with respect to how the seat in such a car looks. So my attempt is probably not too (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.models)
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| | Re: new site on converting LDraw buildings to Sim City 3000 Unlimited Building Architecht Plus
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(...) Dude, this rocks! Okay, now how do I do it? ;] I own SC3KU. I didn't know what SC3URK was but after roaming the SimCity web site for 15 minutes I managed to find it (talk about obscure!). It seems it's separate from BAP. Now I've never used (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.models)
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| | Re: New life on mars windshield element?
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Hi Pat, Yes, Paul Easter has already made that part. Find it here (scroll down to bottom): (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts)
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| | New life on mars windshield element?
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Has anyone created the windsceeen in the Life on Mars mecha and vehicles? Pat J www.plscp.com (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts)
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| | Re: New Space Render
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Awwyeah! Sweet! Thanks for representin' the D-Man's werk, yo :^) Dan (23 years ago, 1-Sep-01, to lugnet.cad, lugnet.space)
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| | Re: New Part : 777p06 - Flag on Flagpole Old with UK Pattern
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I think this must be renumbered to 777p11.dat because the 777p06 is the Austrian Pattern CU /Bernd "Chris Dee" <chris_w_dee@hotmail.com> schrieb im Newsbeitrag news:GIotGI.GEM@lugnet.com... (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts)
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| | New Lego Technic avi
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I finnish my second attemp on making a Lego Technic model 8024, I made the helicopter because it was small and easy but I can't put two pieces, making technic on mlcad is hard, how do u people make Lego Technic models in Mlcad? Well here's the avi (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Updated 2618 [DAT]
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I took the part that Jonathan Wilson was kind enough to provide me and modified it. I looks pretty good as a part of my render of Daniel Jassim's Space Station : (URL) This is the first ldraw part I've ever edited, so please let me know if there are (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts)
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| | New Space Render
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LMKWYT : ) (URL) was playing around with POV-RAY's sky_sphere object and different textures. The space station and the 3 Redicor class Corvettes are fighting to hold station in a freakish plasma storm. The Space Station is a .dat rendition of Daniel (...) (23 years ago, 1-Sep-01, to lugnet.cad, lugnet.space)
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| | Re: brick 1x2 with one two sideways locking fingers on end.
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(...) Sorry about that. I didn't know that the part had already been done :/ it looked fairly easy though so i'd though i'd take a crack at it. it would be nice if they'd come out with a new update for the Ldraw parts library soon. (23 years ago, 1-Sep-01, to lugnet.cad.dev)
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| | Re: Crusaders Dragon Shield
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Thank for the info. I called it a "Crusader's" shield because Set Reference for model 1491 listed it as under Lego > System > Castle > Crusaders. (URL) set also one of the first >real< castle sets I was able to model in reality as well as in mlCad. (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts)
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| | Re: Strange rendering of #3046 in MLCad
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I think you may have some bad DAT files - the two specific pieces (3046, 3066) renders ok in my MLCad: (URL) C. (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: setldrawdir
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Thank you for your reply. I have had no such luck. In the past I have followed your directions by writing "set LDRAWDIR=c:\lego\ldraw;" into my c:\autoexec.bat file. (that is the correct directory). I had LDAO and L3PAO both installed, was running (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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Lars, if you could implement a feature in L3p that carries a vector over to POVray, that would be great. Here's an example. Let's say camera.dat or light.dat were made up of two parts - a base point and an arrow. The base point would be the origin, (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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I like it. My favorite part was the close pass in front of the blue building, where you can see the clear-plastic windows (they look very "real"). Also the way the trees look better up close than far away. Initially I thought the camera was (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: Lets ad to our Lego dir an icon...
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Jake McKee wrote... (...) (URL) and (URL) had this feature for a while too, but I also fail to see the pattern in when it works and when it doesn't... If the L3 icons don't show up automatically (in IE5) you may drag the icon from the address field (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: setldrawdir
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Michael Horvath wrote... (...) Be sure you put LDRAWDIR into c:\autoexec.bat, some systems may have other autoexec.bat's, see (URL) you can read on my L3P homepage (URL) on the L3P download page (URL) in the enclosed l3p.txt, it is no longer (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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Bram Lambrecht wrote... (...) Right. L3P uses LDraw's coordinate system in its POV files. (L2P doesn't). /Lars (23 years ago, 31-Aug-01, to lugnet.cad)
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| | RE: The first video showing a datsville building
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(...) The coordinate system is changed easily enough using the sky, up, and right vectors in the POV camera, or by transforming the objects themselves. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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F.. I make I mistake on reading for get it sorry (...) I (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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1 x 8 usually refers to studs, not holes. Holes in Technic beams are most often located between studs, so there would be 7 in a beam of 8 stud length. -Andy Lynch ----- Original Message ----- From: "Eduardo Vazquez" <eduvazhar@terra.es> To: (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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(...) Ummmm. I think 7 holes is correct. I think standard Technic Beams have holes that are equal to... Holes = Studs - 1 With the exception of the 1x1 with hole and 1x2 with 2 holes. So. 8 Studs - 1 = 7 holes. Count'em, if I'm wrong I will eat my (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: LDraw FilTEr
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Thank you, Micheal. I am not following you completely, but never mind. I'm glad you like it. Hopefully, this weekend I'll have the time to improve to filTEr, with separate output files and more. Thanks, /Tore (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | BIG MAJOR ERROR IN A DAT FILE
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???? Yeah I think there is a f... major human mistake in part 3702 Technic Brick 1 x 8 with Holes, as I couldnn't make my screensaver I decided to build a technic model 8024 the helicopter and as I was goin I found in step 6 that I needed part 3702 (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: Strange rendering of #3046 in MLCad
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I have noticed this specific problem myself, but never gave it any attention, because like you say it is only visible from the side. It is (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: Strange rendering of #3046 in MLCad
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Now that you mention it, there is also a problem with part #3660 (Slope Brick 45 2 x 2 Inverted ), but only when viewed from the side. Here is a snapshot: (URL) Lynch ----- Original Message ----- From: "Jaco van der Molen" <jmolen@globalxs.nl> To: (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: The first video showing a datsville building
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Great ideas but I had that in mind long time ago in a lego pov scene. but the main problem here is that Ldraw has the x,y,z different than pov-ray and that impossible to do the only way is do in it with Anton Raves's Pov-ray Lego lib or tell to this (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: real world terrain
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Ok, the url's don't work. Here are the updated url's: (...) (23 years ago, 31-Aug-01, to lugnet.cad.ray)
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| | Re: The first video showing a datsville building
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Try sticking the camera on the hood of a car or something, and have the car drive around. A camera on the front of a plane would be cooler. It would be cool to see the rotors of the propellor spin while the camera is rolling, too. :) (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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I've surfed around the web and found a few utilities that allow you to record flight paths. It would be cool to convert them somehow to work with LDraw/POVray. I'm looking into it... Also, I've created a few images of scenes I've made using 3D (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Random trees tip
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Hey, For anyone who's ever wanted a scene with forests or random vegetation, etc., here's a tip. Create an image in your favorite paint program of some random dots. Import that into MLCad via the terrain importer (make sure to use only two colors, (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: LDraw FilTEr
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Man, this thing is great! You'll be able to create completely hollow objects, filter out parts that you want to use or ones you don't want to use, export them to already-existing realtime rendering programs like Quake or Unreal or your favorite (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Strange rendering of #3046 in MLCad
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Can anyone explain why part #3046 (Slope Brick 45 2 x 2 Double Concave) renders like this: (URL) in MLCad? In all other programs it is good. Greetingz... Sjaacko (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: real world terrain
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I've updated the image. (URL) I find out, is very limited because it's a demo version. The save option has been disabled, and there a limit has been placed on the size of the world file. That's too bad, because it does everything I want perfectly :( (...) (23 years ago, 31-Aug-01, to lugnet.cad.ray)
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| | Re: Crusaders Dragon Shield
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Looks good but thats not a crusaders shield. Its accualy a black knights shield. (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Crusaders Dragon Shield [DAT]
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Uses the Dragon 'skin' which can be found here: (URL) that I modeled this on came from set 1491 Dual Defender. 0 Minifig Shield Triangular with Blue Dragon on Red pattern 0 Name: 3846pdg.dat 0 Author: Mark Chittenden (mdublade@aol.com) 0 CATEGORY (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Dragon skin for shield [DAT]
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This image was just a tad too complicated for me to map out, so I 'created' it using BMP2DAT. 0 dragon.dat 0 Image converted by BMP-to-LDraw32 v1.02 4 14 0.99 0.99 0 2.64 0.99 0 2.64 1.32 0 0.99 1.32 0 4 14 0.99 1.32 0 3.3 1.32 0 3.3 1.65 0 0.99 (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Plate 4 x 4 Corner Round [DAT]
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Has '30565' listed on the bottom of the actual piece. Lego's part #? Anyways, my example came out of the Star Wars model # 7106 DROID ESCAPE. Now to figure out how to do that (1/4) curved wall section.... 0 Plate 4 x 4 Corner Round 0 Author: Mark (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Re: Final version 973fett.dat
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(...) *snip* Much much better than the 'green patterned' Blacktron torso I was using in my LDRAW models. Has anyone done a Darth Vader or a Boba Fett HELMET yet? (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Re: Confederation of Planets releases ISSCV
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(...) I will finish the slightly modified (due to the Wish-list pieces) ISSCV soon, I need train doors though :-\. I was majorly inspired by the ISSAPC from SAAB. I actually used 3 "Blueprint" pictures for study. Rick (23 years ago, 31-Aug-01, to lugnet.space, lugnet.cad, lugnet.build, lugnet.publish)
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| | Re: Confederation of Planets releases ISSCV
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out of curiousity, did you mean it to be a replica of the Cargo ships/APCs from "Space: Above and Beyond"? or is it a major coincidence. either way, it's a very nice virtual model, and I'd love to see some pics of the real thing when you finish it. (...) (23 years ago, 31-Aug-01, to lugnet.space, lugnet.cad, lugnet.build, lugnet.publish)
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| | Re: Do these DAT parts exist?
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Elliot, Try here: "(URL) this helps. ;-) Franklin (...) (23 years ago, 30-Aug-01, to lugnet.cad.dat.parts)
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| | Do these DAT parts exist?
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1. Boba Fett Torso 2. Explorian Helmet If not, I'd greatly appreciate it if someone would make them. Elliot Hyde ehyde@mac.com (23 years ago, 30-Aug-01, to lugnet.cad.dat.parts)
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| | Re: brick 1x2 with one two sideways locking fingers on end.
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Are you referring to *this*? "(URL) that this was posted nine months ago...) Also, it's considered "bad form" to try to encode a part that you don't actually have in-hand. Franklin (...) (23 years ago, 30-Aug-01, to lugnet.cad.dat.parts)
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| | Re: Confederation ISSCV [DAT]
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Forgot the troop module!!! 0 Untitled 0 Name: troopmodule.dat 0 Author: Rick Hallman 0 Unofficial Model 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 1 1 7 -60 0 0 0 0 1 (...) (23 years ago, 30-Aug-01, to lugnet.cad.dat.models)
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| | Confederation ISSCV [DAT]
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People inquired about the DAT. here it is.. :-, 0 Untitled 0 Name: Isscv.dat 0 Author: Rick Hallman 0 Unofficial Model 0 ROTATION CENTER 405.674 9.04755 89.868 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 (...) (23 years ago, 30-Aug-01, to lugnet.cad.dat.models)
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| | Confederation of Planets releases ISSCV
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For years you have heard about the Endo/Exo-Atmospheric InterSteller Space Cargo Vehicle, nicknamed the ISSCV for short. Also for years, the Confederation has kept the technical data for the ISSCV a secret too... until now. The Confederation of (...) (23 years ago, 30-Aug-01, to lugnet.space, lugnet.cad, lugnet.build, lugnet.publish)
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| | Re: Screensaver in Delphi?
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(...) have (...) Actually, I'm planning to offer a screensaver written in Delphi, that re-uses the rendering engine code from the CAD program I'm developing. It will probably be a few months before this happens, though. I have far too many things (...) (23 years ago, 30-Aug-01, to lugnet.cad)
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| | Re: Screensaver in Delphi?
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(...) It's not hard to set up a Windows program as a screen saver. Microsoft has a couple of Knowledge Base articles about creating a screen saver in VB. The information in the articles applies equally to Delphi screen savers. To find the articles, (...) (23 years ago, 30-Aug-01, to lugnet.cad)
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| | Screensaver in Delphi?
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I know this may sound not about Lego or Lugnet but I want to make or to have a screensaver that shows my f... avis of my Lego models. Can someone help me on making one in Delphi or can someone make one? (23 years ago, 30-Aug-01, to lugnet.cad)
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| | Re: idea for next version, include ttore boxes
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(...) Rendering time in POVray, I mean. I guess this would speed up building time, as well. Say, for example, if you replaced an entire wall with a box that spans 5 bricks long by 6 bricks high. But, really what I meant is speeding up rendering time (...) (23 years ago, 29-Aug-01, to lugnet.cad.mlcad)
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| | Re: 8880 parts
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Hi Simon, The previous site, is no longer available, but I can still send the DAT files to anyone who wants them. I think I submitted them to the Parts Tracker, but I'm not sure, must check. I think it also serves the purpose of repository, doesn't (...) (23 years ago, 29-Aug-01, to lugnet.cad)
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| | Re: LDGLite bug report (yes, one more)
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Wow, that looks great. Don't really know what else to say... just wanted you to know that people were paying attention, and were interested in your results. :-) -Andy Lynch ----- Original Message ----- From: "Paul Gyugyi" <paul@gyugyi.com> To: (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
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| | setldrawdir
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I've created a batch file that sets the ldraw directory. I've had trouble in Win98 when trying to carry this command over through the autoexec.bat. You may want to include it over at ldraw.org or with the distribution files for l3p or l3pao. It may (...) (23 years ago, 29-Aug-01, to lugnet.cad)
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| | Re: screensaver of lego
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Well I have the run time dlls but I'm afraid I don't like the idea of makin it in Visual Basic because I believe that is stuped to make apps and the make the user to install some speciall dlls. Anyway is not your fault is MS fault and I like your (...) (23 years ago, 29-Aug-01, to lugnet.cad)
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| | Re: real world terrain
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I've created a terrain file that's made up of a mesh. I used a demo version of Leveller, the easiest terrain creation/importation utility I have yet found to use. It is available here: (URL) this link to see an image of the terrain I've rendered in (...) (23 years ago, 29-Aug-01, to lugnet.cad.ray)
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| | Re: new site on converting LDraw buildings to Sim City 3000 Unlimited Building Architecht Plus
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Here's the site url: (URL) no tutorial, yet. I may make one in the future if demand increases. If you're using SC3_URK, the process is pretty self-explanatory. Very easy. If you're using Building Architecht Tool or Building Architect Plus, the (...) (23 years ago, 29-Aug-01, to lugnet.cad.dat.models)
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| | Re: screensaver of lego
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"Eduardo Vazquez" <eduvazhar@terra.es> wrote in message news:GIsEAD.AL5@lugnet.com... (...) If you can live with it being it written in VB6 I'll give it a go - I've got some screensaver frameworks around here somewhere I worked on a few years ago so (...) (23 years ago, 29-Aug-01, to lugnet.cad)
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| | Re: LDGLite bug report (yes, one more)
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Yes, I'm trying various shadings. This one looks promising: (URL) trees in the upper left stand out well. I really like the shading on the water tower, and the green roof on the yellow house looks nice. Shading is done by taking the dot product of (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
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| | Re: idea for next version, include ttore boxes
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(...) Oooops, I got mixed up. (...) What would you use this for? (...) Cool! That's like the "commecial zoning" effect in Sim City. (...) You can always leave the top-most brick with studs on top. Thanks, later, Mike (23 years ago, 28-Aug-01, to lugnet.cad.dev)
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| | screensaver of lego
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I have made 3 avis (using divx codec) of 2mb each and now I want to make a screensaver to see them when my pc get bored. Can someone help me? (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: Sorting parts by location
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(...) Whoops, duh. This thread didn't have any posts for a while and I missed all the other ones, thought yours was the first! (...) Seems to work for me for now. Mostly I am trying to get a rough ordering of a large model so I can refine it to put (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: Sorting parts by location
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(...) Bram Lambrecht gave you the formula. Depending on what you want to do and what kind of viewing transformation (if any) you are using, the euclidian distance _may_ be the wrong kind of measure to use. But it is probably an ok approximation... (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: Model generator from pictures
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Saluton! (...) [...] (...) four! (...) Ah, thanks. 48x48, being the size of a ,,modern'' large baseplate, should also work ok in the meantime. Ad Astra! JuL (23 years ago, 28-Aug-01, to lugnet.cad.mlcad)
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| | RE: Sorting parts by location
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(...) If an alorithm for this works fast enough, it could have multiple uses: 1) Sort with the parts furthest from the viewpoint first to make instructions as legible as possible and make all parts visible. 2) Sort with the parts closest to the (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | RE: Sorting parts by location
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(...) If the viewpoint is at location (a,b,c) and the part is at (x,y,z), then the distance between them is: ((a-x)^2 + (b-y)^2 + (c-z)^2)^0.5 Since all you want to do is sort, there's no need to take the square root after summing the squares. HTH, (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: Sorting parts by location
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(...) Well I am sort of doing that right now, although not in perl. I chose to use my company's product, sort of as a learning exercise. If someone has perl code that recognises the various line types that would be spiffy. If you have the formula (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | RE: LDGLite bug report (yes, one more)
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(...) variations? (Fade to white, or fade to gray, or desaturate as you go back) --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 28-Aug-01, to lugnet.cad.dev)
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| | Re: 8880 parts
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Having just recently searched through all 20,000+ posts in the lugnet.cad archive, it was more than a little frustrating to find that these parts (2997 and 2998) that have been asked for repeatedly always result in people being referred back to (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: Sorting parts by location
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(...) No, I don't know of any utility. (...) You could hack up a Perl script which computes the euclidian distance between the viewing point and the origin of each individual part, and concatenates this number to the beginning of each part line. (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: LDGLite bug report (yes, one more)
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I added some depth-queuing to LDLite, with a simple fade-to-black as you get away from the camera, in the hopes that it would let the green trees stand out from the green baseplates: (URL) anyone find this useful? -gyug (...) (23 years ago, 28-Aug-01, to lugnet.cad.dev)
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