Subject:
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Re: LDGLite bug report (yes, one more)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 29 Aug 2001 07:34:32 GMT
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Viewed:
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741 times
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Yes, I'm trying various shadings. This one looks promising:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=66320
The trees in the upper left stand out well. I really like
the shading on the water tower, and the green roof on the yellow
house looks nice. Shading is done by taking the dot product of
the polygon normal with the line to the origin. (e.g. a sphere
around the origin would be uniformly shaded). It leaves a few
artifacts on the baseplates, but overall is pretty good, I think.
-gyug
In lugnet.cad.dev, Bram Lambrecht writes:
> Paul Gyugyi writes:
> > I added some depth-queuing to LDLite, with a simple fade-to-black
> > as you get away from the camera, in the hopes that it would let
> > the green trees stand out from the green baseplates:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=66179
>
> Looks promising. We can always use more depth :) Have you tried other
> variations? (Fade to white, or fade to gray, or desaturate as you go back)
> --Bram
>
>
> Bram Lambrecht
> bram@cwru.edu
> http://bldesign.org/
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Message has 1 Reply: | | Re: LDGLite bug report (yes, one more)
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| Wow, that looks great. Don't really know what else to say... just wanted you to know that people were paying attention, and were interested in your results. :-) -Andy Lynch ----- Original Message ----- From: "Paul Gyugyi" <paul@gyugyi.com> To: (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
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