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 CAD / Development / 6391
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Subject: 
RE: LDGLite bug report (yes, one more)
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 28 Aug 2001 12:53:31 GMT
Reply-To: 
<bram@po*stopspammers*.cwru.edu>
Viewed: 
556 times
  
Paul Gyugyi writes:
I added some depth-queuing to LDLite, with a simple fade-to-black
as you get away from the camera, in the hopes that it would let
the green trees stand out from the green baseplates:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=66179

Looks promising.  We can always use more depth :)  Have you tried other
variations?  (Fade to white, or fade to gray, or desaturate as you go back)
--Bram


Bram Lambrecht
bram@cwru.edu
http://bldesign.org/



Message has 1 Reply:
  Re: LDGLite bug report (yes, one more)
 
Yes, I'm trying various shadings. This one looks promising: (URL) trees in the upper left stand out well. I really like the shading on the water tower, and the green roof on the yellow house looks nice. Shading is done by taking the dot product of (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)

Message is in Reply To:
  Re: LDGLite bug report (yes, one more)
 
I added some depth-queuing to LDLite, with a simple fade-to-black as you get away from the camera, in the hopes that it would let the green trees stand out from the green baseplates: (URL) anyone find this useful? -gyug (...) (23 years ago, 28-Aug-01, to lugnet.cad.dev)

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