Subject:
|
Re: LDGLite bug report (yes, one more)
|
Newsgroups:
|
lugnet.cad.dev
|
Date:
|
Tue, 28 Aug 2001 07:54:24 GMT
|
Viewed:
|
657 times
|
| |
| |
I added some depth-queuing to LDLite, with a simple fade-to-black
as you get away from the camera, in the hopes that it would let
the green trees stand out from the green baseplates:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=66179
Would anyone find this useful?
-gyug
In lugnet.cad.dev, Paul Gyugyi writes:
> I did some work on LDLite this weekend.
> An image of an LDLite rendered town.mpd is at:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=66115
>
> This image used the -fr option to turn off lines, and has ldlite
> shading turned on, so it looks a little different than the others.
> Rendering time was 828 seconds on my PIII/450MHz. I'm also seeing
> the warnings about missing files that were mentioned in another
> thread, so I'll have track down those missing pieces.
>
> The command line was:
> ldlite -mc -s0.2 -fr town.mpd
>
> I think this is the un-optimized town.mpd file. I got
> it from:
> http://jacob.sparre.dk/LEGO/Byggevejledninger/datsville.zip
>
> The changes I made to the memory allocation now allow LDLite to
> handle files of arbitrary size, as long as you have enough memory.
> The fixes should be rolled into CVS next weekend, and 2.3 will be
> released for Labor Day.
>
> -gyug
>
>
> In lugnet.cad.dev, Jacob Sparre Andersen writes:
> > Don:
> >
> > > I'm sort of interested in what you get for render times with
> > > both parsers.
> >
> > Using the "l3" parser:
> >
> > $ time ldglite -ms -i1 -s0.2 -l3 town.mpd
> > ...
> > 281.790u 21.700s 8:48.81 57.3% 0+0k 0+0io 2290pf+0w
> > $
> >
> > A total of 303.49 seconds. The result:
> >
> > http://hugin.ldraw.org/temp/town-parallel-l3_parser.png
> >
> >
> > Using the "ld" parser:
> >
> > $ time ldglite -ms -i1 -s0.2 -ld town.mpd
> > ...
> > 422.900u 19.870s 8:00.28 92.1% 0+0k 0+0io 784pf+0w
> > $
> >
> > A total of 442.77 seconds. The result:
> >
> > http://hugin.ldraw.org/temp/town-parallel-ld_parser.png
> >
> >
> > As you can see is the "l3" parser both faster _and_ able to
> > parse and render the whole model.
> >
> > Jacob
|
|
Message has 1 Reply:
Message is in Reply To:
| | Re: LDGLite bug report (yes, one more)
|
| I did some work on LDLite this weekend. An image of an LDLite rendered town.mpd is at: (URL) image used the -fr option to turn off lines, and has ldlite shading turned on, so it looks a little different than the others. Rendering time was 828 (...) (23 years ago, 27-Aug-01, to lugnet.cad.dev)
|
21 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|