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Subject: 
Re: LDGLite bug report (yes, one more)
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 14 Aug 2001 15:53:54 GMT
Viewed: 
588 times
  
Don:

I'm sort of interested in what you get for render times with
both parsers.

Using the "l3" parser:

$ time ldglite -ms -i1 -s0.2 -l3 town.mpd
...
281.790u 21.700s 8:48.81 57.3%  0+0k 0+0io 2290pf+0w
$

A total of 303.49 seconds. The result:

http://hugin.ldraw.org/temp/town-parallel-l3_parser.png


Using the "ld" parser:

$ time ldglite -ms -i1 -s0.2 -ld town.mpd
...
422.900u 19.870s 8:00.28 92.1%  0+0k 0+0io 784pf+0w
$

A total of 442.77 seconds. The result:

http://hugin.ldraw.org/temp/town-parallel-ld_parser.png


As you can see is the "l3" parser both faster _and_ able to
parse and render the whole model.

Jacob
--
http://hugin.ldraw.org/Jacob/edb/digitale_nyheder
Om redaktørens opgave på internetnyhedstjenester.



Message has 1 Reply:
  Re: LDGLite bug report (yes, one more)
 
I did some work on LDLite this weekend. An image of an LDLite rendered town.mpd is at: (URL) image used the -fr option to turn off lines, and has ldlite shading turned on, so it looks a little different than the others. Rendering time was 828 (...) (23 years ago, 27-Aug-01, to lugnet.cad.dev)

Message is in Reply To:
  Re: LDGLite bug report (yes, one more)
 
(...) You should at least try the "-l3" before you recompile. I'm sort of interested in what you get for render times with both parsers. I only have somewhat underpowered PCs to work with, so I'm curious how they compare in the "real world". Don (23 years ago, 14-Aug-01, to lugnet.cad.dev)

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