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Subject: 
Re: The first video showing a datsville building
Newsgroups: 
lugnet.cad
Date: 
Fri, 31 Aug 2001 23:38:46 GMT
Viewed: 
2166 times
  
Bram Lambrecht wrote...
> Eduardo Vazquez writes:
> > Great ideas but I had that in mind long time ago in a lego pov scene.
> > but the main problem here is that Ldraw has the x,y,z different
> > than pov-ray and that impossible to do the only way is do in it
> > with Anton Raves's Pov-ray Lego lib or tell to this James to fix
> > up the x,y,z in Ldraw.
> 
> The coordinate system is changed easily enough using the sky, up, and right
> vectors in the POV camera, or by transforming the objects themselves.

Right. L3P uses LDraw's coordinate system in its POV files. (L2P doesn't).
/Lars



Message has 1 Reply:
  Re: The first video showing a datsville building
 
Lars, if you could implement a feature in L3p that carries a vector over to POVray, that would be great. Here's an example. Let's say camera.dat or light.dat were made up of two parts - a base point and an arrow. The base point would be the origin, (...) (25 years ago, 1-Sep-01, to lugnet.cad)

Message is in Reply To:
  RE: The first video showing a datsville building
 
(...) The coordinate system is changed easily enough using the sky, up, and right vectors in the POV camera, or by transforming the objects themselves. --Bram Bram Lambrecht bram@cwru.edu (URL) (25 years ago, 31-Aug-01, to lugnet.cad)

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