To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 6422
6421  |  6423
Subject: 
Re: The first video showing a datsville building
Newsgroups: 
lugnet.cad
Date: 
Tue, 4 Sep 2001 22:49:56 GMT
Viewed: 
1417 times
  
Michael Horvath wrote...
I would probably enter the slope/angle information into POVray code that
resembles something more like this:


camera
{
location <1.250000, 6.986278, 4.250000>
direction <-0.28939780593, -0.00816663355, -0.95717394352>
up <0.08487440867, 0.99580411355, -0.03415767338>
right <-0.96375234144, 0.09211064543, 0.29060086839>
angle 50.000
}

This orientation would remain constant if a camera were moving (I.E. a
camera mounted to the dashboard of an automobile, or, reversely, the
headlights on an automobile.  If you used camera_lookat, then the camera
would remain fixed to the object it is looking at, while it would be, in
actuality, rotating within its location in a moving object.

Keeping the angle constant while keeping the "lookat" variable would ensure
that the camera (or light) would remain fixed relative to the moving object
it is mounted to.

If you want to use a fixed viewing direction while moving the camera location,
you can use PovRays built-in vector arithmetic:
#declare LOCA  = <53,-11,-41>;
#declare DIREC = <-42,34,42>;
camera {
   location LOCA
   sky      -y
   right    -4/3*x
   look_at  LOCA + DIREC
   angle    67.3801
}
/Lars



Message is in Reply To:
  Re: The first video showing a datsville building
 
Thank you for replying. I would probably enter the slope/angle information into POVray code that resembles something more like this: camera { location <1.250000, 6.986278, 4.250000> direction <-0.28939780593, -0.00816663355, -0.95717394352> up (...) (23 years ago, 4-Sep-01, to lugnet.cad)

14 Messages in This Thread:




Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR