Subject:
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Re: idea for next version, include ttore boxes
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Wed, 29 Aug 2001 19:05:37 GMT
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Viewed:
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2348 times
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In lugnet.cad.mlcad, Michael Lachmann writes:
> I'm not realy aware of this thing, but it sounds like replacing normal parts
> by boxes in order to reduce drawing time?!
Rendering time in POVray, I mean. I guess this would speed up building
time, as well. Say, for example, if you replaced an entire wall with a box
that spans 5 bricks long by 6 bricks high. But, really what I meant is
speeding up rendering time in POVray without creating any "noticable"
defects in the model. Tore says he's speeded up rendering of some of his
models and Datsville, I think, by 60% in POVray.
MLCad doesn't recognize the file extension.
In the end, making the model as much of a hollow box as possible would speed
up rendering not only in POVray, but in realtime rendering as well (I'm
dreaming). But, right now, a 60% optimization simply by using Tore's boxes
seems a marked improvement. I have plans on building a Datsville-like
scene, and from what I've heard, rendering (in POVray) has made the process
kind of grisly.
If you could simply include support for the file extension, and then create
a subdirectory within the parts tree, that would suffice. My previous
suggestions would be handy, but the above would suffice.
Also, BTW, if your terrain editor could import/create a wiremesh terrain,
instead of just studs, that would be great. This way, you could use the
same graphics image (with some editing) to create stud terrain near the
camera, and wire mesh terrain far away from the camera. I've been able to
accomplish this via other means and utilties, but having that ability within
a platform native to the LDraw file format would be ideal. Another
suggestion, but this one you can ignore, as it is not so important.
Thanks,
Mike
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Message has 1 Reply:
Message is in Reply To:
| | Re: idea for next version, include ttore boxes
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| (...) I'm not realy aware of this thing, but it sounds like replacing normal parts by boxes in order to reduce drawing time?! Maybe I should tell you some tricks for MLCad now, since I've introduced a new rendering code in MLCad V2.00 which speeds (...) (23 years ago, 28-Aug-01, to lugnet.cad.mlcad)
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