| | Re: CO BrikWars get together Gino A. Melone
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| | meloneg@oclc.org (Gino A. Melone) wrote in <8F0E82D1Fmelonegocl...4.211.95>: Too folow-up (to myself no less). So far we have the following people who've expressed an interest: LegoMasterLuke (aka Drew Lawrence) {Buckeye Lake area?} Gino A. Melone (...) (25 years ago, 7-Apr-00, to lugnet.loc.us.oh)
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| | | | Re: CO BrikWars get together Gino A. Melone
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| | | | Oh yeah! Does anyone have a digital camera? (25 years ago, 7-Apr-00, to lugnet.loc.us.oh)
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| | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | (...) A Dragon is a one-piece Flyer (5 CP) who also acts as his own Pilot (6 CP), so he has the following stats: Name: Dragon Skill: 1d6+2 Move: 22" Power: 2 Armor: 1d6+2 Cost: 11 CP One of these days I'm going to have to write better support for (...) (25 years ago, 7-Apr-00, to lugnet.loc.us.oh)
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| | | | Re: CO BrikWars get together Adrian Drake
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| | | | (...) I live in right in the heart of Westlake, a western (duh) suburb. (...) I guess I better build something then. All I have currently put together are some semi trailers, a full-size bowling pin, and technic-scale AT-ST. I don't think any of (...) (25 years ago, 9-Apr-00, to lugnet.loc.us.oh)
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| | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | tremor@apk.net (Adrian Drake) wrote in <FsqGAu.HDr@lugnet.com>: (...) Would you mind bringing this to show-and-tell. It sounds cool. (...) It looks like d6 are used a lot. If I can find them, I have a very large selection of dice from when I used to (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | (...) I could, but it's only partially completed, and not particularly impressive. You can see pics of it at: (URL)If we can get enough buildings, a siege or two might be fun. Or we (...) If we have one or two castles brought, and the rest of us (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | tremor@apk.net (Adrian Drake) wrote in <Fsup82.CCv@lugnet.com>: (...) I have the basic structure of a keep based on an extra-large ramp- and-pit-plate built. I should be able to have it usable by Sat. I'm also going to try to have at least one (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | (...) 1) For MY show & tell, I'll bring my technic-figure scale Terran Marine :) I'll have to sacrifice a Gyro rifle or two if I want his Gauss Rifle, though :( 2) I saw your Dragoon, Adrian .... for an alternate set, it is quite good, but it (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | (...) :( I'll bring my bowling pin, I think. It'll make a most interesting sculpture to decorate the center of the playfield. Muah. (...) No, it looks absolutely nothing like a dragoon, except it has 4 legs. When working within the limitations of (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | (...) LOL! (...) but (...) You should try and make a "real" Dragoon.. not just an alternate set. (...) Summon undead? Gino is bringing in a few Mages... I wonder what happens to a Skeleton when you hit it with a Gyro [rifle] blast. Does the sucker (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | (...) hahaha (...) Man, I wish I had 30 skeletons. You could just field them as regular Troopers if you wanted - they'd probably have the same armor value; their decreased sturdiness is counteracted by the fact that they can lose a lot of pieces (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | (...) It took a big order from Auczilla and a bunch of post-christmas sale shopping to get that many. And I didn't even do anything particularly interesting with them, I just wanted a bunch of skeletons :) (...) Muahahahahahah! I'm not sure about (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | Re: CO BrikWars get together Drew Lawrence
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| | | | (...) Hehe, ok. (...) Yes. All of us are "newbies" to the Brik War game, so our first event is basically a "bring whatcha can." (...) A free for all is probably the best, as it leaves out buildings. (More below.) (...) Just random stuff. Buildings (...) (25 years ago, 9-Apr-00, to lugnet.loc.us.oh)
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| | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | I have an idea. I can call around Columbus and ask various commercial gaming stores (The Soldiery, on Indianola, for example) and see if they would host our event. (And if applicable, how much it would cost to rent a backroom.) Who agrees with this (...) (25 years ago, 9-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | More on commercial gaming store hosting. (...) 1) The Soldiery is on High Street. My mistake. (...) 2) The Guard Tower can host our event on Friday (The 14th) but not on Saturday, the 15th. It would cost us nothing to play here. 3) The Soldiery can (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | drew@netpluscom.com (LegoMasterLuke) wrote in <Fst4B6.4MD@lugnet.com>: (...) We should keep these in mind for the future. (...) Didn't NELUG use a museum. Anyone know if any of the museums or libraries in town have any appropriate spaces? (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together David Eaton
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| | | | | | (...) Jumping in-- We (NELUG) DID hold the event in a museum, but that did pose one major issue, which was timing. The museum was open from 10AM to 5PM, so we had to fit within the time allotted. And thanks to a lack of general preparedness (I have (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | deaton@intdata.com (David Eaton) wrote in <FstGAr.9nD@lugnet.com>: (...) I have a penciled-in reservation for the Hillard Library. I am going to stop there tonight and check out the room. The only major downside appears to be exactly what David (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | (...) That is excellent!! Reserve the room A.S.A.P.! We need a location to have this, and that sounds *perfect*! The 6:00pm cutoff isn't a problem, as our hours are: Start: 10:00 -- 10:30 AM Finish: 6:00 -- 7:00 PM Obviously, it will be at 6 PM, (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | (...) I stopped at the Library this evening. The smaller room looks adequate for our current group. The room is about 10x15. There is a table which is about 3x8. It looks like it will work fine. It may be a hair cramped, but I think it will be (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | (...) Excellent. So, is this going to be the actual location for our event? This is fine with me...... what does everybody else say? BTW, I liked my name for our "group" better -- LBOO. (Lego Builders Of Ohio.) More original and creative :^p (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | | (...) I agree with one thing...since I'm not from Central Ohio, I resent the Central part of COLUG :) Maybe with a little work, how about LOBO, LegO Builders of Ohio. Or LEBOO, pronouced like it's french. Or not. Adrian (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | tremor@apk.net (Adrian Drake) wrote in <FsupHB.Etq@lugnet.com>: (...) Being originally from up that way, I do too. But, I had the form in front of me and needed to put something down. I'm pretty sure I was only using paper and pen, though. No (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | | (...) I disagree. We're Ohio-resident fans of Lego, who just happen to be into Brikwars, not gamers who happen to be using Lego. Well, I am, anyway. But I think there's plenty of time for us to come up with a more suitable name. COLUG will do us (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | (...) Even if you don't buy bases or bunkers for your armies, you're going to want to build a lot of 'scenery' buildings (which cost 0 CP since they don't really belong to anybody) or some other kind of cover, or the minifigs aren't going to last (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | (...) below.) (...) Well, yeah -- I thought that was a "given." I generally meant that I will have no defensive buildings, as they are essentially a huge waste of points. (...) Alas, there is a HUGE argument over this -- what does the energy (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Jeff Christner
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| | | | | | | On Mon, 10 Apr 2000 14:56:37 GMT, "LegoMasterLuke" <drew@netpluscom.com> wrote: <snip> (...) Chaff does not work against ANY missile, namely heat seeking ones. Missiles that remember your radar or thermal signature are unlikely to be duped by chaff. (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | | | I guess my information is incorrect. I stand corrected. (...) 1) A large flyer can carry no more then 4 weapons. Is this 4 points worth of weapons? (1 MK 1 explosive is 4 points.) Or is it 4 weapons period? 2) Do cannons, machine guns, and lasers (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Bram Lambrecht
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| | | | | | | | (...) That's at least four people who live in Cleveland: Me (Cleveland Heights) Adrian (Westlake) Jeff Troy?? Maybe we should get together some time (but not necessarily to play Brikwars) --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh, lugnet.loc.us.oh.cle)
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| | | | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | | | | (...) I'm in Cleveland fairly often. Let me know if you do something. Later, Gino A... (25 years ago, 10-Apr-00, to lugnet.loc.us.oh, lugnet.loc.us.oh.cle)
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| | | | | | | | | | Re: CO BrikWars get together Troy Cefaratti
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| | | | | | | | I am in cleveland also, actually Garfield Heights. I'd be up for a get-together, but my work schedule is currently an abysmal mess. 3:00am-8:30am @ UPS mon-fri 5:00pm-9:00pm @ US Census mon-fri 8:30am-5:00pm @ US Census Sat 12:00pm-8:30pm @ US (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh, lugnet.loc.us.oh.cle)
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| | | | | | | | | | Re: CO BrikWars get together Bram Lambrecht
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| | | | | | | | (...) How do you function with such odd hours? I can hardly get up an hour earlier for school this week (AP review), let alone get up at 2:00! (...) Sounds good. By then I'd better know what college I'm going to, which is what I should be figuring (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh, lugnet.loc.us.oh.cle)
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| | | | | | | | | | Re: CO BrikWars get together Troy Cefaratti
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| | | | | | | | (...) I never said that I functioned at those hours, just that it was when I was AT work! :) Troy (25 years ago, 11-Apr-00, to lugnet.loc.us.oh, lugnet.loc.us.oh.cle)
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| | | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | | (...) They're only a huge waste of points if you try to build something so strong it can't be blown up. We did that on purpose. To put something on the field that can't be blown up is a huge waste of everybody's time. It's fine in real life of (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | (...) Heh, if there is no radar, a stealth aircraft is pointless. :) (...) If stuff can go down with one lucky shot, the best building tactic would be to have a huge army of spread out [armed] minifigures. Question .... do minifigures have to be in (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | | | | (...) Not really, minifigs get splattered pretty quick whether the shots are lucky or not, and they're also relatively slow. (...) The rules aren't very strict in that regard, they're only so you can tell different troop types apart (i.e., the only (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | | (...) to (...) I am going to try my luck with a minifigure horde .... and learn from my mistakes, I suppose. (...) Good. I might go for a "mercenary" horde, as all my armed minifigures come from just about every different version of space there is. (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | Mike, As the guy with only a handful of space guys, I have some questions about costing. If looked at practically, Castle-era guys are a lot weaker than TL4-5, like most of the field will be. As far as I can tell, the rules assume that all armies (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | | (...) You know, I got this same question in e-mail yesterday. I swear I wrote rules to handle cross-TL battles, but for the life of me I can't figure out where I put them in the rules. I'm going to feel like an idiot if it turns out I forgot to (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | mjr22@cornell.edu (Mike Rayhawk) wrote in <FstJnx.1yF@lugnet.com>: (...) [bunch o' snipping in that] I saw this somewhere in the rules. It seemed too cheap the way I read it. Although, I really don't have any grasp on how much things cost. I also (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | | (...) Yeah, those rules really need some fixing up, sorry about that. It wouldn't really work to use these rules in your current situation, because everybody has to do a lot of extra work adding points for you to field a TL3 army. The best solution, (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | | mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsu8vq.D7D@lugnet.com>: (...) [snipped to, well, somewhere] I don't plan on being very strict on comparing points before we start. However, I'd like to have a good set of records so that post-battle (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | | | | (...) That's probably the best plan. I'm starting to feel that the whole point ratio thing will never be a perfect fit; no amount of CaveMan troops would ever be able to defeat an X-Wing for instance, no matter how many extra points you gave the (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together David Eaton
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| | | | | | | | (...) Ooo! Ooo! Take in a DAT file as an argument, query the user for gun-size/type and calculate the points!! :) But seriously, that sounds very cool! Will it do anything else other than cost calculations? I.E. Calculate its move rate, damage, (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | (...) 1) Yes. Don't increase the cost of TL5 units -- I'd have to completely start over with my army. 2) Instead, decrease the cost of TL3 units! (Or, give Gino more points to build his army with.) 3) That is a good idea! Diplomacy! ("Say pretty (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | | | (...) That would be me. I will likely host the pictures too. Just as long as we take good enough notes. I should have enough web space to store a nice epic. I don't think we'll take pictures after every turn, but we'll see. Adrian (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | | (...) A digital camera uses floppy discs for its film, right? (I've never used one before..) Should I bring a few extra [empty] floppy discs? LegoMasterLuke (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | | | | (...) Depends on the brand. Sony Mavica cameras use floppy disks. Mine is not, unfortunately, a Sony Mavica. The camera I do have has storage capacity for 120 or so images. Any more than that, and I'll need someone to bring a laptop so that I can (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | | | tremor@apk.net (Adrian Drake) wrote in <Fsv84G.9xG@lugnet.com>: (...) I can bring a laptop (and was thinking to load the rules and such on it), but it has no CDROM. It also runs no MS software. Hmm. do you know if your camera supports Linux? Or (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | | | | (...) I have no idea. It's Kodak DC210+. You're welcome to see if you can find any driver information for it. Adrian (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | drew@netpluscom.com (LegoMasterLuke) wrote in <Fsv026.5v@lugnet.com>: (...) I'm hoping not to even look at points before we play. Everyone should present their armies. We all scratch out beards (so to speak) and, hopefully, agree that the armies are (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | (...) "Give me freedom or give me death!" The quote seems fits in perfectly. :) (I know that the original quote is 'give me liberty.') (...) Yes, I know what you mean. I hinted that if you said pretty please, I would be your ally, and back up your (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | | | drew@netpluscom.com (LegoMasterLuke) wrote in <Fsv6qM.4vs@lugnet.com>: (...) My bad. I thought you meant 'support', as in, my knights support firing a gyro. (...) Very high UR. A wizard who could cast it would be very expensive. A wizard who could (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | | (...) Nope. (...) Heh.... your entire army would probably consist of like 5 of those. (...) My smiley is a boxer. LegoMasterLuke (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | | | drew@netpluscom.com (LegoMasterLuke) wrote in <FsvAz8.LtH@lugnet.com>: (...) Actually. I'd expect a truely powerful wizrd to run 300-500CP. One would be an entire army. Classically, Wizards have virtually no armor. Any attack that gets past his (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | | (...) What sort of defensive magic are wizards equipped with? On average, magic does little against physical objects (such as a bullet, or a laser blast.) There is levitate, but not much else....(and your wizard would probably be dead by the time he (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | | | | (...) That may or may not be true, we weren't actually able to do a lot of real- world testing in that regard like we did with the chainsaw fighting and other stuff. How magik works may change depending on the battle and the players involved. (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | | (...) This is usually the way to go - it doesn't even matter that much if they aren't well matched, if you have more than two players. Weaker players will always tend to gang up on stronger ones, even if they don't declare official alliances. (...) (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | (...) Not me, I live in Cleveland. I hinted that I'd be willing to host a BrikWars event up this way, but that's likely too far for folks to travel. Adrian (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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| | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | drew@netpluscom.com (LegoMasterLuke) wrote in <FsruH2.Eu9@lugnet.com>: (...) Or we can adapt the rules to make it interesting. BTW, longbow arrows can pierce 1/4" thick steel fairly easily. Find an old car, say a '78 buick, and rap your knuckles (...) (25 years ago, 10-Apr-00, to lugnet.loc.us.oh)
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