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Subject: 
Re: CO BrikWars get together
Newsgroups: 
lugnet.loc.us.oh
Date: 
Wed, 12 Apr 2000 11:51:37 GMT
Viewed: 
3995 times
  
In lugnet.loc.us.oh, Mike Rayhawk writes:
> In lugnet.loc.us.oh, Adrian Drake writes:
> > I'll bring my bowling pin, I think.  It'll make a most interesting sculpture
> > to decorate the center of the playfield.  Muah.
> 
> hahaha
> 
> > I think my army of 30-odd skeletons might make the trip too.  I wonder how a
> > skeleton would fit into the whole scheme of characters?
> 
> Man, I wish I had 30 skeletons.

It took a big order from Auczilla and a bunch of post-christmas sale shopping
to get that many.  And I didn't even do anything particularly interesting with
them, I just wanted a bunch of skeletons :)

> 
> You could just field them as regular Troopers if you wanted - they'd probably
> have the same armor value; their decreased sturdiness is counteracted by the
> fact that they can lose a lot of pieces before they stop working.  Or, you can
> make up new and screwy rules for them if you want.  For instance (this is just
> an example off the top of my head):
> 
> For every 3 damage a skeleton takes, one skeletal limb falls right off
> (defender's choice).  One legged skeletons hop at 3" per turn, no-legs drag
> themselves at 1" per turn.  No legs and one arm moves 1/2" per turn.  No-legs
> and no-arms cannot move but may bite anyone who comes in range.  No-heads have
> a Skill of 1d6-4.  A skeleton who has lost its head, both arms, and both legs
> is 'dead,' although detached skulls can still jibber and make conversation.
> Any detached skeletal limb can be used as a Club or thrown at opponents;
> detached arms can be used as a Tool by Mechanix.

Muahahahahahah!  I'm not sure about fielding an army of 30 skeletons, but I
love these rules!  You should write something like this into the next revision.

Adrian



Message is in Reply To:
  Re: CO BrikWars get together
 
(...) hahaha (...) Man, I wish I had 30 skeletons. You could just field them as regular Troopers if you wanted - they'd probably have the same armor value; their decreased sturdiness is counteracted by the fact that they can lose a lot of pieces (...) (27 years ago, 12-Apr-00, to lugnet.loc.us.oh)

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