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Subject: 
Re: CO BrikWars get together
Newsgroups: 
lugnet.loc.us.oh
Date: 
Mon, 10 Apr 2000 18:11:04 GMT
Viewed: 
1130 times
  
In lugnet.loc.us.oh, Drew Lawrence writes:

Well, yeah -- I thought that was a "given." I generally meant that I will have
no defensive buildings, as they are essentially a huge waste of points.

They're only a huge waste of points if you try to build something so strong it
can't be blown up.  We did that on purpose.  To put something on the field
that can't be blown up is a huge waste of everybody's time.  It's fine in real
life of course, since in a real-life war you're not interested in whether or
not all of your opponents are having fun.

We really tried to set up the point costs in BrikWars so that no matter how
much you spend on a building, object, or unit, if another player decided to
destroy it (or at least bust big holes in it) at the beginning of the game and
dedicated his whole army to the task, he would be able to do it easily and you
would not have even a chance of stopping him.  If you had enough points to buy
a really tough base, he would have enough points to build an army that could
destroy it.  What would be important is whether or not you could inflict
enough losses on him while he's taking out your prize construction that you
shift the balance of the game in your favor by the time he's done.

Alas, there is a HUGE argument over this -- what does the energy shielding do
against a physical object? I don't intend to use an X-Wing in this event
anyway .... but rather, something even WORSE. (for them ... muwhhahaha)

If you want me to make up some huge explanation, then energy shielding in
BrikWars is the same as in Star Trek.  Shields absorb fire from energy
weapons, but deflect physical objects.  Same as any other kind of armor in
BrikWars.  (Anything to get out of writing any more rules.)

Flares, chaff, and stealth only make any difference against enemies who are
using heatseeking missiles, radar-guided missiles, or radar in general.  You

What I forgot to say last time was, there is no heatseeking, and there is no
radar, in BrikWars, which is why none of these things would make any real
difference (except chaff in rare circumstances).  BrikWars missiles fly so
fast that there is no way a pilot or computer would have reflexes fast enough
to drop countermeasures anyway, especially since there is no 'radar lock'
warning, on account of there being no radar.

We have this plan to write a supplement for each TekLevel, after the million
other supplements we have planned to do, so maybe when we get to the TL4
supplement we'll write some rules for that kind of stuff.  But I doubt it,
countermeasures just aren't funny enough to waste extra rules on.  (Although,
dropping chaff into a crowd of minifigs could be pretty entertaining.)  And I
don't know yet who I'd get to write TL4 text anyway, none of the crew are big
enough fans of that genre to want that project.

If somebody launches a missile at my horribly expensive flyers, I *will* want
Flares & Chaff.

While that's a fine attitude for other more serious games, I really advise you
to change your strategy for BrikWars.  If you make avoiding damage such a
priority, I can just about guarantee that you will not enjoy the game at all,
and that would be sad since you've put so much work into putting this event
together.  The game just isn't designed to support that kind of play.  Or I
should say, we went out of our way to design the rules to specifically
discourage that kind of play.  So forget your impenetrable bunkers, forget
your unshootable ships, even if you could find a loophole that let you build
them you would only succeed in making the other players resent you.

Every object in BrikWars is designed to get blown up as easily as possible,
every unit can get killed in one lucky shot, no matter how horribly
expensive.  If you can't bear to see it go down in flames on the second turn
of play, don't put it on the field.  The only way to keep from getting killed
is to kill the other guy first, so maximize your mobility and offensive
capability.  I swear, you kids who grew up with Operation Desert Storm, you
have these weird ideas about how battles are supposed to work.

Stealth armor is different from a cloaking device.

Yeah, I just figured since I'd already shot down the stealth idea earlier in
the message, I'd show you another option.


- Mike Rayhawk


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------



Message has 2 Replies:
  Re: CO BrikWars get together
 
(...) Heh, if there is no radar, a stealth aircraft is pointless. :) (...) If stuff can go down with one lucky shot, the best building tactic would be to have a huge army of spread out [armed] minifigures. Question .... do minifigures have to be in (...) (24 years ago, 10-Apr-00, to lugnet.loc.us.oh)
  Re: CO BrikWars get together
 
Mike, As the guy with only a handful of space guys, I have some questions about costing. If looked at practically, Castle-era guys are a lot weaker than TL4-5, like most of the field will be. As far as I can tell, the rules assume that all armies (...) (24 years ago, 10-Apr-00, to lugnet.loc.us.oh)

Message is in Reply To:
  Re: CO BrikWars get together
 
(...) below.) (...) Well, yeah -- I thought that was a "given." I generally meant that I will have no defensive buildings, as they are essentially a huge waste of points. (...) Alas, there is a HUGE argument over this -- what does the energy (...) (24 years ago, 10-Apr-00, to lugnet.loc.us.oh)

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