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 CAD / Development / *14075 (-100)
  Re: LSC - current status?
 
(...) We have a motion on the table to approve this. It is in discussion now. (...) I'll have to defer to Steve and Chris on these two. (...) Kevin (19 years ago, 25-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
One more thing I forgot to mention: I am a lowsy programmer, so don't judge the LDA project by looking at its interface. It it primarly for testing my theories to see if they work. Just like I don't think anyone uses original LDraw anymore, I really (...) (19 years ago, 25-Oct-05, to lugnet.cad.dev)
 
  LSC - current status?
 
dear LSC members, could you please keep me updated about the status of the following topics: * approval of the ldraw spec 1.0.0 * internationalization and localization of the part library * request for new offical meta command called INFO or HELP (...) (19 years ago, 25-Oct-05, to lugnet.cad.dev)
 
  Thoughts on File Format for LDraw Animation
 
1. .DAT Praises The DAT file and the possibility to use Type 1 lines in DAT files to call on other DAT files is so versatile, so brilliant, so LEGO. It's the foundation that has made LDraw The standard for virtual LEGO. There are details that (...) (19 years ago, 23-Oct-05, to lugnet.animation, lugnet.cad.dev)  
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Meccano is best known as Erector in the states. Something the more purile Uk-AFOLS find somewhat amusing. Although that may preclude the A in AFOL. Rokenbok is an amusing little system - it reminds me of the Fraggle rock doozer constructions. (...) (19 years ago, 17-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Just measure the 2 gable pieces, (of the originals) see elsewhere in the thread, the rest of the original pieces are done already... (...) Indeed. Many of these systems don't have that many different parts either, The original Tinkertoy has (...) (19 years ago, 18-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Yes. I've been thinking the same thing for a while now. Let's do it! I started on construx primitives a while back and someone already has a good library for knex. I bought some Lincoln Logs for my two year old son so I could measure them : ) (...) (19 years ago, 17-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
At 02:50 PM 10/16/2005 +0000, Farlie A wrote: [snip] (...) I have never heard of Meccano or Rokenbok or those others you mentioned. But if they're construction toys, they can be made for the computer! I know nothing about setting up or working on a (...) (19 years ago, 17-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Unfortunately not with AnkerCAD :-( The parts in BlockCAD and AnkerCAD are not in LDRAW format, but one of my own. BlockCAD can export a model in LDRAW format, as it's just a question of generating the right LDRAW parts (in the right position (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Thanks for your comments. The Brick Wiki looks like it's a specific Lego(R) brick wiki, whereas a Wiki or Construction kit systems would need to cover things like Meccano, Rokenbok as well.. Alex (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev, FTX)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Although its not quite what you sound like you want, we already have a wikified LDraw section over on BrickWiki ((URL)). You can find the category at (URL) although it's fairly empty at the moment. There is even a section on the wiki for clone (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev, FTX)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Looks like my idea is already happening :-) Suggestions: * Create a WikiCity? * AnchorStones - AnkerCad? See: (URL) Systems list? I can think of several systems not mentioned by yourself. *Major Systems (not yet mentioned): + Mecanno + (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LDA2005 Progress Report
 
October 15, 2005 Not much work done the last two weeks. But at least I've added ldr support, and set .ldr extension as default in most cases. I've changed my mind again. Now I think MDPs can be a great idea when defining objects and their properties (...) (19 years ago, 15-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
Alex, I think that's a great idea! :) A couple of years ago I was thinking that any construction toy could be modeled in L-Cad, and I was quite excited to release the most basic parts of K'nex in the LDraw file format. (URL) you can see on that (...) (19 years ago, 15-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  'Virtual' Preservation Project for CKS
 
I'd like some comments on the following Idea.. Full Project Name : 'Virtual' Prservation of Construction Kit systems through the use of L-Cad type software Proposal : To contruct and mantain a series of 'part' libraries for L-Cad type software. Such (...) (19 years ago, 15-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LDA2005 Progress Report
 
(...) October 2, 2005 Dear Diary, Most of this weekend, I've worked on the L3P Options panel instead of playing around with the program as planned. The new features make a much nicer output, so it has been worth the delay. Progress in my todo-list (...) (19 years ago, 2-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Behold! Bricksmith 1.1!
 
(...) Now I have a reason to upgrade to 10.3! This is an awesome accomplishment. Thanks! Rick C. (19 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Behold! Bricksmith 1.1!
 
(...) It doesn't really matter. I would trash the old one though. After all, the new one's nicer! Have fun, Allen (19 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  [ANN] Re: CaroML development (the end)
 
After a tentative private contact with Dan Boger, i announce my CaroML project (formerly Peeroml) has come to a dead end. I take this opportunity to apologize: * because i have tentatively stolen other people work * because when told i was not (...) (19 years ago, 29-Sep-05, to lugnet.cad.dev)
 
  Re: Behold! Bricksmith 1.1!
 
(...) Hello Allen, my own developper experience is my initial excitment vanishes when a first version is complete. may be because i have no users or because i turn up at maintenance, i don't know. it's really much work with application to mature an (...) (19 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Behold! Bricksmith 1.1!
 
(...) This is great, Allen! Thanks for all of your hard work contributing on behalf of us Mac fans:-) One question: do I need to dump my current version, or will the upgrade mount over it? TIA, JOHN (19 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Behold! Bricksmith 1.1!
 
I've been coding away since last month when I unveiled Bricksmith, my new Macintosh LDraw editor. And it's time for an upgrade. (2 URLs) Bricksmith 1.1> adds the following features: Shading! Fast-draw mode while rotating Piece Count utility (...) (19 years ago, 29-Sep-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) ! 
 
  (canceled)
 
 
  Re: Use of arbitrary elements with LSynth
 
In lugnet.cad.dev, Matthew J. Chiles wrote: I'll go home and release it. I have an LPub with fixes too. Kevin (19 years ago, 28-Sep-05, to lugnet.cad.dev)
 
  Re: Rag Hat?
 
(...) this will give me something to start with... -Matt :) (19 years ago, 28-Sep-05, to lugnet.cad.dev)
 
  Re: Use of arbitrary elements with LSynth
 
(...) Kevin- Is this enhanced LSynth program available for download anywhere yet? All I can find so far is 2.0 on your web site here (URL) I'm looking forward to things like string! -Matt :) (19 years ago, 28-Sep-05, to lugnet.cad.dev)
 
  Re: Rag Hat?
 
Several years ago, I posted this rather crude mock-up: (URL) (19 years ago, 28-Sep-05, to lugnet.cad.dev)
 
  Scorpion
 
Hello, would any enterprising soul be interested in authoring the Scorpion? It is the final part needed for a set of instructions I am working on. Drop me a note. Eric Sophie Biomechanical Bricks (19 years ago, 25-Sep-05, to lugnet.cad.dev)
 
  Anyone working on the Rag Hat?
 
Is anyone working on the rag hat piece, commonly used in pirate sets and as a hat for the Santa minifigure? (URL) :) (19 years ago, 24-Sep-05, to lugnet.cad.dev)
 
  Re: CaroML development
 
One learns things everyday! I got curious why i have more than 3000 Classic Space parts but Peerom.com says i can't build a simple 20 parts classic space MOC. The MOC is basically 4 Balloon wheels, a Black Plate 6 x 2, a Yellow space minifig, a (...) (19 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  CaroML development
 
Hi Dan, Thanks for these clarifications, as i said i am not a native english speaker, i usually use english when writing technical documents, i am a terrible diplomate and things get even worse if i have to negociate in a foreign language. So i (...) (19 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  Re: What mailing list for Peeroml ?
 
Damien, I would appreciate if you don't put words in my mouth. (...) In my email to you I asked 3 things: - Rename the program to something else - from what I understand, there is nothing in your program that is Peeron specific - it's much more (...) (19 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  Re: What mailing list for Peeroml ?
 
Hi again, People e-mail me questions about Peeroml. Considering i don't send the program and it can't be downloaded anywhere, politeness invites me to answer these questions here (as people privately asking are certainly reading this forum). (...) (...) (19 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  Re: What mailing list for Peeroml ?
 
Hi Tim, Thanks for your comments. (...) I don't expect OCaml to spread like a virus, or being a popular scripting language. All that i have asked is a single homepage where people (eventually nobody) could have downloaded the whole thing. I didn't (...) (19 years ago, 19-Sep-05, to lugnet.cad.dev, FTX)
 
  Re: What mailing list for Peeroml ?
 
(...) Hi Damien, I fear that even with Dan and Jennifer Bogers cooperation this project may not spread too far as most people are unlikely to learn a new language (especially one with such strange syntax as OCaml) just for database enquiries for (...) (19 years ago, 19-Sep-05, to lugnet.cad.dev, FTX)
 
  Re: What mailing list for Peeroml ?
 
(...) Hi Clark Stephens, Thanks for your comments. You have well anticipated what has happened to me yesterday. At first i thought cooperation means: * function and datas should not be separated but available at a unique repository site (Peeron.com (...) (19 years ago, 19-Sep-05, to lugnet.cad.dev)
 
  Re: What mailing list for Peeroml ?
 
(...) Damien, Please change the name of your program. Peeron is a trademark of Dan and Jennifer Boger. Your program is not associated with the Peeron site. The name you chose above has obvious similarities to the Peeron trademark, and may cause (...) (19 years ago, 17-Sep-05, to lugnet.cad.dev)
 
  What mailing list for Peeroml ?
 
Hi lego fans, I have finished the package and documentation for Peeroml, a scripting tool and programming framework for lego inventories. Its scripting language is OCaml (URL) Of course questions about Peeroml are off-topic on existing OCaml mailing (...) (19 years ago, 17-Sep-05, to lugnet.cad.dev, lugnet.inv)
 
  LDraw to LDD conversion chain
 
Please see this post on LEGOFan.org (URL) addressed a lot of the technical issues with importing LDraw format files into LDD at the file conversion level. I think there are things to think about at other levels (like, how to constrain models to use (...) (19 years ago, 3-Sep-05, to lugnet.cad.dev)  
 
  LDGLite 1.0.18 for OS X now sets LDRAWDIR correctly
 
Thanks to Erik Knopp we discovered that the set-ldrawdir.command script that shipped with LDGLite 1.0.18 was not correctly setting the ldrawdir value for users who placed their ldraw directories in their user libraries (~/Library/ldraw). That error (...) (19 years ago, 2-Sep-05, to lugnet.cad.dev.mac)
 
  Re: LDraw Animation - Why MPD?
 
(...) (* off-topic discussion *) To create a matrix the OCaml code is: let x = Array.make_matrix nrow ncol 0.0 I acknowledge: * OCaml is not widely used * even more esoteric than Perl would be a complete turn off * popular is not a word I would (...) (19 years ago, 1-Sep-05, to lugnet.cad.dev)
 
  Re: LDraw Design Pad v1.5.7 Released
 
(...) (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: irc://irc.blitzed.org/ web: (URL) +44 (0)780 8369596 (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: LDraw Design Pad v1.5.7 Released
 
(...) The above link is bad, can you provide a better one? -Orion (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: LDraw Design Pad v1.5.7 Released
 
(...) news://www.lugnet.co...lugnet.com Thanks (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  LDraw Design Pad v1.5.7 Released
 
LDraw Design Pad (LDDP) is a tool for editing and handling LDraw files in a very comfortable way. The new version can be downloaded here: (URL) are: -Fully customizable editor with syntax highlighting -Open multiple files at the same time -Unlimited (...) (19 years ago, 30-Aug-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev)
 
  Re: LDraw Animation - Why MPD?
 
(...) I think you may need to explain you choices further. Python supports variable numbers of function arguments, as does Perl. In Python it is relatively easy to check the types of the arguments, and implement overloading and type checking inside (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: How do I get these new applications working?
 
(...) I'm glad you got it working. I am also glad that you had the patience to fix it. Now we know we have to fix the distribution. I wonder how many people just gave up. Chris (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDraw Animation - Why MPD?
 
I wonder if anyone remembers the 80s game "Story Machine" from Spinnaker Software (publishers of "Face Maker" and other silly products.) This program acted out the sentences you typed in. It was a kind of self-illustrating text adventure. For (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: LDraw Animation - Why MPD?
 
Why not develop something abstract. If you come up with a way to notate an animation in any langauge, perhaps it will catch on. James (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: How do I get these new applications working?
 
(...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) I thought the "~" looked out of place when I was looking at the environment.plist file, but didn't know why. (...) Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix systems" category. (...) Indeed it does. Thanks for (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDraw Animation - Why MPD?
 
(...) (* off-topic discussion *) Design and implementation are not as independant as i wish. As part of the design requirements, i pointed moves should be functions and be as composable as functions are. Practically that means the language must (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev)
 
  Re: How do I get these new applications working?
 
(...) Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command should not be using a "~". I just confirmed this by chaning mine to a "~", and ldglite could not find my ldraw directory. So, you did everything right, we didn't. Sorry. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) Is there more to it than just logging out and logging back in? I moved the ldraw foler to my user library folder, reran the set-ldrawdir.command, and logged out and back in using the "Log Out..." command under the apple menu. (is that the (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) If ldglite is just floating around in your applications folder then you would do ln -s /Applications/ldglit...OS/ldglite ~/ldglite and a file (actually a soft link--something kinda like a Mac alias) named ldglite would appear in your home (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I tested the dat the you sent me. I copied from Mail to TextEdit, and I left in the extra lines too. I'm guessing that these "extra lines" were "added" by MLCad. It's that whole LF vs LF CR thing... or what ever is... I keep forgetting. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I found the following in the instructions at (URL): (...) Do I just type in the command above into Terminal, replacing "path-to-ldglite.app" with the path to where I have LDGLITE? (In my case, it is in a "LDGLtite for OSX" folder in the (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) So in LDGlite, most of the files open up and show nothing, and a few of the files show a couple of bricks? launch your teminal.app and type more .MacOSX/environment.plist Do you see something like this <?xml version="1.0" encoding="UTF-8"?> (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) One thing, though. LDView can't be used to make instructions without using LPub, since it doesn't itself support the STEP command. And of course, LPub hasn't been ported to the Mac. --Travis (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yes, LDGLite or LDView (both available for OS X). This renderers can produce very good rendering at high resolutions. -Orion (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Oh Joe, what a can of worms that is. You're absolutely right that POV-Ray is useless for instructions. It's very nice for the picture on the front of the box, but it doesn't outline edges. The good news is that there is a solution. The (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thank you for the compliments, Andrew. I've admired Mac Brick CAD for a long time, and I'm impressed by all the work you've put into behind-the-scenes operation. I do Cocoa programming at work, but I have no professional experience with (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) Mac OS X is case-insensitive. It is possible to get a case-sensitive file system, but the user would have to know what they are doing and many things would break. I remember some old LDraw apps being written case senstive so that if it was one (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) ImageMagick is available for OS X, but it isn't installed by default. And I think it requires X11, which also isn't installed by default. ftp://ftp.imagemagic...k/binaries (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) Yes, exactly. The LDraw file is case-insensitive so the onus is on the programmer to provide for this on case sensitive OS's -Orion (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I don't have a Mac, but if your file system is case sensitive (like most Unix file systems are), then that might be the cause of the problem. LDraw files assume a case-insensitive file system, or an application that's smart enough to deal with (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you ever get ambitious, LDView has automatic tiling support built in to generate images of arbitrary size. You can take a look at my tiling code (although it's pretty spread out, which might make it difficult to track down all of it). (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) I do have the parts that came with the Bricksmith download. I placed the folder in the /Library directory. I believe I have set both applications to look at that location. After some further experimenting, I have now found some files that (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Should be pretty close, they share the same codebase. However I think some opengl implementations may limit your canvas to a bit less than infinite for ldglite. I think you get pretty good antialiasing just by scaling by 2 or 3. Here are some (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite for OS X 1.0.18 now available
 
(...) Um, sorta, kinda. I think it always handled them when they were in "quotes", but now I fixed up at least the L3 parser to deal with the new MLCad and BrickSmith style without the quotes. However, I've got to learn lex and yacc to modify the (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) Sounds like it can't find the parts. For ldglite, you can use the instructions here. For BrickSmith, I suspect your best bet is to use the one that comes with the parts. (URL) luck, Don (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Ah. I was using cvs -d:pserver:anonymous...bricksmith checkout bricksmith instead of cvs -d:pserver:anonymous...bricksmith checkout Bricksmith (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  How do I get these new applications working?
 
It is good to see new LDRAW applications (Bricksmith 1.0, LDGLite 1.1.18) coming out for the Mac. However, I can't seem to get either of them to display some of the .dat files I've collected from various sources. I have viewed them using MLCad on a (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  LDGLite for OS X 1.0.18 now available
 
LDGLite 1.0.18 for OS X is now available at (URL) the especially lazy among us... (URL) include... Model and camera can be moved in edit mode. LDGLite will now properly handle spaces in ".ldr" file names, right? What else Don? I haven't been paying (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Yeah, it's probably about time. Plus it looks like the embedded spaces in filenames issue is about to hit it big. You'll have to fetch the latest code (1.1.18) to get the fix for that one. (...) Err, I know I can't... Don (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) LDGLite 1.0.12 came through fine for me, but that also reminds me that we(I) haven't added any info to the known issues since I have found more issues, and we(I) haven't rolled a new OS X version in a while. I am actually using 1.0.15 (I (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you don't have ImageMagick for OS X yet, I imagine you will soon. It wouldn't surprise me if it's already there though as it might be installed with the underlying *nix OS programs. Tim (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Can you post the file? Otherwise it's kinda hard to tell... (...) Thanks, and with the FatLines ™ trick Larry mentioned you should be able to get even prettier output for publishing instructions, although I've never actually tried it on OS X. (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  LDGLite (on OS X) and Bricksmith
 
So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Can anyone get LDGLite for OS X?
 
(...) Hmm, now that you mention it, it looks like I got 147456 bytes the first try, and 94208 bytes the second — I should have thought to look whether it's the same size. In both cases Firefox thought the download was complete. It was an extremely (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Can anyone get LDGLite for OS X?
 
(...) I could email you a copy, but first I'd like to see what's wrong with the download and fix that. I just grabbed it from the sourceforge link and it seems to unpack ok here (on a Windows box :^) The .gz file is supposed to be 613774 bytes. How (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Can anyone get LDGLite for OS X?
 
At Larry's suggestion, I'm trying to get LDGLite (for OS X, in my case). The (URL) LDGLite page> provides a link to an (URL) OS X app bundle>, but I've downloaded it twice now, and both times it fails to unpack, saying: "gunzip: (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) It's already there in the CVS archive. Check out the (URL) SourceForge project page> by clicking on the link at the bottom left of the bricksmith homepage. Then scroll down to the (URL) Browse CVS> link if you just want to take a peek. The (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) source code there? I would be interested in checking it out. James (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Joe, I just checked your webpage. You work for REAL? That is a hoot! I once looked at REALbasic. This is all very interesting. You have a 3d modeler that exports to POV-Ray??? And Brickball looks like it might be cool... Do you have an OS X (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Requirements for Mac LDD
 
(...) Oh man.... that is just cruel!!! Chris (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Congratulations Allen on getting a 1.0 version out the door so quickly! I've added a quick fix to my Converter at: <link(URL) so that it no longer chokes on the excessive amount of space-characters, Bricksmith generated LDraw-files can now use (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
Allen, Congratulations on your work, I had a quick look and you present some nice elegant and "Mac Like" solutions with a pleasant interface. Some competition might be what I need for me to make the time to further my own project. If you want some (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Requirements for Mac LDD
 
(...) Maybe the Rage M3 in my Powerbook G4 can get together with the Radeon 7500 in my G3 and somehow make it work.. oops, I need 10.3.9. Where's that Mac Classic? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Requirements for Mac LDD
 
(...) Yeah, I think the GPU would be the factor. For a tower, this one has a Radeon 9000 in it... (URL) iMac G4 has a GeForce 5200 in it.. (URL) eMac has the Radeon 7500.. (URL) of the iBook G4's appear to have at least a Radeon 9200 in them. The (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Requirements for Mac LDD
 
(...) I got itworking on mine: (URL) Main thomasmain@myrealbox.com (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Requirements for Mac LDD
 
So, I am too lazy to figure it out... what is the oldest Mac that meets the hardware requirements? Minimum System Requirements Mac Operating system: OS X 10.3.9 or 10.4.2 CPU: G4 or faster processor Graphics card: NVidia GeForce 5200/ATI Radeon 7500 (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Very cool. Which IDE did you use.. XCode 2.0 ? I just installed XCode 2.1 on the new iBook. Very spiffy stuff. Ray (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) [snip] (...) Well, not actually required; rather, that location was recommended. Both LDGLite and Mac Brick Cad will use an LDRAW library where ever it is as long as you set the location using the Preferences panel. I think the programmers (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Well, I suppose that as long as we're stuck with lawyers in our society, we have to face realities like this. We don't have to like it, though. (...) Making LDRAW-using apps harder to use doesn't really help this, though. People who stick with (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)


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