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 CAD / Development / Macintosh / 710
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Subject: 
Re: How do I get these new applications working?
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sun, 28 Aug 2005 13:10:06 GMT
Reply-To: 
cjmasi@*nogarbageplease*rcn.%spamcake%com
Viewed: 
3809 times
  
Erik L. Knopp wrote:
Don Heyse <dheyse@hotmail.spam.go.away.com> wrote:


In lugnet.cad.dev.mac, Erik L. Knopp wrote:

It is good to see new LDRAW applications (Bricksmith 1.0, LDGLite
1.1.18) coming out for the Mac. However, I can't seem to get either of
them to display some of the .dat files I've collected from various
sources. I have viewed them using MLCad on a Windows machine, so I'm
thinking the files are okay. The behavior I'm seeing essentially amounts
to no parts being shown (white screen.) Other files only partially
display. Are there some steps I might have overlooked when installing
the applicaions? How long should it take with either application for the
parts to appear? I'm running them on a 20" 2GHz iMac G5, with Mac OS X
Tiger 10.4.2.

Sounds like it can't find the parts.  For ldglite, you can use the
instructions here.  For BrickSmith, I suspect your best bet is to use
the one that comes with the parts.

http://ldglite.sourceforge.net/osxinstall.html

Good luck,

Don


I do have the parts that came with the Bricksmith download. I placed the
folder in the /Library directory. I believe I have set both applications
to look at that location. After some further experimenting, I have now
found some files that appear to fully display in Bricksmith, but only a
couple of parts show, if any, in LDGLite. (Still have files that do not
display in either application.)

I followed the instructions at the link you provided and downloaded the
.tar archive from ldraw.org and replaced the ldraw folder with that one.
Still having the results decribed above.

Erik

So in LDGlite, most of the files open up and show nothing, and a few of
the files show a couple of bricks?

launch your teminal.app and type

more .MacOSX/environment.plist

Do you see something like this

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN"
"http://www.apple.
com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
         <key>LDGLITEARGS</key>
         <string>-LE -v800,537</string>
         <key>LDRAWDIR</key>
         <string>/Users/username/Library/ldraw</string>
</dict>
</plist>

<string>/Users/username/Library/ldraw</string> should be the path to
your LDRAW folder. But if some of the parts are showing, then LDGLite is
finding them. If LDGLite couldn't find your LDRAW folder you would see
only a white window. I am not a programer, but I am Don's beta tester :)
  Could you e-mail me one of the dats? I want to see if they will work here.

Thanks
Chris

--
http://users.rcn.com/cjmasi/lego/

Learn about brittle bone disease
http://www.oif.org/



Message has 2 Replies:
  Re: How do I get these new applications working?
 
(...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
  Re: How do I get these new applications working?
 
(...) I tested the dat the you sent me. I copied from Mail to TextEdit, and I left in the extra lines too. I'm guessing that these "extra lines" were "added" by MLCad. It's that whole LF vs LF CR thing... or what ever is... I keep forgetting. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: How do I get these new applications working?
 
(...) I do have the parts that came with the Bricksmith download. I placed the folder in the /Library directory. I believe I have set both applications to look at that location. After some further experimenting, I have now found some files that (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)

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