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Subject: 
Re: How do I get these new applications working?
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Tue, 30 Aug 2005 02:06:47 GMT
Viewed: 
3963 times
  
Christopher Masi <cjmasi@*nogarbageplease*rcn.com> wrote:

Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command
should not be using a "~". I just confirmed this by chaning mine to a
"~", and ldglite could not find my ldraw directory.


I thought the "~" looked out of place when I was looking at the
environment.plist file, but didn't know why.

So, you did everything right, we didn't. Sorry. Quickest fix for you...

Launch Terminal
type
pico .MacOSX/environment.plist

pico is a command line text editor. Actually, I think Apple switched to
nano in 10.4, but most *nix systems will launch nano if you type pico.
If you get a "Command not found." message, type
nano .MacOSX/environment.plist

Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix
systems" category.


use the arrow keys to get your cursor down to the line where it says
<string>~/Library/ldraw</string>

Change that line to
<string>/Users/yourusername/Library/ldraw</string>

where yourusername is the "short" version of your username. Check in
"Sytem Preferences... ->Accounts" if you don't know what the short
version is.

Type "ctrl o" (hold ctrl and press o) to save the changes.
Type "ctrl x" to exit pico/nano.

Log out and back in. ldglite should work now.

Indeed it does.

Thanks for finding the solution to my LDGLite viewing problem.

Erik



Message has 1 Reply:
  Re: How do I get these new applications working?
 
(...) I'm glad you got it working. I am also glad that you had the patience to fix it. Now we know we have to fix the distribution. I wonder how many people just gave up. Chris (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: How do I get these new applications working?
 
(...) Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command should not be using a "~". I just confirmed this by chaning mine to a "~", and ldglite could not find my ldraw directory. So, you did everything right, we didn't. Sorry. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)

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