Subject:
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Re: How do I get these new applications working?
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 28 Aug 2005 23:54:29 GMT
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Viewed:
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3826 times
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Don Heyse <dheyse@hotmail.spam.go.away.com> wrote:
> Another thing to try is open up a terminal window and run it on the
> command line. I think there's some information on setting that up in
> the installation instructions. It prints all sorts of useful information
> to the console when run from the command line. Maybe that'll help
> figure out where the parts are hiding.
>
> Don
I found the following in the instructions at
<http://ldglite.sourceforge.net/osxinstall.html>:
> Step 6: Accessing the Command Line Versions of ldglite and mklist The
> command line versions of ldglite and mklist are inside the ldglite.app
> application bundle. To launch ldglite or mklist from the command line you
> will either have to specify the path or create a soft link to the file.
>
> For example, ln -s /path-to-ldglite.app/ldglite.app/Contents/MacOS/ldglite
> ~/ldglite
Do I just type in the command above into Terminal, replacing
"path-to-ldglite.app" with the path to where I have LDGLITE?
(In my case, it is in a "LDGLtite for OSX" folder in the "Applications"
folder. I'm not that familiar with using Terminal, how would I enter
that path?)
On the Bricksmith side of things, I've determined that it does not
appear to check the folder the opened dat file resides in for submodels.
The files that were not displaying in Bricksmith were ones that just had
commands for positioning submodels, the dat files for the submodels were
in the same folder as the positioning dat. I was able to get those
models to display by cutting and pasting the submodel dat files into the
positioning dat file, and adding a "0 FILE submodelname.dat" line before
each submodel. Should it be working that way?
Erik
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Message has 2 Replies: | | Re: How do I get these new applications working?
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| (...) If ldglite is just floating around in your applications folder then you would do ln -s /Applications/ldglit...OS/ldglite ~/ldglite and a file (actually a soft link--something kinda like a Mac alias) named ldglite would appear in your home (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
| | | Re: How do I get these new applications working?
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| (...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
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Message is in Reply To:
| | Re: How do I get these new applications working?
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| (...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
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