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Subject: 
Re: How do I get these new applications working?
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Mon, 29 Aug 2005 12:51:51 GMT
Reply-To: 
cjmasi@*nogarbageplease*rcn.comIHATESPAM
Viewed: 
9926 times
  
> Christopher Masi <cjmasi@*nogarbageplease*rcn.com> wrote:

> > Why didn't it work in the first place before you moved your LDRAW
> > library from ~/Library to /Library? I don't know...

Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command
should not be using a "~". I just confirmed this by chaning mine to a
"~", and ldglite could not find my ldraw directory.

So, you did everything right, we didn't. Sorry. Quickest fix for you...

Launch Terminal
type
pico .MacOSX/environment.plist

pico is a command line text editor. Actually, I think Apple switched to
nano in 10.4, but most *nix systems will launch nano if you type pico.
If you get a "Command not found." message, type
nano .MacOSX/environment.plist

use the arrow keys to get your cursor down to the line where it says
<string>~/Library/ldraw</string>

Change that line to
<string>/Users/yourusername/Library/ldraw</string>

where yourusername is the "short" version of your username. Check in
"Sytem Preferences... ->Accounts" if you don't know what the short
version is.

Type "ctrl o" (hold ctrl and press o) to save the changes.
Type "ctrl x" to exit pico/nano.

Log out and back in. ldglite should work now.



[snip]

> Is there more to it than just logging out and logging back in? I moved
> the ldraw foler to my user library folder, reran the
> set-ldrawdir.command, and logged out and back in using the "Log Out..."
> command under the apple menu. (is that the correct way to log out and
> back in?)

Yep, you were doing everything right, sorry.

> Is there any significance to what is shown in the first
> '<string>..</string>' line of the '.MacOSX/environment.plist' file? (On
> my Mac it is '<string>-l3</string>'.)

Yes and no. the LDGLILTEARGS is the way to send flags to the
application. Flags tell ldglite what to do when it launches. In
ldglite's original incarnation it was a command line program, and it
would be launched by typing something like
./ldglite -LE -v2 mini.dat

The default "-l3" means that the program starts in the "viewer" mode
where you can look at the model.

My configuration "-LE v800,537" means ldglite will start in the "editor"
mode, the "-LE" part, and the window will be 800x537 pixels, the
"-v800,537" part. Why the weird window size? By trial and error I
determined that the largest window that I could use, and still get
hardware accelerated graphics on my PowerBook G3(FireWire/Pismo), was
800x537.

Oh, and before I was badmouthing the command line interface (cli)...
well, it does have its uses. For example, I guess you can use the cli to
  generate directions that are at a higher resolution than your display,
and do it without having to watch ldglite do the work. I have never done
it, so I cannot advise you on how to do it. The readme.txt has that kind
of info in it.

> Erik

I'll talk with Tom and Don about fixing the set-ldrawdir.command script.

Chris
--
http://users.rcn.com/cjmasi/lego/

Learn about brittle bone disease
http://www.oif.org/



Message has 1 Reply:
  Re: How do I get these new applications working?
 
(...) I thought the "~" looked out of place when I was looking at the environment.plist file, but didn't know why. (...) Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix systems" category. (...) Indeed it does. Thanks for (...) (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: How do I get these new applications working?
 
(...) Is there more to it than just logging out and logging back in? I moved the ldraw foler to my user library folder, reran the set-ldrawdir.command, and logged out and back in using the "Log Out..." command under the apple menu. (is that the (...) (21 years ago, 29-Aug-05, to lugnet.cad.dev.mac)

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