Subject:
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Re: LDGLite (on OS X) and Bricksmith
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sat, 27 Aug 2005 15:37:12 GMT
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Viewed:
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3216 times
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In lugnet.cad.dev.mac, Larry Pieniazek wrote:
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In lugnet.cad.dev.mac, Don Heyse wrote:
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In lugnet.cad.dev.mac, Joe Strout wrote:
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So, I got LDGLite working on my Mac, and dragged a file made with
Bricksmith onto it. This file has a subassembly (submodel?). LDGLite
renders nicely, except that my submodel doesnt appear where it should be
on the final model; instead its sitting on the floor, intersecting the
main model. Does anyone have any insight on that?
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Can you post the file? Otherwise its kinda hard to tell...
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Apart from that, I do quite like the way it renders. Very pretty. :)
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Thanks, and with the FatLines ™ trick Larry mentioned you should be
able to get even prettier output for publishing instructions, although
Ive never actually tried it on OS X. (And I think his trick involves
a script which also calls ImageMagick, Paint Shop Pro, or some such
program to rescale things.)
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Right. Set the lines REALLY fat, render REALLY huge, then shrink the image
which gives you nice antialiasing effects... LDLite now lets you set infinite
canvas
How closely does LDGLite mimic the switches/flags, etc?
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Should be pretty close, they share the same codebase. However I think
some opengl implementations may limit your canvas to a bit less than
infinite for ldglite. I think you get pretty good antialiasing just by
scaling by 2 or 3. Here are some example scripts using netpbm to rescale
the output images.
http://news.lugnet.com/cad/?n=5344
and
http://news.lugnet.com/cad/?n=10023
Have fun,
Don
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Message has 1 Reply: | | Re: LDGLite (on OS X) and Bricksmith
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| (...) If you ever get ambitious, LDView has automatic tiling support built in to generate images of arbitrary size. You can take a look at my tiling code (although it's pretty spread out, which might make it difficult to track down all of it). (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
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Message is in Reply To:
| | Re: LDGLite (on OS X) and Bricksmith
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| (...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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