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Subject: 
Re: LDGLite (on OS X) and Bricksmith
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Fri, 26 Aug 2005 17:37:37 GMT
Viewed: 
3005 times
  
In lugnet.cad.dev.mac, Joe Strout wrote:
   So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn’t appear where it should be on the final model; instead it’s sitting on the floor, intersecting the main model. Does anyone have any insight on that?

Can you post the file? Otherwise it’s kinda hard to tell...

   Apart from that, I do quite like the way it renders. Very pretty. :)

Thanks, and with the FatLines ™ trick Larry mentioned you should be able to get even prettier output for publishing instructions, although I’ve never actually tried it on OS X. (And I think his trick involves a script which also calls ImageMagick, Paint Shop Pro, or some such program to rescale things.)

Don



Message has 3 Replies:
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you don't have ImageMagick for OS X yet, I imagine you will soon. It wouldn't surprise me if it's already there though as it might be installed with the underlying *nix OS programs. Tim (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
  Re: LDGLite (on OS X) and Bricksmith
 
(...) LDGLite 1.0.12 came through fine for me, but that also reminds me that we(I) haven't added any info to the known issues since I have found more issues, and we(I) haven't rolled a new OS X version in a while. I am actually using 1.0.15 (I (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)

Message is in Reply To:
  LDGLite (on OS X) and Bricksmith
 
So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)

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