Subject:
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Re: LDGLite (on OS X) and Bricksmith
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Fri, 26 Aug 2005 17:37:37 GMT
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Viewed:
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3162 times
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In lugnet.cad.dev.mac, Joe Strout wrote:
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So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith
onto it. This file has a subassembly (submodel?). LDGLite renders nicely,
except that my submodel doesnt appear where it should be on the final model;
instead its sitting on the floor, intersecting the main model. Does anyone
have any insight on that?
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Can you post the file? Otherwise its kinda hard to tell...
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Apart from that, I do quite like the way it renders. Very pretty. :)
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Thanks, and with the FatLines ™ trick Larry mentioned you should be
able to get even prettier output for publishing instructions, although
Ive never actually tried it on OS X. (And I think his trick involves
a script which also calls ImageMagick, Paint Shop Pro, or some such
program to rescale things.)
Don
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Message has 3 Replies: | | Re: LDGLite (on OS X) and Bricksmith
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| (...) If you don't have ImageMagick for OS X yet, I imagine you will soon. It wouldn't surprise me if it's already there though as it might be installed with the underlying *nix OS programs. Tim (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| | | Re: LDGLite (on OS X) and Bricksmith
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| (...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| | | Re: LDGLite (on OS X) and Bricksmith
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| (...) LDGLite 1.0.12 came through fine for me, but that also reminds me that we(I) haven't added any info to the known issues since I have found more issues, and we(I) haven't rolled a new OS X version in a while. I am actually using 1.0.15 (I (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | LDGLite (on OS X) and Bricksmith
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| So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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