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Subject: 
Re: LDGLite for OS X 1.0.18 now available
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sat, 27 Aug 2005 15:22:32 GMT
Viewed: 
3279 times
  
In lugnet.cad.dev.mac, Christopher Masi wrote:
LDGLite 1.0.18 for OS X is now available at
http://ldglite.sorceforge.net

For the especially lazy among us...
http://ldglite.sourceforge.net/ldgliteosx1_0_18.zip

Changes include...
Model and camera can be moved in edit mode.
LDGLite will now properly handle spaces in ".ldr" file names, right?

Um, sorta, kinda.  I think it always handled them when they were in
"quotes", but now I fixed up at least the L3 parser to deal with the
new MLCad and BrickSmith style without the quotes.  However, I've got
to learn lex and yacc to modify the ldlite parser, so I'm a bit
behind on that one.

What else Don? I haven't been paying too much attention lately :)

Me neither.  To be honest, I'll have to go and check the CVS change
logs.  I know there were a bunch of small changes to make it work
better with LPub, you probably won't notice them since Lpub isn't
available for the Mac (yet).

Don



Message is in Reply To:
  LDGLite for OS X 1.0.18 now available
 
LDGLite 1.0.18 for OS X is now available at (URL) the especially lazy among us... (URL) include... Model and camera can be moved in edit mode. LDGLite will now properly handle spaces in ".ldr" file names, right? What else Don? I haven't been paying (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)

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