| | Re: L3P Warnings
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(...) You should just ignore these warnings. They are meant to discourage further use, but they will still work. I should look into my old L3PPARTS project... /Lars (14 years ago, 28-Jun-10, to lugnet.cad.ray)
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| | Re: World Cup 2010 stars rendered in Ldraw
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Hi there, Do you have the DAT/model files available for your 2010 World Cup stars? I would love to create some Lego colouring pictures based on these models. (see (URL) for example colouring pages) Where can I obtain a copy of Bmp2Ldraw32? Is this (...) (14 years ago, 27-Jun-10, to lugnet.cad, FTX)
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| | POV dat - 3901 - Minifig Hair Male - POV [DAT]
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0 Minifig Hair Male - POV 0 Name: 3901.dat 0 Author: Chris Dee [cwdee] 0 Unofficial Part 0 // using DAT code from LDRAW_ORG Part UPDATE 2009-03 0 // using POV code from Anton Raves Library version 0532 2007-07-29 0 // Inlined POV code complies with (...) (14 years ago, 26-Jun-10, to lugnet.cad.ray, lugnet.cad.dat.parts)
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| | L3P Warnings
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Using L3P v1.4 Beta, I revieve a lot of warnings from my dat files with inline POV code: WARNING "3901.dat" Line 11: This keyword is deprecated: 0 L3P IFNOTPOV WARNING "3901.dat" Line 458: This keyword is deprecated: 0 L3P ELSEPOV WARNING "3901.dat" (...) (14 years ago, 26-Jun-10, to lugnet.cad.ray)
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| | DATHeader Update (The Reviewer Tool) Version 3.0.6
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Today I have uploaded the last build of DATHeader to (URL) hope you like the new features and bugfixes. If you have any ideas, remarks, suggestions, claims - please let me know. cu mikeheide (14 years ago, 21-Jun-10, to lugnet.cad, lugnet.announce)
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| | DATHeader Update (The Reviewer Tool) Version 3.0.6
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Today I have uploaded the last build of DATHeader to (URL) hope you like the new features and bugfixes. If you have any ideas, remarks, suggestions, claims - please let me know. cu mikeheide (14 years ago, 21-Jun-10, to lugnet.cad, lugnet.announce)
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| | Datsville Rev034 - Medium Size Update
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The new revision of my unofficial Datsville is available at: (URL) a pic of the newly added Mining Facility and L3GO Amateur Radio Club (URL) also shows the new location of Datsville Police Building, moved from Town02.ldr to Town0-2.ldr, and some (...) (14 years ago, 21-Jun-10, to lugnet.cad.dat.models)
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| | Re: LDraw BFC Tool
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(...) If such things exist in BFC-certified parts, then they are obviously wrong, but won't necessarily be visible. It's obviously an error condition, so having the program detect it seems just to be a useful feature to me. I don't see why there (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev)
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| | Re: LDraw BFC Tool
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(...) Your guess is as good as mine. Hopefully Nils is reading and can answer it via me. Tim (14 years ago, 20-Jun-10, to lugnet.cad.dev)
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| | Re: LDraw BFC Tool
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(...) Double sided part? I don't get it at all. Two identical references to a primitive, and the first is preceded by a BCF INVERTNEXT instruction. How will it look after being changed to single-sided? Has there been any discussions on this issue so (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev)
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| | Re: *** MLCad V3.30 *** new feature request
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(...) Wow! I think you're right! SR3DBuilder looks exactly like what I'm looking for...except I'm on Ubuntu Linux and it doesn't work in Wine, where MLCAD is flawless. I asked Sergio about this through his website, so I'll see what he says. Thanks (...) (14 years ago, 20-Jun-10, to lugnet.cad.mlcad)
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| | Re: LDraw BFC Tool
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(...) Hi, I like to introduce version 1.7.0.5 Beta of the BFC-Tool (it is necessary to update the information on the downloads section on ldraw.org): New features: Changed required .NET Framework from 3.5 to Framework 2.0 Added "What's (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev, FTX)
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| | Re: World Cup 2010 stars rendered in Ldraw
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(...) That´s Brickshelf... It was public. But when I just changed the tags of the folder, its locked again. Maybe I have to move to another service... Now I present it via deep link. Click on those Thumbnails for full size images. (17 URLs) (14 years ago, 18-Jun-10, to lugnet.cad, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Great !!!! One request can you make it posible to edit inserted minifigures with minifig generator ? Thanks (14 years ago, 18-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: World Cup 2010 stars rendered in Ldraw
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(...) Looks great....however.... When I try and click the links I get the error: "This folder is not yet public" Reuben (14 years ago, 18-Jun-10, to lugnet.cad, FTX)
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| | Re: LDraw BFC Tool
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(...) snip (...) Thanks! You have no idea how many times I've forgotten to attach attachments to emails! Same thing! Kevin (14 years ago, 17-Jun-10, to lugnet.cad.dev, FTX)
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| | World Cup 2010 stars rendered in Ldraw
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Hello Lego Fans, Today I want to present something for all football-fans among lugnet. I hope everyone enjoys the World Cup in South Africa so far. We Germans definately do :) By using Ldraw I build severel known players of the teams particapating (...) (14 years ago, 16-Jun-10, to lugnet.announce.moc, lugnet.cad, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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In lugnet.cad.dev.mac, Alex Taylor wrote: <snip> (...) <snip> (...) Duh, I was over thinking it big time. Thinking scaling etc would f-up the normals, but with mirroring they will stay the same length. So you are right all I have to do is check if (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) <snip> (...) Wow, this is amazing. I had no idea you could do these kinds of things with shaders. Like Don I too think it's time for me to get a good book/document on using shaders in OpenGL. Thanks for the revelation. Roland (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Hoo...that takes me back! :-) Doing the second shader was a bit of a blast from the past, actually - it's over 10 years since I last wrote assembler in anger! Alex (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) ... Wow, that is simple. It looks just like the description of the algorithm in the LDRAW specs. I haven't felt this old since manipulating the colormap for animation went outta style. :^) Thanks for sharing, Don (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Actually, it's even simpler! This is the code for the geometry-shader: #version 120 #extension GL_NV_geometry_shader4 : enable varying out vec4 gl_TexCoord[]; float determinant(mat2 m) { return m[0][0] * m[1][1] - m[0][1] * m[1][0]; } void (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Ah ha! Yet another reason to read that vertex-shader book. So, are you suggesting running this algorithm on the graphics card (with counters for the vertices instead counting pixels in the stencil buffer) or perhaps some other algorithm? (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) One drawback with VBOs is that - unlike displaylists - you can't stick arbitrary GL calls in them. I'm using lists because I need to be able to put matrix operations in them as well as geometry. (...) Change the cull-face orientation ;-) (...) (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Interesting, but complicated IMO :-) Shaders offer a much easier implementation, and (I suspect) a faster one. Geometry-shaders for preference, but the algorithm can be implemented using vertex-shaders or even ARB vertex-programs to support (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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|
(...) So finally this brings us to a technique that combines the predictive abilities of the conditional lines with the runtime advantages of the stencil and BFC algorithms. Think of the conditional line as a pair of triangles with a shared edge (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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|
In lugnet.cad.dev.mac, Allen Smith wrote: <snip> (...) Thanks for the insight Allen, I'm also not a 3D guru, but I like to fool around with it as much as anyone interested in 3d programming. Your method is roughly the same as what LD4DStdudio does, (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) And another thing... The BFC technique actually has an advantage over conditional lines because it works on the entire scene after it's been assembled. Whereas the conditional lines at the edges of the primitives are created in advance, and (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) (URL) technique and the conditional lines both target the same edges lines where the front facing polygons meet the back facing polygons, so the results should be quite similar. (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) You can ignore the conditional lines and achieve the same effect with display lists using the stencil buffer techniques presented here: (URL) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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|
(...) Heh, you hit that problem too? I've played around writing an OpenGL LDraw renderer based exclusively on display lists, but I can't for the life of me figure out how to handle conditional lines in this setup. Has anyone else solved this (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: LDraw BFC Tool
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(...) Stupid me Link on sourceforge: (URL) Tim (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
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| | SR 3D Builder and flex parts
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Hi everybody! I have published a new video of my application to show you how flex parts will be implemented. It's just a preview but it worth a look!! If you are discouraged using lSynth, this maybe the solution! The video at (URL) the new release, (...) (14 years ago, 15-Jun-10, to lugnet.cad)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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|
In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) Hi Kevin, Sorry I replied to the wrong message, that's what you get if you read the group in a newsgroup client and post at the site. Still hoping Allan could share some insight on the (...) (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: LDraw BFC Tool
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(...) Cool! Where does one find an executable? Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev, FTX)
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| | LDraw BFC Tool
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The time is up. There is no need to edit thousand lines of code anymore if you are in trouble with BFC-Certification! I have written a tool which requires .NET framework 3.5 and managed DirectX 9 to run. With this tool you are able to change wrong (...) (14 years ago, 15-Jun-10, to lugnet.cad.dev, lugnet.cad, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Hi Roland, Just to be clear, Allan recoded and achieved this fantastic performance improvement. Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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|
In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) <snip> (...) Hi, Keving Just from a technical interest, how did you achieve that boost? I'm in the midst of writing a new LDraw renderer myself, so I'm very interested in any possible (...) (14 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) ...snip.... (...) Allan, Congratulations on such a great improvement! Keep up the good work. Kevin (14 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Bricksmith 2.4: Faster. Much Faster.
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|
(2 URLs) Bricksmith 2.4> adds the following features: Drawing speed improvements of up to 1200% 64-bit native on Mac OS X 10.6 Viewports fill their entire frame Supports displaying the newly-standardized direct RGB color syntax Supports displaying (...) (14 years ago, 14-Jun-10, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
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| | Re: LDPattern
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(...) No greater loss I guess. ;) (...) Guess I'll have to take a peep at Quad2dat to see how it works. I thought it was basically just the same approach as bmp2dat, with the difference it can handle more file formats and color depths. /Tore (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | Re: LDPattern
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(...) Even with Lugnet it's not always easy to know things exists: I had no idea LDraw Draw existed until today ;o) (...) Hopefully Il'dar will chime in, but I guess LDPattern will work like Quad2dat: once vertices are created, new points closer (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | Re: Possible (minor) contradiction in the specs
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|
(...) If by "extension documents" you mean the (sub-)specifications referred to from the main 1.0.0 spec document (ie this page (URL) is no contradiction as the referenced specs were ratified BEFORE the main 1.0.0 spec (they had to be, otherwise the (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | Re: LDPattern + LDS, Proof of Concept [DAT]
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(...) ... and here's the output from the LDS Compiler v 0.61: 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3068bs01.dat 0 // Pattern created by (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | LDPattern + LDS, Proof of Concept [DAT]
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Here's a thought LDPattern project file in pure LDS format: ' 3068bpL.lds ' LDS Source File created by LDPattern 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY ' Default (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | Possible (minor) contradiction in the specs
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|
Hi all, Not sure if this is the correct group for this, but I was wondering about a possible contradiction in the specs. I started working on a translation of my LD4DStudio renderer in C++ in means of a refresher course. While starting this up I (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
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| | LDPattern [DAT]
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|
I just discovered the LDPattern project. (URL) to the ongoing delugnetization, I had no idea it existed until today. Anyway, here are my thoughts. In 1997, I made a DOS program called LDD (=LDraw Draw, to avoid confusion with TLC's Lego Digital (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
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| | LdPattern (Was: Using Quad2Dat...)
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In lugnet.cad, Philippe Hurbain wrote: 8<-------- (...) It is available already, and yes, very promising! Google and ye shall find. /Tore (14 years ago, 3-Jun-10, to lugnet.cad)
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| | Re: Using Quad2Dat on Windows Seven 64 bits
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|
(...) "Someone" is Il'dar Ismagilov (LDraw parts author Eldar). LdPattern should be usable soon, already very promising. If you try it, comments here will be appreciated! Philo (14 years ago, 3-Jun-10, to lugnet.cad)
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| | Re: What do LDraw dev people use for multiplatform development
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|
(...) <snip> (...) Thanks for the insight, Actually the more 'local' feel to interfaces is the reason why I'm a bit more leaning towards wxWidgets at the moment, it uses native controls where possible on all platforms. But Qt is clearly more (...) (14 years ago, 2-Jun-10, to lugnet.cad.dev)
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| | Re: Using Quad2Dat on Windows Seven 64 bits
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|
(...) Apparently you'll need to email someone who already has it. Meanwhile someone is working on an open source replacement called ldpattern which does have a download available. I don't know what it does yet, but I'd suggest we all give the author (...) (14 years ago, 2-Jun-10, to lugnet.cad)
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| | Re: Using Quad2Dat on Windows Seven 64 bits
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|
(...) Sorry if this is a silly question, but where can I download Quad2Dat? It seems every link on the web points to Chris Alano's long gone Geocities page, even the link in LDraw.org's downloads section... Remi (14 years ago, 2-Jun-10, to lugnet.cad)
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| | Re: Using Quad2Dat on Windows Seven 64 bits
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|
(...) Just as a note, since Ctrl+Shift+Enter might be hard to remember in the long run when doing this type of thing in the future, you can also right click on "cmd.exe" in the list that shows up after typing cmd in the search box, then select "Run (...) (14 years ago, 1-Jun-10, to lugnet.cad)
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| | Re: What do LDraw dev people use for multiplatform development
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I know you've already mostly decided on a direction, but I figured I'd throw in my two cents. LDView takes a different tack for cross-platform support: all the back-end code is cross-platform C++, but the UI code is platform-specific. So my Windows (...) (14 years ago, 1-Jun-10, to lugnet.cad.dev)
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| | Using Quad2Dat on Windows Seven 64 bits
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|
I switched to a new machine running Windows Seven 64 bits, and I had a bit of trouble installing Quad2Dat. Here is what I had to do: - Download and install Visual Basic 5 runtime (File msvbvm50.exe, get it from (URL) Place MSFLXGRD.OCX somewhere on (...) (14 years ago, 1-Jun-10, to lugnet.cad)
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| | Re: What do LDraw dev people use for multiplatform development
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|
(...) <snip> (...) Hi Roland, I use Qt (free) with static binding for LPub4. It works pretty well, and is well organized, but the learning curve is big (but not too steep). Kevin (14 years ago, 1-Jun-10, to lugnet.cad.dev)
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|
| | Re: LETGUI update
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|
(...) There has been bugs in the app itself and the wrong version of rectifier has been packed in the installer. Therefore you will find at (URL) now the version 1.5.0.1 Thanks to Philo, who has directed me to that errors. cu mikeheide (14 years ago, 1-Jun-10, to lugnet.cad)
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| | Re: What do LDraw dev people use for multiplatform development
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|
In lugnet.cad.dev, Roland Melkert wrote: <snip> (...) Thanks for all the tips everybody, I've been playing around this weekend and decided to start writing something semi serious using C++ and ether wxWidgets or Qt. And for an IDE I decided on using (...) (14 years ago, 31-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) I'm not sure Lazarus is the way to go with FPC, there's too much of 'Delphi look-alike but never getting there' over Lazarus. But there are other ways of using FPC. (15 years ago, 28-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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|
(...) As a Delphi programmer you might give Lazarus and freepascal a whirl. Since I also use Delphi, I tried it to make MPDWizard cross platform and it performed well. One sticking point in getting LDDP converted over is that JCL/JVCL isn't (...) (15 years ago, 28-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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|
In lugnet.cad.dev, Remi Gagne wrote: <snip> (...) hmm, I thought LGPL mend you can only dynamically link to the library, I'll have to take another look it seems. Thanks. (...) <snip> (...) Yes, I've heard more people talking about Python like it's (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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|
In lugnet.cad.dev, Anders Isaksson wrote: <snip (...) I didn't know of the multiplatform plans for Delphi, but considering the way it went with Kylix (and now 64 bit) I'm not going to wait for it. Don't get me wrong, I LOVE Delphi and always have, (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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|
In lugnet.cad.dev, Michael Heidemann wrote: snip (...) snip (...) I'm excluding .NET because it's proprietary and I don't like the way MS is pushing it. Also Mono is reversed engineered which means it will never be completely up to pair and or (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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|
(...) SNIP (...) Some years ago I was looking for the same thing for the LDraw Tools I had in mind. As I only did it for personal use any commercial software was out of the race. Also the C based languages are not good for me as I did never code in (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) Qt is licensed under the LGPL which allows commercial use, either statically or dynamically linked, without problems. The only caveat is that if you modify Qt itself, you must release your modifications to Qt as open source. (...) If native (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) You're aware of the fact that Delphi is going multiplatform in coming releases? First the Mac, later linux. Still, it's an unseen card, we don't know how good it will be, and how long they (Embarcadero) will pursue the multiplatform track this (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) Thanks, I've been looking at Qt but as far I understand it's license doesn't permit commercially static linked closed applications, something I need for my business projects. I know you could link dynamically but that probably raises all kinds (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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|
(...) wxWidgets isn't bad, but for serious, heavy-UI applications, Qt is far, far better. Its QtCreator IDE & debugger isn't bad either, and is easy to get started with. And QtDesigner, its drag-n-drop UI developer, is one of the few such tools I've (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) Couple of reasons really: 1. Some of my customers are asking about the cost/timeframe of a non windows version of their software. 2. I think windows only software has had it best time, Linux is maturing quickly and Apple is gaining ground. 3. (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) Why do you want to go multiplatform? Good thing that .NET is off the table! It's a pain for us users, too. /Tore (15 years ago, 27-May-10, to lugnet.cad.dev)
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| | What do LDraw dev people use for multiplatform development
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I all, I've been a Delphi programmer both private and work related for over 15 years , but I think it's time to take a dive in the multiplatform world. So in order to get the hang of things I decided to start a new LDraw application in means of a (...) (15 years ago, 27-May-10, to lugnet.cad.dev)
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|
| | Re: Are My Datsville Posts Off-topic?
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|
(...) Your posts are on-topic. Actually, I've had this problem before from some of the robotics groups, where I get responses with the single word "unsubscribe" in them, so it might be more likely than you think. (15 years ago, 27-May-10, to lugnet.cad)
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| | LETGUI update
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|
Hi all, I have updated LETGUI to support the latest tools created by Philo ((URL) and (URL) can find the latest version of LETGUI at (URL) is a complete install for windows systems with all tools in one installer. For Linux user I have now also (...) (15 years ago, 25-May-10, to lugnet.cad.dev, lugnet.announce, lugnet.cad)
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| | Re: Are My Datsville Posts Off-topic?
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(...) I agree with Tim and Philippe, please do not stop. I would be willing to bet the emailer is looking for a way to unsubscribe rather than finding fault with your (quite topical) posts. (15 years ago, 25-May-10, to lugnet.cad)
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| | Updates of LDraw tool for parts authors
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I have updated several of my LDraw tool for parts authors: (URL) PlanarCheck>: corrected a bug that caused agressive rounding. (URL) Rectifier>: new -t option allowing to choose the maximum angle formed by two triangles being merged into a quad. (...) (15 years ago, 25-May-10, to lugnet.announce, lugnet.cad, FTX)
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| | New LDraw tool for parts authors: SymSplitter
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(2 URLs) SymSplitter> is the tool of choice when you want to exploit symmetries in a LDraw file to reduce its size. You may use it to separate left/right/middle parts, cut parts by planes, and adjust vertices coordinates to make sure they lie (...) (15 years ago, 25-May-10, to lugnet.cad, FTX)
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| | Re: Are My Datsville Posts Off-topic?
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(...) Definitely on topic imho! And thanks for making this project live... Philo (15 years ago, 25-May-10, to lugnet.cad)
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| | Re: Are My Datsville Posts Off-topic?
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--snip-- (...) Strange. I think they're perfectly on topic. You are discussing CAD issues of models in the DAT format. I can't think of a better place for them. The whole point of having a discussion tree format is that things can be put in the (...) (15 years ago, 24-May-10, to lugnet.cad)
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| | Are My Datsville Posts Off-topic?
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As a response to my post "Understanding the Datsville Coordinates", I today recieved an e-mail from Austria (I think), requesting me to "Please Stopp emails to lugnet.cad.dat.model...lugnet.com !!!!!!!" Now, I'm not sure how to interpret that. (...) (15 years ago, 24-May-10, to lugnet.cad)
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| | Re: Understanding the Datsville Coordinates
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(...) Thanks for the response. I know you're right; it's normal behaviour for coordinate systems. But I guess I'm not normal. :) For some reason, I have no problems with the y axis, despite it goes the wrong way. Probably because you always know (...) (15 years ago, 24-May-10, to lugnet.cad.dat.models)
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| | Re: Understanding the Datsville Coordinates
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(...) Thats normal behavior in each coordinate system. My problem is more the y axis in LDraw that it decreases if it is higher! But thanks for that information. I am sure it will help in some cases. cu mikeheide (15 years ago, 24-May-10, to lugnet.cad.dat.models)
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| | Understanding the Datsville Coordinates
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After almost 11 years of dealing with Datsville, I still find the coordinate system confusing. This picture may help to understand a little. (URL) yellow line is the z axis at x=0. The white represents the x axis at z=0. The further upper left, the (...) (15 years ago, 23-May-10, to lugnet.cad.dat.models)
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| | Re: *** MLCad V3.30 *** new feature request
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(...) That would be a great enhencement for MLCad and it should be possible. But I do not know how many hours Michael L. has to spend for that. If you want to try another application please try SR3DBuilder. As fas as I can see the required feature (...) (15 years ago, 23-May-10, to lugnet.cad.mlcad)
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| | Re: *** MLCad V3.30 *** new feature request
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Hi, This is something that's been bugging me for a while, but since MLCAD is free software and very useful even without this feature, I haven't made much of a fuss about it. However, I thought I'd throw it out here so others can comment on it and so (...) (15 years ago, 22-May-10, to lugnet.cad.mlcad)
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| | Re: Looking for LDraw file and/or instructions
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(...) Sorry, not a Datsville model. But it would have been cool to use as a town silhuette at the outskirts. /Tore (15 years ago, 22-May-10, to lugnet.cad.dat.models)
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| | personal OMR (now 940 models)
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I just updated 3 models and added 25 new models to my OMR. You can find that at (URL) you find errors, please let me know so I can correct that. have fun mikeheide (15 years ago, 22-May-10, to lugnet.cad.dat.models, lugnet.announce)
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| | Datsville Rev032 - Added Fredrik Glöckner's Mosque
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The new revision of my unofficial Datsville is available at: (URL) a pic of the newly added Mosque: (URL) - 2010-05-22 Created InProgress folder for unfinished stuff Decided to put aside work on new shopping center (Moved to InProgress folder) (...) (15 years ago, 22-May-10, to lugnet.cad.dat.models)
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| | Re: Looking for LDraw file and/or instructions
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(...) It seems that nobody has an answer to your question. Me too! Maybe it is available at Datville? cu mikeheide (15 years ago, 22-May-10, to lugnet.cad.dat.models)
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| | Re: Adding Chain Links to A Design
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(...) Thank you. That looks like it will do what I need / want to do. Now to download, install and start a whole new learning curve! Joseph (15 years ago, 21-May-10, to lugnet.cad)
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| | Re: Adding Chain Links to A Design
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(...) I suppose you want LSynth. See (URL) an installation and usage tutorial. (15 years ago, 21-May-10, to lugnet.cad)
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| | Adding Chain Links to A Design
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Has anyone developed an mlcad add-in similar to the rubber belt generator for placing chain links (3711.dat) into a design? An expansion of this to include the chain treads 17 and 38 (3873.dat & 57518.dat, respectively) to the generator would be (...) (15 years ago, 21-May-10, to lugnet.cad)
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| | Re: Looking for LDraw file and/or instructions
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(...) Anyone here? (15 years ago, 21-May-10, to lugnet.cad.dat.models)
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| | Bulldog - 7592 Construct A Buzz alternate model [DAT]
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model info here: (URL) Bulldog - 7592 Construct A Buzz alternate model 0 may include unofficial parts 0 WRITE Author: Joseph Gonzalez (c) 2010 0 Unofficial Model 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG (...) (15 years ago, 19-May-10, to lugnet.cad.dat.models)
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| | Xenophobe Alien - 4994 Fierce Creatures alternate model [DAT]
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model info here: (URL) Xenophobe Queen - 4994 Fierce Creatures alternate model 0 may include unofficial parts 0 WRITE Author: Joseph Gonzalez (c) 2010 0 IMPORTANT: Original Xenophobe/Bally Midway video game designs are based on H.R. Giger concepts. (...) (15 years ago, 19-May-10, to lugnet.cad.dat.models)
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| | Re: SR 3D Builder 0.5.1.3
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--snip -- (...) --snip-- (...) While I must confess to never using your program (for various reasons good and bad) if you want any help with flexible parts it's something I can probably be of assistance with. I've written a few academic papers on (...) (15 years ago, 19-May-10, to lugnet.cad)
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| | Looking for LDraw file and/or instructions
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Hi all, Can anyone point me to or send me the LDraw file and/or instructions for this building: (URL) does anyone recognize it or knows who designed it? I think it was rather famous back then? Thanks. Jaco (15 years ago, 19-May-10, to lugnet.cad)
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| | Re: SR 3D Builder 0.5.1.3
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(...) This is my roadmap: - Fix bugs in hinges movements (there are a lot) - Add support for flexible parts - Add support for pistons - Add interface for animations management - Physics animation recognition based on predefined schema. To be (...) (15 years ago, 19-May-10, to lugnet.cad)
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| | Re: LD4DStudio 1.2 Beta 1 Released
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In lugnet.cad, Roland Melkert wrote: <snip> (...) <snip> Ok, I've found the time and finished the manual, it's once again in sync with the latest version. You'll find it at: (URL) (15 years ago, 18-May-10, to lugnet.cad)
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| | Re: SR 3D Builder 0.5.1.3
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(...) Thanks for your words. That it is nearly easy as LDD doesn't help me as I also have my problems with that tool. But if you have changed the interface after my last try (we had PM at that time) I'll give it a try again in next time. What I see (...) (15 years ago, 18-May-10, to lugnet.cad, FTX)
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