Subject:
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Re: Bricksmith 2.4: Faster. Much Faster.
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 16 Jun 2010 21:57:34 GMT
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Viewed:
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39662 times
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In lugnet.cad.dev, Alex Taylor wrote:
> Actually, it's even simpler! This is the code for the geometry-shader:
...
Wow, that is simple. It looks just like the description of the algorithm
in the LDRAW specs.
I haven't felt this old since manipulating the colormap for animation went
outta style. :^)
Thanks for sharing,
Don
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Message has 1 Reply:
Message is in Reply To:
| | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) Actually, it's even simpler! This is the code for the geometry-shader: #version 120 #extension GL_NV_geometry_shader4 : enable varying out vec4 gl_TexCoord[]; float determinant(mat2 m) { return m[0][0] * m[1][1] - m[0][1] * m[1][0]; } void (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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