Subject:
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Re: Bricksmith 2.4: Faster. Much Faster.
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 14 Jun 2010 18:26:31 GMT
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Viewed:
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36777 times
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In lugnet.cad.dev.mac, Kevin L. Clague wrote:
snip
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- Drawing speed improvements of up to 1200% snip
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Kevin
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Hi, Keving
Just from a technical interest, how did you achieve that boost?
Im in the midst of writing a new LDraw renderer myself, so Im very interested
in any possible improvements I can implement over the old LD4DStudio rendering
method. Although I suspect it has to do with alpha blending and or conditional
line rendering (none of whom are done in LD4D, but I would like to do in the new
implementation).
Anyhow it sounds great, maybe I get to use it one day (Im planning to buy an
apple for some years now).
Roland
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Message has 2 Replies: | | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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