Subject:
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Re: Bricksmith 2.4: Faster. Much Faster.
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 16 Jun 2010 22:47:49 GMT
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Viewed:
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39808 times
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In lugnet.cad.dev, Alex Taylor wrote:
> In lugnet.cad.dev, Don Heyse wrote:
> > Ah ha! Yet another reason to read that vertex-shader book. So, are you
> > suggesting running this algorithm on the graphics card (with counters for
> > the vertices instead counting pixels in the stencil buffer) or perhaps
> > some other algorithm?
>
>
> Actually, it's even simpler! This is the code for the geometry-shader:
<snip>
>
> Alex
Wow, this is amazing. I had no idea you could do these kinds of things with
shaders. Like Don I too think it's time for me to get a good book/document on
using shaders in OpenGL.
Thanks for the revelation.
Roland
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Message is in Reply To:
| | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) Actually, it's even simpler! This is the code for the geometry-shader: #version 120 #extension GL_NV_geometry_shader4 : enable varying out vec4 gl_TexCoord[]; float determinant(mat2 m) { return m[0][0] * m[1][1] - m[0][1] * m[1][0]; } void (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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