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 CAD / Development / 11107
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Subject: 
Re: Bricksmith 2.4: Faster. Much Faster.
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 16 Jun 2010 22:47:49 GMT
Viewed: 
50713 times
  
In lugnet.cad.dev, Alex Taylor wrote:
> In lugnet.cad.dev, Don Heyse wrote:
> > Ah ha! Yet another reason to read that vertex-shader book.  So, are you
> > suggesting running this algorithm on the graphics card (with counters for
> > the vertices instead counting pixels in the stencil buffer) or perhaps
> > some other algorithm?
> 
> 
> Actually, it's even simpler!  This is the code for the geometry-shader:

<snip>
> 
> Alex

Wow, this is amazing. I had no idea you could do these kinds of things with
shaders. Like Don I too think it's time for me to get a good book/document on
using shaders in OpenGL.

Thanks for the revelation.

Roland



Message is in Reply To:
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Actually, it's even simpler! This is the code for the geometry-shader: #version 120 #extension GL_NV_geometry_shader4 : enable varying out vec4 gl_TexCoord[]; float determinant(mat2 m) { return m[0][0] * m[1][1] - m[0][1] * m[1][0]; } void (...) (16 years ago, 16-Jun-10, to lugnet.cad.dev)  

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