Subject:
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Re: Bricksmith 2.4: Faster. Much Faster.
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Wed, 16 Jun 2010 06:21:33 GMT
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Viewed:
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35998 times
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In lugnet.cad.dev.mac, Allen Smith wrote:
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By the way, Bricksmith does not render conditional lines. I consider shading
to be a sufficient substitute, and conditional lines sound difficult to
optimize.
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Heh, you hit that problem too? Ive played around writing an OpenGL LDraw
renderer based exclusively on display lists, but I cant for the life of me
figure out how to handle conditional lines in this setup. Has anyone else
solved this peculiarly specific problem?
Remi
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Message has 1 Reply:
Message is in Reply To:
| | Re: Bricksmith 2.4: Faster. Much Faster.
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| (...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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