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 CAD / Development / Macintosh / 1051
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Subject: 
Re: Bricksmith 2.4: Faster. Much Faster.
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Wed, 16 Jun 2010 06:21:33 GMT
Viewed: 
35998 times
  
In lugnet.cad.dev.mac, Allen Smith wrote:
  
By the way, Bricksmith does not render conditional lines. I consider shading to be a sufficient substitute, and conditional lines sound difficult to optimize.

Heh, you hit that problem too? I’ve played around writing an OpenGL LDraw renderer based exclusively on display lists, but I can’t for the life of me figure out how to handle conditional lines in this setup. Has anyone else solved this peculiarly specific problem?

Remi



Message has 1 Reply:
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) You can ignore the conditional lines and achieve the same effect with display lists using the stencil buffer techniques presented here: (URL) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)

Message is in Reply To:
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)

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