Subject:
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Re: What do LDraw dev people use for multiplatform development
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 31 May 2010 18:03:37 GMT
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Viewed:
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38068 times
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In lugnet.cad.dev, Roland Melkert wrote:
<snip>
> any comment on this subject would be great.
Thanks for all the tips everybody, I've been playing around this weekend and
decided to start writing something semi serious using C++ and ether wxWidgets or
Qt. And for an IDE I decided on using none (for now). This to force me into
doing everything myself and as a result (hopefully) get a better understanding
of wxWidgets etc.
While getting up to pair with these things I will start working on a simple
LDraw viewer based on the LD4DStudio LDraw handling principles. Basically
rewriting it's core renderer in C++, to better grasp C++ equivalents of Pascal
oop. This will help me brush up my (rusty) C++ skills.
So this might be the first step for a multiplatform version of LD4Dstudio,
although I wont hold my breath for it :)
Thanks again for the input, and also for LDraw in a whole. Because it's been
helping me with programming studies for years. It's just more fun to learn
things while making something useful, the world has enough 'hello world'
programs.
Greetings,
Roland
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