Subject:
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Re: What do LDraw dev people use for multiplatform development
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 27 May 2010 18:34:57 GMT
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Viewed:
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38216 times
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In lugnet.cad.dev, Roland Melkert wrote:
> I all,
>
> But the first thing I must do is deciding what collection of libraries and tools
> to use. I've been wondering on the internet for a couple of days and the most
> promising basic library I've found is wxWidgets, so if I had to start today I
> probably use this with some nice highlighter editor and get going.
>
> The thing I'm looking for is a true platform for standalone (closed, cause I
> might be using this in my business for costumers in the future.) native (so no
> scripting) application development. Things who are of the table from start are
> Java and .NET (One is too slow the other too MS).
>
> Also suggestions on what IDE/editor/debugger to use are very welcome, in short
> any comment on this subject would be great.
wxWidgets isn't bad, but for serious, heavy-UI applications, Qt is far, far
better. Its QtCreator IDE & debugger isn't bad either, and is easy to get
started with. And QtDesigner, its drag-n-drop UI developer, is one of the few
such tools I've seen that generates useful code. Good stuff.
May I ask, what kind of applications are you developing that require native
code, and for which Java is too slow? These days, device drivers,
graphically-intense video games, and computationally-expensive scientific apps
are about the only things I can think of that require native code... and with
good wrapper libraries, even most of those are questionable.
Remi
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