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Subject: 
Re: What do LDraw dev people use for multiplatform development
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 2 Jun 2010 21:23:02 GMT
Viewed: 
38600 times
  
In lugnet.cad.dev, Travis Cobbs wrote:
I know you've already mostly decided on a direction, but I figured I'd throw in
my two cents.  LDView takes a different tack for cross-platform support: all the
back-end code is cross-platform C++, but the UI code is platform-specific.  So
my Windows UI is written in Win32 (not MFC, for various reasons), my Mac UI is
written in Cocoa, and my Linux UI is written in Qt.  (The Qt version is
maintained by a separate developer.)

Given that there is a Qt version of LDView, it would seem that the Windows and
Mac versions are a waste of time.  However, I've personally found that doing the
native UIs produces better end quality, • <snip>

--Travis

Thanks for the insight,

Actually the more 'local' feel to interfaces is the reason why I'm a bit more
leaning towards wxWidgets at the moment, it uses native controls where possible
on all platforms. But Qt is clearly more featured so I'll probably be using that
for more advanced GUI's if customers are visually fixated.

Roland



Message is in Reply To:
  Re: What do LDraw dev people use for multiplatform development
 
I know you've already mostly decided on a direction, but I figured I'd throw in my two cents. LDView takes a different tack for cross-platform support: all the back-end code is cross-platform C++, but the UI code is platform-specific. So my Windows (...) (14 years ago, 1-Jun-10, to lugnet.cad.dev)

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