Subject:
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Re: What do LDraw dev people use for multiplatform development
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 2 Jun 2010 21:23:02 GMT
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Viewed:
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38600 times
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In lugnet.cad.dev, Travis Cobbs wrote:
> I know you've already mostly decided on a direction, but I figured I'd throw in
> my two cents. LDView takes a different tack for cross-platform support: all the
> back-end code is cross-platform C++, but the UI code is platform-specific. So
> my Windows UI is written in Win32 (not MFC, for various reasons), my Mac UI is
> written in Cocoa, and my Linux UI is written in Qt. (The Qt version is
> maintained by a separate developer.)
>
> Given that there is a Qt version of LDView, it would seem that the Windows and
> Mac versions are a waste of time. However, I've personally found that doing the
> native UIs produces better end quality, <snip>
>
> --Travis
Thanks for the insight,
Actually the more 'local' feel to interfaces is the reason why I'm a bit more
leaning towards wxWidgets at the moment, it uses native controls where possible
on all platforms. But Qt is clearly more featured so I'll probably be using that
for more advanced GUI's if customers are visually fixated.
Roland
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