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Subject: 
What do LDraw dev people use for multiplatform development
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 27 May 2010 17:17:50 GMT
Viewed: 
31958 times
  
I all,

I've been a Delphi programmer both private and work related for over 15 years ,
but I think it's time to take a dive in the multiplatform world.

So in order to get the hang of things I decided to start a new LDraw application
in means of a study project. Not sure jet what kind of program (might turn out
to be LD4DStudio 2 or just a simple viewer).

But the first thing I must do is deciding what collection of libraries and tools
to use. I've been wondering on the internet for a couple of days and the most
promising basic library I've found is wxWidgets, so if I had to start today I
probably use this with some nice highlighter editor and get going.

But I know there are a lot of people on this board whom already did more then a
bit multiplatform development, so maybe they can give me some pointers/ideas or
warn me about pitfalls etc.

The thing I'm looking for is a true platform for standalone (closed, cause I
might be using this in my business for costumers in the future.) native (so no
scripting) application development. Things who are of the table from start are
Java and .NET (One is too slow the other too MS).

Also suggestions on what IDE/editor/debugger to use are very welcome, in short
any comment on this subject would be great.

Greetings
Roland Melkert



Message has 9 Replies:
  Re: What do LDraw dev people use for multiplatform development
 
(...) Why do you want to go multiplatform? Good thing that .NET is off the table! It's a pain for us users, too. /Tore (14 years ago, 27-May-10, to lugnet.cad.dev)
  Re: What do LDraw dev people use for multiplatform development
 
(...) wxWidgets isn't bad, but for serious, heavy-UI applications, Qt is far, far better. Its QtCreator IDE & debugger isn't bad either, and is easy to get started with. And QtDesigner, its drag-n-drop UI developer, is one of the few such tools I've (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
  Re: What do LDraw dev people use for multiplatform development
 
(...) You're aware of the fact that Delphi is going multiplatform in coming releases? First the Mac, later linux. Still, it's an unseen card, we don't know how good it will be, and how long they (Embarcadero) will pursue the multiplatform track this (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
  Re: What do LDraw dev people use for multiplatform development
 
(...) SNIP (...) Some years ago I was looking for the same thing for the LDraw Tools I had in mind. As I only did it for personal use any commercial software was out of the race. Also the C based languages are not good for me as I did never code in (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
  Re: What do LDraw dev people use for multiplatform development
 
(...) As a Delphi programmer you might give Lazarus and freepascal a whirl. Since I also use Delphi, I tried it to make MPDWizard cross platform and it performed well. One sticking point in getting LDDP converted over is that JCL/JVCL isn't (...) (14 years ago, 28-May-10, to lugnet.cad.dev)
  Re: What do LDraw dev people use for multiplatform development
 
In lugnet.cad.dev, Roland Melkert wrote: <snip> (...) Thanks for all the tips everybody, I've been playing around this weekend and decided to start writing something semi serious using C++ and ether wxWidgets or Qt. And for an IDE I decided on using (...) (14 years ago, 31-May-10, to lugnet.cad.dev)
  Re: What do LDraw dev people use for multiplatform development
 
(...) <snip> (...) Hi Roland, I use Qt (free) with static binding for LPub4. It works pretty well, and is well organized, but the learning curve is big (but not too steep). Kevin (14 years ago, 1-Jun-10, to lugnet.cad.dev)
  Re: What do LDraw dev people use for multiplatform development
 
I know you've already mostly decided on a direction, but I figured I'd throw in my two cents. LDView takes a different tack for cross-platform support: all the back-end code is cross-platform C++, but the UI code is platform-specific. So my Windows (...) (14 years ago, 1-Jun-10, to lugnet.cad.dev)
  Re: What do LDraw dev people use for multiplatform development
 
(...) I know this answer is coming a bit late, but you'll get it anyway. I use Ada as my primary programming language. You can get Ada compilers targeting practically anything from Atmel microcontrollers over SCUD2 warheads to Intel CPUs with (...) (13 years ago, 29-Jun-11, to lugnet.cad.dev)

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