Subject:
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Re: LDPattern
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 4 Jun 2010 13:20:59 GMT
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Viewed:
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33297 times
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> I just discovered the LDPattern project.
> http://sourceforge.net/projects/ldpattern/
> Thanks to the ongoing delugnetization, I had no idea it existed until today.
Even with Lugnet it's not always easy to know things exists: I had no idea LDraw
Draw existed until today ;o)
> My point is that the current approach for entering polygons in LDPattern seems a
> little of a dead end if I got it right: Select to draw a triangle, then use the
> mouse to set its coordinates. Next polygon that shares one or two of that
> triangle's points, you'll have to click at the exact same position again. And if
> you find one point needs adjusting, well how do you do that?
Hopefully Il'dar will chime in, but I guess LDPattern will work like Quad2dat:
once vertices are created, new points closer than some radius will automatically
snap onto existing ones.
Philo
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Message has 1 Reply: | | Re: LDPattern
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| (...) No greater loss I guess. ;) (...) Guess I'll have to take a peep at Quad2dat to see how it works. I thought it was basically just the same approach as bmp2dat, with the difference it can handle more file formats and color depths. /Tore (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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Message is in Reply To:
| | LDPattern [DAT]
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| I just discovered the LDPattern project. (URL) to the ongoing delugnetization, I had no idea it existed until today. Anyway, here are my thoughts. In 1997, I made a DOS program called LDD (=LDraw Draw, to avoid confusion with TLC's Lego Digital (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
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