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 CAD / Development / 11095
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Subject: 
Re: LDPattern
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 4 Jun 2010 13:20:59 GMT
Viewed: 
33297 times
  
I just discovered the LDPattern project.
http://sourceforge.net/projects/ldpattern/
Thanks to the ongoing delugnetization, I had no idea it existed until today.

Even with Lugnet it's not always easy to know things exists: I had no idea LDraw
Draw existed until today ;o)

My point is that the current approach for entering polygons in LDPattern seems a
little of a dead end if I got it right: Select to draw a triangle, then use the
mouse to set its coordinates. Next polygon that shares one or two of that
triangle's points, you'll have to click at the exact same position again. And if
you find one point needs adjusting, well how do you do that?

Hopefully Il'dar will chime in, but I guess LDPattern will work like Quad2dat:
once vertices are created, new points closer than some radius will automatically
snap onto existing ones.

Philo



Message has 1 Reply:
  Re: LDPattern
 
(...) No greater loss I guess. ;) (...) Guess I'll have to take a peep at Quad2dat to see how it works. I thought it was basically just the same approach as bmp2dat, with the difference it can handle more file formats and color depths. /Tore (14 years ago, 4-Jun-10, to lugnet.cad.dev)

Message is in Reply To:
  LDPattern  [DAT]
 
I just discovered the LDPattern project. (URL) to the ongoing delugnetization, I had no idea it existed until today. Anyway, here are my thoughts. In 1997, I made a DOS program called LDD (=LDraw Draw, to avoid confusion with TLC's Lego Digital (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)

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