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Subject: 
Re: "Dither" colors in patterned/sticker parts
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Wed, 10 Feb 2010 18:20:44 GMT
Viewed: 
16040 times
  
In lugnet.cad.dat.parts, Jim DeVona wrote:
   In lugnet.cad.dat.parts, Steve Bliss wrote:
   In lugnet.cad.dat.parts, Joshua Delahunty wrote:
   In lugnet.cad.dat.parts, Steve Bliss wrote:

  
   Since the proof-of-concept work for texture mapping took place “out in the open” on Facebook, Steve is aware of what’s been done so far.

Actually, I’m not sure I’ve ever seen example source LDR/image files, or even a definition of the syntax.

Me neither. Nothing on Facebook is “out in the open”, since it is a walled garden.

By the definitions of that article, *LUGNET* is a walled garden.

<blank stare>

I have put up a step-by-step showing example source LDR/image files. I did it on Facebook, because it took me almost no time to do. I’d either have had to set up my own page with captions and HTML and whatnot, or used the arbitrary walled-garden LUGNET syntax, or perhaps joined FLICKR (its own community) and figured out those nuances (and I believe I have better control over text/captions and ordering on Facebook, so the presentation proceeds in the right order).

I joined Facebook because Todd and Suz were there, and it was how I could communicate with them. I thought they were downright nuts at first, and had to be dragged in kicking and screaming. When I did, however, at least 35 invites flew my way from ALE’s I thought I barely knew (but they knew me).

Now when I post images from the proof-of-concept texture mapping syntax that I developed -- in private because a) it’d been jump started and failed about 3 times previously because of design-by-committee and b) the fact that attitude and preference often get in the way of progress and development -- I have 50 ALEs see it immediately, many of them TLG employees.

I also get to drop an f-bomb and have no one freak out, if I want to (not that I would do so capriciously, but it’s darned nice to have the option).

I respect your opinion, Jim, but this is LUGNET member number 3 insisting that he chose the right vehicle for the job at hand, without a doubt in his mind.

http://www.facebook.com/album.php?aid=2048041&id=1532162912&l=4199f78c01


-- joshuaD



Message has 1 Reply:
  Re: "Dither" colors in patterned/sticker parts
 
(...) This is really interesting work. Just curious, but have you considered how you'd implement bump mapping as well? (Bump mapping would allow the "rough" texture on slopes, for instance. I think that would be the only application for it, but (...) (14 years ago, 15-Feb-10, to lugnet.cad.dat.parts, FTX)

Message is in Reply To:
  Re: "Dither" colors in patterned/sticker parts
 
(...) Me neither. Nothing on Facebook is "out in the open", since it is a (URL) walled garden>. Jim (14 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)

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