| | Mating Game - moc up
|
|
(URL) which I have a few pics and some ideas about the event... Have a boo! Dave K (19 years ago, 18-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Hey, Still wondering how will the robots find eachothers hopper, has that been decided yet? Vitali (19 years ago, 18-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) To a large extent I believe this is your problem to figure out. I like the idea of saying the hopper is no more then 10 blocks above the play surface. Now it's my problem to figure out how to tell I'm over someone else's hopper and release a (...) (19 years ago, 18-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Well as I said before in a previous post, maybe we should put a light or a light sensor pointing outward for which other robots will try to look, this way robots will know where another's hopper is. Without it, it might be hard to find the (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) But aren't we also going with some sort of standardized hopper? Have the building instructions posted (how LEGO!) and you have to build it and put it on your robot, placed no higher than 10 blocks. If it's made a standardized size, shape and (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) for myself, my plan (without giving too much away) is to have a bumper on my main 'bot, and to have a bumper on my block deliverer (which extends beyond the main 'bot). If my bumper on the block deliverer contacts something, it will more than (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) hmm. not exactly true. If I were to bother to enter, my first entry would be a box. That's it. A 12 inch x 12 inch x 10 brick high box. Maybe it would have a sign that says "Put blocks here" My second entry would be an automatic pet feeder (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote: <snip> (...) Oh don't hide it--you know you wanna be up here for this one :) Actually, we're probably doing this one more for the 'choice conversations' on LUGNET than for anything else... 'Hey, (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Exactly. The day of the event should be "Prom Day", because you know everyone's going to score some points. I'd call my robot "bi" because it has two functions; it will take blocks in, or you can strap-on the dispenser, and dish them out. The (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) With the turn out of rtl 19's entries, I think that there sould be some sort of rule this time, that says that your entry much be a robot. Meaning that it should have an RCX that it uses, and some motor/sensors that it uses. As this is a (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) So, you'll disqualify an entry because it's too simple? Like Rob's monkey-bar "robot"? Steve (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Well I am not really against that, its just more interesting that way. Vitali (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Unfortunately I couldn't make to 19, but I didn't see any designs that I thought should be rejected. The ring bots were an excellent concept, but I expect they're the ones people most complained about. I don't see anything wrong with a bot (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Well thats true, like I said I don't mind creations like that, just heard a few people make comments such as "is that a robot?" and such at rtl 19, so thought I might suggest it. Myself I have a few ideas that don't include an RCX either, and (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) ineresting.... but i had a closed design in mind. as steve has said, this open top hopper makes it too easy to plant a box and walk away. so your standard repitcle. should be a X by X hole in a wall, vs an open top box. i think a hole in the (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) the jokes are HALF the fun of this game. Chris (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) I'm with you Derek - the object of the contests is to come up with the best and most creative solution. And the ring "bots" were definitely creative. My take on this is that the ring bots were a little too close to Jeff E's fish sticker sumo (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) As it turns out, a fish sticker would not win a sumo compeition. While it's a good strategy to not-lose, it would also not win very many matches, and would finish in the middle of the pack. (...) My suggestion would be a minimum weight (like 1 (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) At one time we did have an unofficial rule were you DID have to use an RCX. that has pretty much changed with Rob's "monkey bot" we have seen that cool solutions can be had without using the rcx. the best way to "force" an RCX event is to have (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) how about gravity??? see, you cant just say your bot ~NEEDS~ something just to make it a bot. you need to add a challenge that will make it easier to USE the RCX then not. For the BoP game, if you didnt want to see the tower robots, make a (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) If one of the rules will be that you have to have a hole in the wall into which the bricks will be loaded, then we might need to use the RCX to actually locate the hole. I think that by making that one of the rules, it might make it a little (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Remember, the the winning entry (as determined by the scoring system) used this rubber band "powered" mechanism: (URL) elevate and close the latch. I knew that some felt this was "cheap" (including myself), but honestly, it outperformed (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Interesting, I guess this is what you were trying to get at at dinner about a standardized interface. Your right this makes it much more challenging, and interesting. Although it nullifies one of my ideas. Which is fine, just less explosive. (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) ... (...) ... (...) So, you want to defined the exact input area, which, pretty much defines the output. Can you also tell us where the wheels & motors go? Here's my suggestion: leave the top of the input open. If someone wants to enter a box (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Like that. I'd even go so far as to say the playfield should come with 1 box sitting somewhere in the middle to act as a "control" that performance can be measured against. -Rob A> (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Maybe Jennifer & Janey could enter it (official "J"Lug entry?). I'm sure it will outscore Chris. (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) no. if your input is a hole 10 studs, By 10 bricks (just for arguments sake) and needs to be 5 bricks off the ground...then your input device can be ANY size smaller than that. you ONLY have to deliver a 2x4 maybe i wast clear on the input (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote: <snip> (...) It's great that rtlToronto gets a wide variety of people building for their competitions, from kids to women to PHD's... Here's my take on the orifice issue--it would be next to (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) i think "enclose" is too "suggestive" of SOLID. i was thinking more along the lines, prevent accidental entry. so as long as you cant get a block into your bot's "hopper" (whatever that is as defined by each builder) then you DONT have to (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Oh, I can tell you where you can put them. :-) (...) So everyone enters a 1 foot square open topped box. Does any block that gets jammed into your robot count? The "bin" we keep talking about, what is it, and how do you define that a block is (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) my idea is that a BOX is a VERY good strategy, ESPECIALLY if I were to have KATE and Abby, and ROB each enter one. A Magno would be sure to score then. a play field of box's is not a game i want to play. if i were to do BoP again, i would not (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) i dont read this enuff. it makes this more challenging, and I think opens it (...) actually, you can still enter a "box" with a distribution EOAT. someone suggested a 4 sided box with 4 bumpers. and a EOAT that turns to the pumper hit. i like (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) SO just say "at no time must an entry intentionally contact the ground." -Rob A> (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) no, thats different. a size rule, still allows you to EXPAND a tower, if you were that clever. a no touch the ground rule, would disqualify any bot that broke, or had parts brake off. but this game is the past. lets move forward to scoring. (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) I was swayed by Calums arguement at dinner-- if the rules for BoP were changed to-- your 'bot must fit within the end of the beam and the 1 foot mark, as well as be under 2 feet 'tall' at hte start of the match. This would not preclude the (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
In lugnet.org.ca.rtltoronto, Chris Magno wrote: <snip> (...) Chris wants to score... ;) Well, if we go in the direction of an orifice--therefore your 'bot can only mate with another 'bot from one direction (I can't see how else it cam be done), then (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Geese -- that's what I said way back! (...) How to find a moving target?? (...) Pretty unlikely to work. It extremely difficult just to get a coordinated hand off when one knows it is delivering and one knows it is receiving/ (...) Scoring (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) you can STILL build a multi sided input bot. or just 2 whiskers...or some creative thinking, and you SHOULD be able to find the hole. (...) see, thats were the game allows for you do make it as EASY as possible to find a mate. make your HITW (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) I thought the whole concept stemmed from the of a "cooperative" game. Without inter-bot communication, the cooperative idea is kind of lost. (...) going on.... (...) I get the mental image of a group of dogs all trying to sniff each other. It (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) I have ideas, but when you have two 'bots not facing one another, it's next to impossible for them to face each other unless there's communication between the 'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
In lugnet.org.ca.rtltoronto, rob.antonishen@gmail.com wrote: <snip> (...) A circumference of bumpers around the perimeter--that should be easy for Chris who has the cybermaster touch switches to differentiate on one port which bumper was pressed (I (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) I agree with this, I think that by doing it this way we can get a lot of variety of different robots, and ideas. By defining small hole into which the bricks have to go into, I think that it limits the designs. I think we should be able to (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Step back and try and sudo code something like that between two robots you control. Then consider there will we 8 or more other robots coded by different people running at the same time. Then consider the limited sensory input you have. Then (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) Though it would make sense that (assuming most bots don't have an omni-drive) if you get bumped , it would be by the front of another bot... so the question is, on what face is your depositor and on what face is your receiver? If they are both (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) i was thinking more that the HITW input is defined as BOTH the hole size and location, AND how many bricks are to surround it. meaning your HITW is ~ALSO~ 4 bricks and studs of solid brick around the hole. NOW, to find a mates hole you need 2 (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) DUH!!! DAVE!!! Rob S has shown an ALL LEGO way to do the same thing, by stacking lights on the switchs. AND you can have as many RCXen as you want and 3 inputs with 3 regular sensors would give you 3 sides with ONE rcx. your a smart guy. (...) (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) did you read my post where i said the hole can be BIG!!!!! i NEVER said SMALL HOLE STOP thinking SMALL HOLE we have a 12" cube to build in. and all we have to deliver is a 2x4 brick. a BIG hole is.... aw never mind. Chris. (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) YES!!! now we are getting somewhere. this is a bit of DUMB luck, AND smart building. 10 random bots, moving at VARIOUS speeds, will be a hoot to watch. since when are these games about "winning" i mean if you want a PRIZE for winning, then (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Mating Game - moc up
|
|
(...) wow, its like this game is mimicking REAL LIFE. shrug who new. your bot can have a rotating EOAT. that might solve some of your messy bits. Chris (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|