Subject:
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Re: Mating Game - moc up
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 20 Sep 2005 21:25:45 GMT
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Viewed:
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699 times
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David Koudys wrote:
>
>
> I have ideas, but when you have two 'bots not facing one another, it's next to
> impossible for them to face each other unless there's communication between the
> 'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if
> there's no sensor telling me that I'm facing the proper side of the other 'bot,
> then what? There has to be something added to the specs for the 'bots to know
> that they're properly aligned...
>
> And if I have a multi-sided input 'bot, i.e. many orifices, then what's to say
> that I leave my 'bot completely open around the perimeter and say my inputs are
> 360 degrees...
>
>
>
i was thinking more that the HITW input is defined as BOTH the hole size
and location, AND how many bricks are to surround it.
meaning your HITW is ~ALSO~ 4 bricks and studs of solid brick around the
hole.
NOW, to find a mates hole
you need 2 TOUCH sensors. (or not if your good)
place 2 pokey touch sensors. like i did with my Project X, and STEVE
copied with his winning C$ robot, and if one sensor is pressed, and the
other in NOT... then slip a little lovin EOAT in the direction of the HITW
>
> Still though for two 'bots to face each other to exchange DNA 'blindly'--i.e.
> without some sort of mechanism to tell the 'bots that they are ready to
> couple--it's like c$--without the sensor to signal the end of your turn, how
> would the other 'bot know that you're done (besides scanning the board at
> frequent intervals, which would interfere with the other 'bot if it was still
> making a move)
thats up to you...
if you want to go forth to spread your seed, then you risk walking away
from a partner in mid....
umm
placement
>
> >
> > make your bot EASY, and you will score.
>
>
>
> Oh my 'bot will be cheap AND easy...
i knew i could count on you.
>
> I'm saying that for moving 'bots to find each other is one thing. Having 'bots
> matching a specific 'face' on the other 'bot to exchange the blocks is very
> difficult (though I have ideas...)
>
> This will drastically limit, however, the number of entrants, imho
shrug.
and?
we had 3 (i think) people enter rice pickers.
>
> >
> >
> >
> > > And then picture 8 other 'bots in the playfield doing the same thing.
> > >
> > > There'll be many 'dancing' 'bots with very little 'gettin' it on' going on....
> > >
> > > Dave K
> >
> > which i would rather see then 10 shoe box's on the floor.
> >
> > Chris
>
>
> Again, there were two gravity 'bots, and Rob showed up with the monkey bar thing
> once, and JeffE showed up with a sticker once.
>
> IK don't think we'll all show up with non-moving boxes
>
> Here's an addition to the rules--
>
> All robots have to start against an edge of the playfield (since we have more
> than 2 'bots, anywhere around hte preimeter will do)
>
> Since this is 'the Mating Game' and we're playing for the most 'slutty'--that
> implies that there should be no 'encumberances' at hte end of the game--i.e., my
> 'bot shouldnt be connected with any other 'bot at the end of 5 minutes...
>
> So the rule is your 'bot cannot be touching the walls or another 'bot at the end
> of 5 minutes. THereforeyour 'bot has to at least move away from the wall at the
> beginning of the match.
>
> THis also means that your 'bot can't get 'hung up' on another 'bot 'cause, well,
> that's just not sluttyenough for us--that's more like monogomy, and we ain't
> playin' that this time. We want players!
>
> Dave K
i was thinking that we could try some kind of "motion" rule. but all
you have to do is put a small motor on your shoe box to move it forward
a bit, wait 1 min, move it....
naw...
lets think about this one.
Chris
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Message is in Reply To:
| | Re: Mating Game - moc up
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| (...) I have ideas, but when you have two 'bots not facing one another, it's next to impossible for them to face each other unless there's communication between the 'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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