Subject:
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Re: Mating Game - moc up
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Sun, 18 Sep 2005 21:43:08 GMT
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Viewed:
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505 times
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On 18-Sep-05, at 9:26 PM, Vitali Furman wrote:
> Hey,
>
> Still wondering how will the robots find eachothers hopper, has
> that been
> decided yet?
To a large extent I believe this is your problem to figure out.
I like the idea of saying the hopper is no more then 10 blocks above
the play surface. Now it's my problem to figure out how to tell I'm
over someone else's hopper and release a block. It's also my problem
to build a hopper the other robots will recognize and release a block
into.
I would suggest for this event that we build robots that we can
modify significantly from round to round. A process of tweaking your
robot throughout the day to make it perform better and better.
Observe our robot play around, then try and modify it so it's more
receptive to other peoples bots and finds other peoples bins better.
Derek
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Message has 2 Replies: | | Re: Mating Game - moc up
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| (...) Well as I said before in a previous post, maybe we should put a light or a light sensor pointing outward for which other robots will try to look, this way robots will know where another's hopper is. Without it, it might be hard to find the (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
| | | Re: Mating Game - moc up
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| (...) But aren't we also going with some sort of standardized hopper? Have the building instructions posted (how LEGO!) and you have to build it and put it on your robot, placed no higher than 10 blocks. If it's made a standardized size, shape and (...) (19 years ago, 19-Sep-05, to lugnet.org.ca.rtltoronto)
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