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Subject: 
Re: Mating Game - moc up
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 20 Sep 2005 17:58:36 GMT
Reply-To: 
rob.antonishen@(stopspam)gmail.com
Viewed: 
601 times
  
On 9/20/05, Chris Magno wrote:

see, thats were the game allows for you do make it as EASY as possible
to find a mate.  make your HITW hard to find, or make your bot with too
many edges and your not getting anywhere.


make your bot EASY, and you will score.


I thought the whole concept stemmed from the of a "cooperative" game.

Without inter-bot communication, the cooperative idea is kind of lost.

There'll be many 'dancing' 'bots with very little 'gettin' it on' • going on....

Dave K

which i would rather see then 10 shoe box's on the floor.

I get the mental image of a group of dogs all trying to sniff each other.

It would be nice for my bot to know "hey - there is someone trying to
deposit to me...do I want to help, or not..."

-Rob A>



Message has 2 Replies:
  Re: Mating Game - moc up
 
In lugnet.org.ca.rtltoronto, rob.antonishen@gmail.com wrote: <snip> (...) A circumference of bumpers around the perimeter--that should be easy for Chris who has the cybermaster touch switches to differentiate on one port which bumper was pressed (I (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
  Re: Mating Game - moc up
 
(...) Step back and try and sudo code something like that between two robots you control. Then consider there will we 8 or more other robots coded by different people running at the same time. Then consider the limited sensory input you have. Then (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Mating Game - moc up
 
(...) you can STILL build a multi sided input bot. or just 2 whiskers...or some creative thinking, and you SHOULD be able to find the hole. (...) see, thats were the game allows for you do make it as EASY as possible to find a mate. make your HITW (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)

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