To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 14728
14727  |  14729
Subject: 
Re: Mating Game - moc up
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 20 Sep 2005 18:09:47 GMT
Viewed: 
726 times
  
In lugnet.org.ca.rtltoronto, Chris Magno wrote:
David Koudys wrote:



Well, if we go in the direction of an orifice--therefore your 'bot can only mate
with another 'bot from one direction (I can't see how else it cam be done), then
that's pretty much outside the scale of my buildability...



you can STILL build a multi sided input bot.

or just 2 whiskers...or some creative thinking, and you SHOULD be able
to find the hole.


I have ideas, but when you have two 'bots not facing one another, it's next to
impossible for them to face each other unless there's communication between the
'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if
there's no sensor telling me that I'm facing the proper side of the other 'bot,
then what?  There has to be something added to the specs for the 'bots to know
that they're properly aligned...

And if I have a multi-sided input 'bot, i.e. many orifices, then what's to say
that I leave my 'bot completely open around the perimeter and say my inputs are
360 degrees...





Unless there's a way for my'bot to determine that it's facing the front of your
'bot, whether via signals or touch sensors in a precice spot to let both 'bots
know they're 'coupled' properly...


see, thats were the game allows for you do make it as EASY as possible
to find a mate.  make your HITW hard to find, or make your bot with too
many edges and your not getting anywhere.

Still though for two 'bots to face each other to exchange DNA 'blindly'--i.e.
without some sort of mechanism to tell the 'bots that they are ready to
couple--it's like c$--without the sensor to signal the end of your turn, how
would the other 'bot know that you're done (besides scanning the board at
frequent intervals, which would interfere with the other 'bot if it was still
making a move)



make your bot EASY, and you will score.


Oh my 'bot will be cheap AND easy...

As well, trying to get the 'bots to match up--for example--'bots run into one
another--'Hey, there's another 'bot touching me but it hit my back corner--I
have to spin around and get my face towards it to deliver my block.

Well then, what if the other 'bot is facing the other way.  Not only do I then
have to get my 'bot facing the other 'bot, but then I have to get my 'bot to
start going around the other 'bot, trying to to match the coupling mechanisms.
and if the other 'bot is doing the same thing, and we're both spinning in the
same direction, then our 'faces' will never meet.



so dave, are you saying this is HARDER then C$ or Project X ???

I'm saying that for moving 'bots to find each other is one thing. Having 'bots
matching a specific 'face' on the other 'bot to exchange the blocks is very
difficult (though I have ideas...)

This will drastically limit, however, the number of entrants, imho





And then picture 8 other 'bots in the playfield doing the same thing.

There'll be many 'dancing' 'bots with very little 'gettin' it on' going on....

Dave K

which i would rather see then 10 shoe box's on the floor.

Chris

Again, there were two gravity 'bots, and Rob showed up with the monkey bar thing
once, and JeffE showed up with a sticker once.

IK don't think we'll all show up with non-moving boxes

Here's an addition to the rules--

All robots have to start against an edge of the playfield (since we have more
than 2 'bots, anywhere around hte preimeter will do)

Since this is 'the Mating Game' and we're playing for the most 'slutty'--that
implies that there should be no 'encumberances' at hte end of the game--i.e., my
'bot shouldnt be connected with any other 'bot at the end of 5 minutes...

So the rule is your 'bot cannot be touching the walls or another 'bot at the end
of 5 minutes.  THereforeyour 'bot has to at least move away from the wall at the
beginning of the match.

THis also means that your 'bot can't get 'hung up' on another 'bot 'cause, well,
that's just not sluttyenough for us--that's more like monogomy, and we ain't
playin' that this time.  We want players!

Dave K



Message has 1 Reply:
  Re: Mating Game - moc up
 
(...) i was thinking more that the HITW input is defined as BOTH the hole size and location, AND how many bricks are to surround it. meaning your HITW is ~ALSO~ 4 bricks and studs of solid brick around the hole. NOW, to find a mates hole you need 2 (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Mating Game - moc up
 
(...) you can STILL build a multi sided input bot. or just 2 whiskers...or some creative thinking, and you SHOULD be able to find the hole. (...) see, thats were the game allows for you do make it as EASY as possible to find a mate. make your HITW (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)

49 Messages in This Thread:

















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR