Subject:
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Re: Mating Game - moc up
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 20 Sep 2005 17:36:08 GMT
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Viewed:
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642 times
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David Koudys wrote:
>
> Well, if we go in the direction of an orifice--therefore your 'bot can only mate
> with another 'bot from one direction (I can't see how else it cam be done), then
> that's pretty much outside the scale of my buildability...
you can STILL build a multi sided input bot.
or just 2 whiskers...or some creative thinking, and you SHOULD be able
to find the hole.
> Unless there's a way for my'bot to determine that it's facing the front of your
> 'bot, whether via signals or touch sensors in a precice spot to let both 'bots
> know they're 'coupled' properly...
see, thats were the game allows for you do make it as EASY as possible
to find a mate. make your HITW hard to find, or make your bot with too
many edges and your not getting anywhere.
make your bot EASY, and you will score.
> As well, trying to get the 'bots to match up--for example--'bots run into one
> another--'Hey, there's another 'bot touching me but it hit my back corner--I
> have to spin around and get my face towards it to deliver my block.
>
> Well then, what if the other 'bot is facing the other way. Not only do I then
> have to get my 'bot facing the other 'bot, but then I have to get my 'bot to
> start going around the other 'bot, trying to to match the coupling mechanisms.
> and if the other 'bot is doing the same thing, and we're both spinning in the
> same direction, then our 'faces' will never meet.
so dave, are you saying this is HARDER then C$ or Project X ???
> And then picture 8 other 'bots in the playfield doing the same thing.
>
> There'll be many 'dancing' 'bots with very little 'gettin' it on' going on....
>
> Dave K
which i would rather see then 10 shoe box's on the floor.
Chris
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Message has 2 Replies: | | Re: Mating Game - moc up
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| (...) I thought the whole concept stemmed from the of a "cooperative" game. Without inter-bot communication, the cooperative idea is kind of lost. (...) going on.... (...) I get the mental image of a group of dogs all trying to sniff each other. It (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
| | | Re: Mating Game - moc up
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| (...) I have ideas, but when you have two 'bots not facing one another, it's next to impossible for them to face each other unless there's communication between the 'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Mating Game - moc up
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| In lugnet.org.ca.rtltoronto, Chris Magno wrote: <snip> (...) Chris wants to score... ;) Well, if we go in the direction of an orifice--therefore your 'bot can only mate with another 'bot from one direction (I can't see how else it cam be done), then (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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