Subject:
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Re: Mating Game - moc up
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 20 Sep 2005 21:35:22 GMT
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Viewed:
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724 times
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Derek Raycraft wrote:
> Rob Antonishen wrote:
>
> > I get the mental image of a group of dogs all trying to sniff each other.
> >
> > It would be nice for my bot to know "hey - there is someone trying to
> > deposit to me...do I want to help, or not..."
>
>
>
> Step back and try and sudo code something like that between two robots
> you control. Then consider there will we 8 or more other robots coded
> by different people running at the same time. Then consider the limited
> sensory input you have. Then realize how incredibly pointless creating
> a communication protocol will be.
>
> This game is all about dumb luck. Most of the time your bots not going
> to know if it's humping another bot or the wall. How am I going to say
> I want to mate with you. How am I going to identify who you are so I
> can say I want to mate with you and not some other bot across the time.
> How am I going to say where I am relative to you. Forget it.
>
> This is best done as a feel around game, and hope for the best.
YES!!!
now we are getting somewhere.
this is a bit of DUMB luck, AND smart building.
10 random bots, moving at VARIOUS speeds, will be a hoot to watch.
since when are these games about "winning"
i mean if you want a PRIZE for winning, then find some other lug.
this is about problem solving. how to find and dock with a random
moving bot.
come on guys.
NASA cant do the stuff we mess with in the time frame we do, and with
the hardware/software.
come on!!!!
this will be FUN
MOBILE,
and good, clean-fun. well maybe not the last part
> I think the one thing we could do, as a means of identifying the hole is
> place a Lego light near it. Probably centered above. From that you
> might be able to get a clue where the other bots hole is.
we CAN use a light, BUT i think my idea of a perimeter around the hole
has merit as well
>
> Of course the lights in the Library play havoc with the light sensors.
> But we could turn down the light, you know, to set the mood. :-)
NOW were talking.
im telling ya, some mood music, the soft mercury vapor light, and the
random beeps of robots in love.
> It also has the problem that I don't expect everyone has a lego light.
>
> Derek
BAH....
Chris
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Message is in Reply To:
| | Re: Mating Game - moc up
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| (...) Step back and try and sudo code something like that between two robots you control. Then consider there will we 8 or more other robots coded by different people running at the same time. Then consider the limited sensory input you have. Then (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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