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Subject: 
Re: Mating Game - moc up
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 20 Sep 2005 21:35:22 GMT
Viewed: 
4967 times
  
Derek Raycraft wrote:

> Rob Antonishen wrote:
> 
> > I get the mental image of a group of dogs all trying to sniff each other.
> > 
> > It would be nice for my bot to know "hey - there is someone trying to
> > deposit to me...do I want to help, or not..."
> 
> 
> 
> Step back and try and sudo code something like that between two robots
> you control.  Then consider there will we 8 or more other robots coded
> by different people running at the same time.  Then consider the limited
> sensory input you have.  Then realize how incredibly pointless creating
> a communication protocol will be.
> 
> This game is all about dumb luck.  Most of the time your bots not going
> to know if it's humping another bot or the wall.  How am I going to say
> I want to mate with you.  How am I going to identify who you are so I
> can say I want to mate with you and not some other bot across the time.
>  How am I going to say where I am relative to you.  Forget it.
> 
> This is best done as a feel around game, and hope for the best.



YES!!!

now we are getting somewhere.

this is a bit of DUMB luck, AND smart building.

10 random bots, moving at VARIOUS speeds, will be a hoot to watch.

since when are these games about "winning"

i mean if you want a PRIZE for winning, then find some other lug.

this is about problem solving.  how to find and dock with a random
moving bot.

come on guys.

NASA cant do the stuff we mess with in the time frame we do, and with
the hardware/software.

come on!!!!

this will be FUN

MOBILE,

and good, clean-fun.  well maybe not the last part



> I think the one thing we could do, as a means of identifying the hole is
> place a Lego light near it.  Probably centered above.  From that you
> might be able to get a clue where the other bots hole is.

we CAN use a light, BUT i think my idea of a perimeter around the hole
has merit as well


> 
> Of course the lights in the Library play havoc with the light sensors.
> But we could turn down the light, you know, to set the mood.  :-)



NOW were talking.

im telling ya, some mood music, the soft mercury vapor light, and the
random beeps of robots in love.

> It also has the problem that I don't expect everyone has a lego light.
> 
> Derek


BAH....

Chris



Message is in Reply To:
  Re: Mating Game - moc up
 
(...) Step back and try and sudo code something like that between two robots you control. Then consider there will we 8 or more other robots coded by different people running at the same time. Then consider the limited sensory input you have. Then (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)

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