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 Gaming / *1909 (-100)
  Re: Return of the Valach (was: The Future of Helix)
 
(...) Well, I admit that I was feeling especially lazy that day, but there is still a possibility it might turn up somewhere... ;-) I had originally intended to make a "lost ship" appear, but a few things changed. Perhaps the Valach can serve a (...) (21 years ago, 22-Aug-03, to lugnet.gaming.starship)
 
  Weekend Reports 08/22/03
 
Galactic Greetings! The galactic movement reports have been sent for the week. All should be well. Sorry, but my SM emails and me-as-player emails are being delayed for a bit. Cleaning up this backlog of email is more tedious than expected... ;o (...) (21 years ago, 22-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Ships offered for play
 
Yeah, the ability to upgrade from your old ship, Escape Velocity-style. Could be fun, but my original idea was to give players short on parts something to play with. Take care, Soren (URL) (21 years ago, 22-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Ships offered for play
 
(...) Interesting. This could be a useful service, both in and out of character. (Although I personally like the in-character implications best.) :) (URL) (21 years ago, 22-Aug-03, to lugnet.gaming.starship, FTX)
 
  Ships offered for play
 
Since Starship seems to attract a fair number of players, and not all of them have the resources for multiple or large ships, I thought I'd offer a few of my craft. Interested parties, e-mail me and I'll send stats for your selected vessel, its crew (...) (21 years ago, 22-Aug-03, to lugnet.gaming.starship, FTX)
 
  Packing Up...
 
Hi all, My family and I are moving to Minnesota for my Dad's sabbatical. We will be there nine months and the LEGO Imagination Center will be about a hour's drive from where I'm staying. I'm planning on joining TCLUG (Twin Cities LEGO Users Group) (...) (21 years ago, 22-Aug-03, to lugnet.people, lugnet.space, lugnet.org.us.tclug, lugnet.loc.us.mn, lugnet.gaming.starship, FTX)
 
  Re: The Future of Helix
 
(...) I'm interested! Sounds good. BTW, I've sent action-emails out for the Outer Rim again, so you can count the Outer Rim in again. -JHK (21 years ago, 21-Aug-03, to lugnet.gaming.starship)
 
  Re: The Future of Helix
 
(...) =snip= Any idea what happened to the Valach? I'm short on ships right now so maybe if it comes back I can play again....actually if it comes back I will play again whatever the case is lemme know. Sean (21 years ago, 21-Aug-03, to lugnet.gaming.starship)
 
  The Future of Helix
 
Greetings, Starshippers Though I know we have several active sectors at the moment, there are precious few sectors that are running adventures. I'm not saying the other sectors are no good, just that adventures are sometimes more fun (in that they (...) (21 years ago, 21-Aug-03, to lugnet.gaming.starship)
 
  Re: Castle World: An Idea
 
(...) Only have a short time on herer currently, reply more later When i was first proposing CQ we all got in a big row. I forget what his name is, but this one guy thought that CQ should go in Fun.Gaming and not in .Castle because it was a game. (...) (21 years ago, 21-Aug-03, to lugnet.gaming, FTX)
 
  Re: Qwikwars?
 
(...) Sounds like a "Quikwars: Deathmatch." It might work if you try it sometime. (21 years ago, 21-Aug-03, to lugnet.gaming.brikwars)
 
  Re: Portable Brikwars Documentation - Personal Data Thingy?
 
(...) Personally, I think a laptop would be easier to read and search through. I have a Pocket PC and it's irritating to have to tap and scroll. It's best for quick notes and stuff, not large documents. Also, on a laptop, you can use the internet (...) (21 years ago, 20-Aug-03, to lugnet.gaming.brikwars)
 
  Re: Galactic Chief Richard Parsons' Logo--Suggestions
 
(...) -snip- (...) -snip (...) Cool. Do you want that with a starfield background? Nice pic, I like how you wrapped the space logo around. -Dan (21 years ago, 20-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Galactic Chief Richard Parsons' Logo--Suggestions
 
(...) or: (URL) :) Jeff (21 years ago, 20-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Happy weblinks (welcome Nic and Nathan)
 
(...) I will note this is your intended course to set during the galactic emails later this week. (URL) -GM Hendo (21 years ago, 20-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Richard's Galactic Chief Logo
 
(...) You could always build a starship. :P (URL) (21 years ago, 20-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Happy weblinks (welcome Nic and Nathan)
 
(...) If it isn't a lot of trouble, could you move the Katheryn the New Pacific sector? Thanks! (URL) (21 years ago, 19-Aug-03, to lugnet.gaming.starship, FTX)
 
  Galactic Chief Richard Parsons' Logo--Suggestions
 
Richard, I've designed you your logo (by my own free will), and I'm posting it here so you can see it. If you don't want to use it, or find a flaw you want fixed, just notify me. (URL) -Dan (21 years ago, 19-Aug-03, to lugnet.gaming.starship, FTX)
 
  Richard's Galactic Chief Logo
 
G'night. It's late right now, but I'm preparing files to get ready for tomorrow. Tomorrow morning I'll begin work on Richard's Galactic Chief Logo. If he likes the finished copy, he can keep and use it as he sees fit. If anyone else has other (...) (21 years ago, 19-Aug-03, to lugnet.gaming.starship, FTX)
 
  Welcome the Galactic Chief! (was Re: Nomination (For David))
 
Well, the yeas have it. Richard is now the new Galactic Chief! This is basically a new rank/title named after a classic TLC space set that indicates Richard's OOC efforts for the Starship RPG. Richard has been a great help adding new registrations (...) (21 years ago, 19-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Happy weblinks (welcome Nic and Nathan)
 
(...) I believe you indicated Basher was the ship's home sector when you registered. If that is incorrect, let us know. Either way, the emails I send later in the week will allow you to move to other sectors from there regardless of the status of (...) (21 years ago, 19-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Happy weblinks (welcome Nic and Nathan)
 
In lugnet.gaming.starship, Nathan Wells wrote: -snip- (...) Welcome to Starship RPG! ===...=== From my understanding, the Katheryn can move anywhere on the galactic map if it hasn't entered an active sector. Just wait for Galactic Mediator Hendo to (...) (21 years ago, 19-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Happy weblinks (welcome Nic and Nathan)
 
(...) The captain of the U.S.S. Katheryn is Douglas T. McDarrel and I noticed my ship is starting out in the Basher sector, which is offline. Can my ship still move and do actions (like move out of the sector)? If not, could the U.S.S. Katheryn be (...) (21 years ago, 18-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Unhappy weblinks (and probable deletions from the registry)
 
(...) Mmmmm. They're working from from my work account now. I'll try agaiin from home. Maybe there's something spooky about my ISP? Dunno. In the meantime, have taken the Wandering Drifter out of the crosshairs :-) Richard Still baldly going... (21 years ago, 18-Aug-03, to lugnet.gaming.starship)
 
  Re: Unhappy weblinks (and probable deletions from the registry)
 
(...) I don't see any broken images... -JHK (21 years ago, 17-Aug-03, to lugnet.gaming.starship)
 
  Re: Happy weblinks (welcome Nic and Nathan)
 
(...) Cool. New players. Welcome! And Mr. Galactic Chief sir, congratulations on your achievement--but the extremely small ship you fly? I think that could use some engineering. -Dan (21 years ago, 17-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Unhappy weblinks (and probable deletions from the registry)
 
(...) Jim is my friend, and I don't think he's playing anymore. I can't ask him currently as he's on vacation, but he's deleted his old page to make his new. -Dan (21 years ago, 17-Aug-03, to lugnet.gaming.starship, FTX)
 
  Happy weblinks (welcome Nic and Nathan)
 
Felicitations to two new players (and two new ships to the registry) (URL) baldly going... (And I have noted the recent recognition with gratitude. Galactic Chief - I like it. Puts me in mind of the faithful engineer who tools about in the (...) (21 years ago, 17-Aug-03, to lugnet.gaming.starship)
 
  Re: Unhappy weblinks (and probable deletions from the registry)
 
These ship's links are still not returning a happy page today (and are so moving into the editorial crosshairs :-) The Defiler (URL) (broken images) The Wandering Drifter (URL) (broken images) CRS Spartan (URL) plan to delete them next Friday... :-) (...) (21 years ago, 17-Aug-03, to lugnet.gaming.starship)
 
  (David) Jumpship Inhibitors
 
Posted for David... Jumpship Inhibitors, Hmm. In Starwars they inhibited faster than light travel with Interdictor ships. Which jerked ships out of Hyper/Jumpspace using large amounts of gravity. With the gravity fields kept up a ship couldnt jump (...) (21 years ago, 17-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Nomination (For David)
 
-snip- Posted for David, his reply. Yea!! -Dan (21 years ago, 17-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Nomination
 
(...) Yea! (21 years ago, 16-Aug-03, to lugnet.gaming.starship)
 
  Re: Weekly Reports Delayed
 
(...) No problems. Take it easy. Can't overwork the GM too much. -Dan (21 years ago, 16-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Nomination
 
(...) Now, you should know my answer. Only a moron or communist would say no. I say yes...and I'm not a communist! (I just like the world my own way!) -Dan P.S. When are Galactic Mediator nominations due? (21 years ago, 16-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Nomination
 
(...) We might even have several more "Galactic" positions, providing there were enough sets produced with this title ;-) Andrew (21 years ago, 15-Aug-03, to lugnet.gaming.starship)
 
  Weekly Reports Delayed
 
Hi all, Although I have found some time to post to Lugnet these past couple of days, I am technically still on vacation and will not likely send out my galactic travel reports or SM reports this week. I trust this won't disturb things too much, (...) (21 years ago, 15-Aug-03, to lugnet.gaming.starship)
 
  Nomination
 
Greetings! As Galactic Mediator, I have the following proposal: In recognition of his grand greatness of collective contributions and assistant applications of routine registrations, I hereby would like to nominate Richard Parsons to the position (...) (21 years ago, 15-Aug-03, to lugnet.gaming.starship)
 
  Arbor Sector's New Home
 
Good morning to everyone (or afternoon or evenining, depending on where you live). I'd like to announce that Arbor Sector is recieving a new home (URL) on its own subdomain>. It's not much yet, but I'll be working on it when I have time. All action (...) (21 years ago, 14-Aug-03, to lugnet.gaming.starship, FTX)
 
  David's Weblinks
 
FYI, In case it was missed on the old board, David is now building his MOCpages to offer more reliable links to his ship images. The URL is... (URL) as he develops it, perhaps you can find what is needed for his registrations there. -GM Hendo (21 years ago, 14-Aug-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: New Pacific and JumpGate Inhibitors
 
(...) I think it says 10 on the page too. If it says 20 anywhere, let me know and I'll fix... In the meantime, I'm cool with Hendo's judgement on ferries and jumpships. Here in New Pacific, the Commonwealth is pleased to confirm that in good time (...) (21 years ago, 14-Aug-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: what's final on JumpShips?
 
(...) Actually, it is 5 HQ, 10 MQ, and infinite LQ for each catagory. -GM Hendo (21 years ago, 14-Aug-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: what's final on JumpShips?
 
(...) Yeah, that's it Going through the old thread was confusing--thanks for making everything clear and concise. Everyone give a big round of applause for GM Hendo!!! I agree with everything in your post. Except the last part about the ferries. The (...) (21 years ago, 13-Aug-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: what's final on JumpShips?
 
(...) You would be refering to the thread that started here:(URL) much discussion and some variant ideas off those I mentioned initially, we pretty much concluded the following: JUMPSHIPS: There will be two types of JumpShips, each type is equiped (...) (21 years ago, 13-Aug-03, to lugnet.gaming.starship)
 
  Registering to Starship
 
Celestial Salutations! My dear citizens and residents of the great and grand Galaxy, I... have... returned. (clap clap clap clap) Thank you. Thank you. Okay that's enough, sit down! ;) BrickFest was fun. I will post more about that in more (...) (21 years ago, 13-Aug-03, to lugnet.gaming.starship)
 
  BrikWars question -- determining collision damage
 
Hi all I recently played a Brikwars game with my friends, but we were unclear on the collision damage rules. It was kind of a big point because if my friend lost his Giant Robot, then he'd be reduced to only a few infantry. We just fudged it for (...) (21 years ago, 12-Aug-03, to lugnet.gaming.brikwars)
 
  Email Change
 
On Sunday, August 10, at 4:30PM EST -5GMT, my email address will be changing to dan@danmattiaNOSPAM.net , minus the NOSPAM. I would greatly appreciate if all further Starship emails are sent to there starting on Monday morning (I need a day to (...) (21 years ago, 9-Aug-03, to lugnet.gaming.starship, FTX)
 
  Rules Talk: what's final on JumpShips?
 
Hey all I was just browsing some old messages and came across the Rules Talk for JumpShips. Ferries and Carriers and stuff. I was wondering if we ever came up with anything final on that. I wasn't planning on a Ferry or anything, but I do have a MOC (...) (21 years ago, 8-Aug-03, to lugnet.gaming.starship)
 
  Richard's Action Emails
 
Richard, You should have recieved action emails by tonight, but the player ship registry (Ozbricks.com) is down, therefore I cannot get the stats for your ships. I don't know if my email address, lsa202@NOSPAMhotmail.com is allowed through your (...) (21 years ago, 8-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: (IC) The Death of the USC (Speech)
 
Interstellar News Network, Special Report from Vishnu Dun, Arbor 9 "Good morning. I stand at the stairs of what used to be the USC's capitol building, now a smoking heap of metal and brick. About to occur is a speech from the leading civilian (...) (21 years ago, 5-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: The Death of the USC (InNN Special Report)
 
(...) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Independant News Network Special Report - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This is Richard Valeriani reporting live for InNN from the Jahn (...) (21 years ago, 5-Aug-03, to lugnet.gaming.starship)
 
  (IC) The Death of the USC
 
IC message below... Interstellar News Network, Special Report To all civilians of the galaxy, this special report is just in, sponsored by Space Pets For Us, for all your pet needs. At 8:20PM USCT, the USC has been destroyed by rebel merchant (...) (21 years ago, 4-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: I'm alive!!!
 
(...) It's good to know what is up. Thank your mother for allowing you to put our concerns to rest by letting you post this. We hope to hear from you again soon! -GM Hendo (21 years ago, 3-Aug-03, to lugnet.gaming.starship)
 
  I'm alive!!!
 
Just in case you guys were wondering, yes, I am ALIVE!!!! :) Got back from camp a week ago, but I'm grounded until school starts. (The 7th, next Thursday) My mom has let me use the computor, however for a short while today so I can post this. I've (...) (21 years ago, 2-Aug-03, to lugnet.gaming.starship)
 
  Gencon Prelim Report
 
Hi all, The GLUG contingent has returned from GenCon 2003. We are tired but wiser. I probably have more time than most considering everyone else is preparing for BrickFest 2003. But I, on the other hand, get to work. I am uploading the last of the (...) (21 years ago, 2-Aug-03, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.pirates)  
 
  Re: Portable Brikwars Documentation - Personal Data Thingy?
 
(...) The text files fit just fine in my $99 Palm m500. Depends on your budget though, the Palm Pilot screens are a little small - about 12x30 characters - so you might consider a laptop or one of those new tablets I keep hearing about. Maybe I (...) (21 years ago, 1-Aug-03, to lugnet.gaming.brikwars)
 
  Re: Portable Brikwars Documentation - Personal Data Thingy?
 
You can always ask DaveE to tag along with you. He really knows the rules, all versions of them (he can even quote some of the flavor text) and has a very handy "search loophole" feature. Now seriously, or may be not so seriously, what about a (...) (21 years ago, 1-Aug-03, to lugnet.gaming.brikwars)
 
  Re: BrickQuest--Real Site Release
 
(...) Gosh durn it, these efficient moderators. And here I was going to do it to feel like I've actually used my powers of moderation... (At least I did add a direct link to Evil Stevie's Pirate Game to /pirates/ to help all those GenCon attendees (...) (21 years ago, 1-Aug-03, to lugnet.gaming)
 
  Re: BrickFest Pirate Game
 
(...) The AF needs some modification since it only has one gunport, it really needs a 2nd. It also gets a rotating cannon. (...) A BSB is actually Class 7 (or did you mean a RBR, which is Class 6). (...) Is this 3 or 4 center sections? We don't have (...) (21 years ago, 1-Aug-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
 
  Re: Portable Brikwars Documentation - Personal Data Thingy?
 
(...) Well, since these rules have been released in pdf format, I think the only thing you need is: a PDA (iPAQ for example), PDF reader (I suppose it is available for those devices) and the main files. Prepare some dollars for that electonic toy! (...) (21 years ago, 1-Aug-03, to lugnet.gaming.brikwars)
 
  Re: BrickQuest--Real Site Release
 
(...) I'm one of them; 'tis done. James (21 years ago, 1-Aug-03, to lugnet.gaming)
 
  Portable Brikwars Documentation - Personal Data Thingy?
 
Like any good acolyte in the church of Briwkars, I have a three-ring binder with all of the rules printed out, which I keep updated regularly. It is massive. 8 pounds, and probably about 10x13". When traveling, that's a lot of real estate to take (...) (21 years ago, 1-Aug-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Re: BrickQuest--Real Site Release
 
(...) You know, I still haven't played a full game of this yet. Argh... we must do this soon. I like this redesign of the site. Very user friendly. Jason Spears | (URL) BrickCentral> | (URL) MichLUG> (21 years ago, 1-Aug-03, to lugnet.gaming, FTX)
 
  Weekend Reports 08/01/03
 
Galactic Greetings! Yehoo! I have sent off all galactic travel emails for the week, including a few last second catches and previously mixed up messages. In other words, things are being left in relatively good shape for my vacation. I also sent out (...) (21 years ago, 1-Aug-03, to lugnet.gaming.starship)
 
  Re: OOC Reply (Was Re: In other, possibly unrelated, local sensor data)
 
In lugnet.gaming.starship, Richard Parsons wrote: -snip snip snip- (...) Well, if you're planning on having each ship go to different sub-sectors, then an email for each will be needed. But if they're going to stay together as one fleet or group, (...) (21 years ago, 1-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: OOC Reply (Was Re: In other, possibly unrelated, local sensor data)
 
(...) I'm relaxed dude. I am guessing that one email is easier than 5, and 1 is cool for me. If in the course of fun and games it looks worthwhile to you to start treating an individual ship differently, that will be cool too. :-) Richard still (...) (21 years ago, 1-Aug-03, to lugnet.gaming.starship)
 
  BrickQuest--Real Site Release
 
Except for the Modules page which I posted about on Tuesday, what was up on the BrickQuest website was outdated materials for review before playtesting. I have now updated the website and have post-playtesting, post-Gencon rules and monster stats (...) (21 years ago, 1-Aug-03, to lugnet.gaming, lugnet.castle, lugnet.games, lugnet.org.glug) ! 
 
  Re: BrickFest Pirate Game
 
(...) We're in for 3 people, at least for awhile. Jamie and David have never gamed before, we'll see if they want to play the whole time. (...) We've currently got: 1 Class 2 ship (a stock Cross Bone Clipper) 1 Class 3 ship (a stock Armada Flagship) (...) (21 years ago, 1-Aug-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
 
  COOL!
 
Yay! I made it into the "Player Ship of the Month"! Thanks Hendo! -Dan All hail Galactic Mediator Hendo...or I will fart! (21 years ago, 1-Aug-03, to lugnet.gaming.starship, FTX)
 
  Re: Welcome new player Lenny (and minor correction to the Registry)
 
(...) Cool! Although the Registry reads "Jim" for player.... When you get a chance Richard... -GM Hendo (21 years ago, 1-Aug-03, to lugnet.gaming.starship)
 
  OOC Reply (Was Re: In other, possibly unrelated, local sensor data)
 
-snipped my text- (...) So they're all going to be in my sector? My next update I'll send their emails, but do you want each ship to get its own action or group it all together? -Dan (21 years ago, 1-Aug-03, to lugnet.gaming.starship, FTX)
 
  In other, possibly unrelated, local sensor data
 
(...) In a quiet and otherwise unremarkable adjacent sector, the 5 ships of Aanshah (4 huge line cruisers and a heavy Nova cruiser), a squadron of the Jahn Sheefn Stellar Fleet, having kept station for months on end, powered their drive systems, and (...) (21 years ago, 1-Aug-03, to lugnet.gaming.starship)
 
  Re: BrickFest Pirate Game
 
(...) We mostly need class 2-4 ships. Larger ships are unlikely to be acquired (though you never know...). As far as minifigs and cannon: I really want to keep these all to one person's collection. It's darned hard to figure out after the fact. (...) (21 years ago, 31-Jul-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
 
  Re: BrickFest Pirate Game
 
(...) I'm in! Was planning on bringing two ports, and a native island. Can bring three each class 2 and 3, (have 12 cutters but it does not sound like we need them. I'm not a home now but I think I have 3 class 4's, a couple of class 5's, a 6 and a (...) (21 years ago, 31-Jul-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
 
  GENCON PICTURES! (was Evil Stevie's Pirate Game Success at Gen Con)
 
Ok, I put up some pictures. Unfortunately, I didn't get lots of pictures, especially during the campaign game. As more folks get pictures up, I will probably add to this: (URL) (21 years ago, 31-Jul-03, to lugnet.gaming)  
 
  (IC) Status of the USS Resilience and USC
 
Sorry if this doesn't belong here, but I doubt anyone checks the old boards anymore. Anyway, Special Report, Joe Frong, CEO of UTVN, neutral to all factions "This is Joe Frong of Universal TV News, your independent source of news information in this (...) (21 years ago, 31-Jul-03, to lugnet.gaming.starship, FTX)
 
  Re: BrickQuest Modular Dungeon System
 
(...) Oh absolutely! I'll set the entire board up and leave up for display for the weekend, rather than bringing it out a room at a time, but I intend to play several games... Peter (21 years ago, 31-Jul-03, to lugnet.gaming, FTX)
 
  Re: Question for Hendo Regarding Val_Central
 
(...) Ok, like I said, there's no rush on 'em. I just wanna see explosions! -Dan (21 years ago, 31-Jul-03, to lugnet.gaming.starship, FTX)
 
  Re: Decommisioning Question
 
(...) Yes. That is how I interpret the rules. It would be good if the decommissioning happens in-game too, though. For example, the ship might fly and return home (if possible) before being retired to open up its slots. -GM Hendo (21 years ago, 31-Jul-03, to lugnet.gaming.starship, FTX)
 
  Re: Question for Hendo Regarding Val_Central
 
(...) Hey Dan et al, I'm just about out of steam for today (Wednesday), but my priority for Thursday evening is all Starship. So Galactic emails and my SM emails will be sent before the weekend. :) Cheers, -GM Hendo (21 years ago, 31-Jul-03, to lugnet.gaming.starship, FTX)
 
  Re: BrickQuest Modular Dungeon System
 
(...) Pete, we *have* to play a full game at Comic Con this fall. ~Trev (21 years ago, 31-Jul-03, to lugnet.gaming, FTX)
 
  Re: Speaking of happier weblinks
 
(...) I can imagine it reincarnating in somebody's backyard or in some random sector or something, that be pretty funny...."UFS Valach reappears somewhere in A-1 of Outer Rim." Sean (21 years ago, 31-Jul-03, to lugnet.gaming.starship)
 
  Re: BrickFest Pirate Game
 
(...) Larger ships are more important. I've got plenty of cutters (and I'm thinking I want to bring them all to show off [of course I don't have the largest collection of cutters since Steve Jackson has at least 30 now] even if it would save to have (...) (21 years ago, 30-Jul-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
 
  Re: BrickFest Pirate Game
 
I'm in. What sort of ships are you looking for? Players to bring their own cutters and possibly a size upgrade? Scott (21 years ago, 30-Jul-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
 
  Stealth Units find Arch Nemesis?
 
My buddy Shaun Boo'ed and hissed at me for making Snipers (riflemen with Stealth). But now I'm thinking that I remember that Scouts can see Stealth units with less than full coverage. If it's not already there, it should be. Also, what about (...) (21 years ago, 30-Jul-03, to lugnet.gaming)
 
  Re: Speaking of happier weblinks
 
(...) Actually, that week's email was rather rushed, so I didn't have time to role-play it well. I may re-incarnate the ship for the revised Helix adventure, and after that you might want it back. The exact nature of the Anomaly was never well (...) (21 years ago, 30-Jul-03, to lugnet.gaming.starship)
 
  Decommisioning Question
 
Good mornin'. Hope you all had a good night's rest. I have a question about decommisioning ships. If a ship is decommisioned, do all the slots used for the ship open up? (For instance, if I decommisioned my Icewind, would I recieve one HQ propulsion (...) (21 years ago, 30-Jul-03, to lugnet.gaming.starship, FTX)
 
  Re: BrickFest Pirate Game
 
(...) I'm in. (21 years ago, 30-Jul-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
 
  Re: BrickFest Pirate Game
 
(...) First, let me say count me in for at least a while! Last year was a blast. Second, I have a ship of my own. It will need to be classed as I'm not sure what size it is (bigger than a cutter, smaller than a breadbox). You'll have to forgive the (...) (21 years ago, 30-Jul-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
 
  Re: BrickQuest Modular Dungeon System
 
I've gotten a few emails this evening and it's obvious that there's an interest in the game mechanics and that people are getting into outdated materials I had up on the site for a few playtesters and others to review. That's fine, just realize (...) (21 years ago, 30-Jul-03, to lugnet.gaming, FTX)
 
  Brick Battles at Gen Con!
 
Along with all the other events that GLUG ran this past weekend, I ran several sessions of Brick Battles, and came away extremely pleased with how it performed at it's first public outing. I brought two different scenarios along to try and show two (...) (21 years ago, 30-Jul-03, to lugnet.gaming, lugnet.castle, lugnet.org.glug)
 
  Re: Speaking of happier weblinks
 
(...) Yea Richard you can update it to 'The UFS Valach was destroyed in Helix Sector when it came into contact with a stellar anomaly. All 13 crewmen were killed instantly, may they rest in peace.' (21 years ago, 30-Jul-03, to lugnet.gaming.starship)
 
  Question for Hendo Regarding Val_Central
 
Hi Hendo. Just wondering when the Valyance emails will go out next. No rush, but I'm so anxious; that storyline is brewing rather well. -Dan (21 years ago, 30-Jul-03, to lugnet.gaming.starship, FTX)
 
  Re: BrickQuest Modular Dungeon System
 
(...) There are a number of changes to those rules, by the way. (...) Right. That's definitely been on my mind. Of course, any minifig can stand for any class. As for customizing the classes... it was always my intention after getting the round (...) (21 years ago, 30-Jul-03, to lugnet.castle, lugnet.gaming, FTX)
 
  Re: BrickQuest Modular Dungeon System
 
Hi Peter, Let me start off by saying this looks really cool, I went to the BrickQuest site and saw the rules and everything, and I'm impressed. One thing I'm not too comfortable with is the fact that the class minifigs are pre-generated. Maybe if (...) (21 years ago, 30-Jul-03, to lugnet.castle, lugnet.gaming, FTX)
 
  Re: Speaking of happier weblinks (repost from Jeffrey Shaw)
 
(...) Sounds like a fine plan to me. According to my records, the following are former Starship vessels no longer in service: -UFS Valach. Blown up at Helix. -KMS Dragonslayer. Destroyed at Spraw. -The Legacy. Decomissioned. -Hendo (21 years ago, 29-Jul-03, to lugnet.gaming.starship)
 
  Re: Andrew?
 
(...) Odd, I seem to have the new address on some documentation, but not other. My mistake... As for the Monkey, well it's on course to the Grave Belt, but it is a mighty slow vessel. You might expect something important in several weeks' time... ;o (...) (21 years ago, 29-Jul-03, to lugnet.gaming.starship)
 
  Re: Speaking of happier weblinks (repost from Jeffrey Shaw)
 
(...) In email while awaiting posting rights for Lugnet, Jeffrey Shaw wrote: Sorry for the off list, but I can't post to Lugnet yet... I think we could dedicate a special web page for those who have met a shiny end... Please see what everyone else (...) (21 years ago, 29-Jul-03, to lugnet.gaming.starship)
 
  BrickQuest Modular Dungeon System
 
I ran four 2-hour sessions of BrickQuest at GenCon 2003 Indy and it was very successful! All who played it had a great time; there were a couple D&Ders who liked the rules so much they were going to play it with a grid and miniatures. I made a few (...) (21 years ago, 29-Jul-03, to lugnet.gaming, lugnet.castle, lugnet.build, lugnet.org.glug, FTX) !! 
 
  Re: Andrew?
 
(...) No, you have the wrong address. I changed over to hotmail a while back because of my website's change of address. Here's the new address: lego_dude9@hotmail.com Take your time with the Monkey--it'll be some time before the emails contain (...) (21 years ago, 29-Jul-03, to lugnet.gaming.starship)
 
  BrickFest Pirate Game
 
This is a call for interest in Evil Stevie's Pirate Game at BrickFest. I am considering for this year a shorter game of 4 hours (perhaps up to 5 or 6). At Gen Con we managed a campaign game in 4 hours (with setup time included) that got a few people (...) (21 years ago, 29-Jul-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)  


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