To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *2007 (-100)
  Re: Detail on curved surfaces?
 
(...) I see what you want to do, but cannot help you. You may want to try the newsgroups at povray.org, perhaps povray.newusers or povray.general The people there are very experienced and very helpful. /Lars (21 years ago, 30-Sep-03, to lugnet.cad.ray)
 
  Re: Help a guy out...
 
went ahead and made a mod to this design and made a version for my lug. (URL) for the file wayne... -tk (21 years ago, 29-Sep-03, to lugnet.cad, lugnet.announce.moc, lugnet.org.us.nelug, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
How about dropping the AA ? So far, IIRC, no-one has ever used it. If another value than the default (0x80?) is wanted, it can be put into the MATERIAL section: transparent=25% The we will use the familiar LDraw color codes for both EdgeColor and (...) (21 years ago, 25-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) Very cool! There was a guy from DreamWorks at SIGGRAPH who was looking for something like this. I'll be sure to pass it along! -Tim (21 years ago, 24-Sep-03, to lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Ok, I was agreeing with your proposal to make it optional and relegate it to the end of the line with the MATERIAL properties. And hopefully it'll never be used, except possibly to reproduce a texture that's stippled in real life like the (...) (21 years ago, 24-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  LDraw to RenderMan conversion
 
Hi there! Neither do I rendering nor am I enemy of POV-ray, still posting this: I've found an LDraw to RenderMan convertor here:(URL) it might be useful for, let's say, 0.5% of you ;) bye rob (21 years ago, 24-Sep-03, to lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Actually, I want to keep dithering. (...) Shrug. I dunno. (...) I'm OK with AARRGGBB, if everyone agrees with that. I'd recommend that programs recognize a variety of semi-standard formats, specifically: #AARRGGBB 0xAARRGGBB AARRGGBB (...) (21 years ago, 24-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) No it's not. If the render is old and not updated then it will never the ldconfig.ldr file anyhow, so the dithered colors in ledit and ldraw will never change. This is for the future. (...) That's still true, but you should be able to replace (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Rubber Colors Needed (Was: Color Definition for Dull Silver)
 
(...) I seem to have a few of these white (sort of a chalky gray-white, in my collection) tires from the early 70's, but I have no idea which of my early sets included them. I always figured that the white color was simply a sign of degraded rubber. (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Rubber Colors Needed (Was: Color Definition for Dull Silver)
 
OR... We could pick up the old 0 TEXTURE meta-command? No need for new volour numbers? (URL) for replying to myself) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) It's needed for backwards compability. Using an old/not updated renderer shouldn't make the rendering look awkward. But using a newer renderer should make it better. So is the case with grey rubber, black rubber, and electric conductor. When (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Rubber Colors Needed (Was: Color Definition for Dull Silver)
 
(...) I saw that link at Brickshelf, too, and was very surprised. Never heard of that those tyres came in white. Samsonite maybe? I'm tempted to buy a couple just to satisfy my curiousity. Rubber belts have come in many colours, (URL) we need many (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) On that note, let me toss in my $2. I agree with Cary and Steve that dithering should go. Who needs it? The renderer should be able to convert from true color to dithered colors if the display is underpowered. If you must have it for some (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) A quick clarification on this. My post above was poorly worded in that it implies that this number definition was already chisled in to stone (thanks for pointing this out Steve). My intention with this pat was to open the idea up to (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) [snip] (...) Yes, as soon as the format is settled. /Lars (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Like in sets (just listed a few, not all) 331 (URL) 332 (URL) 333 (URL) 334 (URL) 335 (URL) 371 (URL) (I've got 333 and 335 myself, and since I like to make LDraw copies of sets I have, I need the grey rubber color :-) The link to bricklink (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
[Not really a .cad.ray question, but it's a gray area, so I'm leaving the cross-post] (...) You might want to visit Peeron (or Clark's color pages), there is more than one color that fits your description. Apologies if you grabbed the color name (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Yes the old style tyres (URL) and (URL) definitely came in light grey. ROSCO (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) thoughts. - Are there any grey rubber parts? I can't think of any off the top of my head. - Maybe color 376? I definately want a number defined for this color since it is common enough to make using chrome unacceptible. (...) would make coming (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) thoughts. - Are there any grey rubber parts? I can't think of any off the top of my head. - Maybe color 376? I definately want a number defined for this color since it is common enough to make using chrome unacceptible. (...) would make coming (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) L3P has since January 20, 2001 used color 375 for gray rubber. (URL) special colors: 256: 256 + 16* 0 + 0 Black rubber 375: 256 + 16* 7 + 7 Gray rubber 494: 256 + 16*14 + 14 Electrical contacts (yellow) 383: 256 + 16* 7 + 15 Chrome 503: 256 + (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) I'm basing this color off of the color listed here: (URL) Don (...) Sorry, this is/was not intentional. -Orion (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Is this the same as the Peeron FlatSilver or DkFlatSilver colors? (URL) is it something not listed there? If it's not, which parts use it so those of us using opengl can get an idea of the specular qualities? Don PS. Why does all the (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Pity we couldn't use it for grey rubber. Do we have a number for any other rubber color than black? Yellow and yellow is electric. (Yes I know, I suggested it...) Do we have any other special colors using the method of dither a color with (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Color Definition for Dull Silver
 
Based on some discussion off Lugnet, it has been decided that the color number for Dull (Brushed) Silver will be 375 (dithered color 7 and color 7). Michael said he'll update MLCad and I'm adding this to the lugnetcolors.inc file used by Jeroen's (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Attention! Cut your rendering time in half!!
 
(...) IrfanView does batch image processing and is available for free on windows. -Mike (21 years ago, 22-Sep-03, to lugnet.cad.ray)
 
  Detail on curved surfaces?
 
I'm working on a rendering that will feature surface detail on a sphere, similar to the way a cylinder (of opposing color) would intersect that sphere. At the moment, I'm using this basic format: #declare thingie = union { intersection { cylinder (...) (21 years ago, 19-Sep-03, to lugnet.cad.ray)
 
  Oli's Sculpture Pages LEGOLIZE-it.com moved to MOCpages.com
 
Hi there, I had to abandon (URL) LEGOLIZE-it.com> for (URL) legal reasons>. So my MOCs found a new home at (URL) This is a very nice space provided by Sean Kenney (thanks to him for offering this service!) because you cannot only see all of my (...) (21 years ago, 9-Sep-03, to lugnet.build.sculpture, lugnet.announce.moc, lugnet.cad.ray, FTX)  
 
  Re: Snowspeeder render on deviantART
 
(...) I love the addition of the lights under the grille tiles. Thanks for sharing! I'll spread the coolness over to .starwars John (21 years ago, 9-Sep-03, to lugnet.cad.ray, lugnet.starwars)
 
  Snowspeeder render on deviantART
 
I was on deviantART today looking at fantasy themed pictures when I struck me to search for Lego related art. After trolling through 400 some entries I found this: (URL) by Aaron Merriman. All I have to say is "Way Cool" -Orion (21 years ago, 8-Sep-03, to lugnet.cad.ray)  
 
  Re: Attention! Cut your rendering time in half!!
 
(...) Trevor, I couldn't resist, but... Did you consider the time and work required to bring it up in PSP etc and resize them? For a big lot of picture or for really complex models/scenes this may make sense because the time required for resizing a (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
 
  Attention! Cut your rendering time in half!!
 
Alright! Now this works with anything- radiosity included. It actually makes a very low count look like a very high count(just use Jeroen de Haan's radio_1.inc). You will need some kind of image editing software capable of resizing images (if you (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
 
  Re: trans black holes
 
"Tom Bozzo" <abozzo*nospam@midplains.net> wrote in message news:HKo0z5.204y@lugnet.com... (...) max (...) haan's (...) series. Try (...) it back (...) me. (...) v1 (...) The max_trace_level is in the 2.3 version. About the artifacts (or black (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray)
 
  Re: LDraw Radiosity files version 2.3
 
Hi I suggest that focal blur settings should be inlined into the project. (URL) example: into the camera settings of the original pov file: #if (FOCAL_BLUR_SWITCH) focal_point <XX,YY,ZZ> //You have to set it aperture (APT) blur_samples (BLUS) #end (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray)
 
  Re: trans black holes
 
(...) Increasing the value of max_trace_level did the trick for me. Setting it back to 5 (the usual default) reduced but did not eliminate the artifacts for me. Setting it to 20 (as in the Raves library IIRC) or 25 (in Jeroen de Haan's v1 radiosity (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray, FTX)
 
  Re: trans black holes
 
(...) One thing i found helps to eliminate these artifacts is to increase the max trace level. Assuming you are using the most recent version of j de haan's radiosity files, this is quite easy. Its the fifth option in the series. Try 5 like it (...) (21 years ago, 3-Sep-03, to lugnet.cad.ray)
 
  trans black holes
 
take a look at this render below. (URL) the dark area behind and below the scoops behind the canopy. There is a trans red tile back there, that itself looks (ok?) But notice the white tiles below it. This is an annoying effect that I routinely (...) (21 years ago, 3-Sep-03, to lugnet.cad.ray)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
so being an attendee is not important. -tk "jeroen de haan" <info@digitalbricks.nl> wrote in message news:HKLuM5.1o7s@lugnet.com... (...) recently (...) think (...) related (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
"Mike Thorn" <buachaille@neo.rr.com> wrote in message news:5.2.1.1.0.20030....rr.com... (...) Hi Mike, There will be no filtering pictures; as long as they are Lego/LDraw related they will be shown, even if they are MLcad screen dumps. It must be a (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
Cool! I know I'm hardly up there with the 'big boys' as far as fancy rendering techniques, but I had a model that I'd been working on rendering recently that I thought looked half-decent. So I uploaded it. Hope you don't think it looks awful. ;-) (I (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Submit your pictures for LEGOWORLD 2003
 
Hi all, This year I will setup a computer with a slide show of LDraw/POV pictures. I did this last year and it was a great succes. So here is the deal: I set up a ftp site where you can upload your pictures. The adress is: ftp.digitalbricks.nl login (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Piano MOCs
 
over the weekend, while stuck for .space ideas, visions of music and keyboards kept coming to me in daydream. Lucky for us all, I was able to realize my ideas in the form of a plethora of pianos... the upright (URL) player (URL) the grand (URL) if (...) (21 years ago, 2-Sep-03, to lugnet.town, lugnet.announce.moc, lugnet.cad.ray, lugnet.build) !! 
 
  Official LEGO Color Chart
 
Thanks to Jake and TLC, we just posted an official LEGO color chart, with RGB, CMYK, and Pantone colors, and a danglish name! Take a look: (URL) will be working in the next few weeks with LDraw to associate each of these colors with our current (...) (21 years ago, 30-Aug-03, to lugnet.announce, lugnet.cad, lugnet.db.brictionary, lugnet.cad.dev, lugnet.cad.ray) !! 
 
  Re: LDraw Radiosity files version 2.3
 
(...) And just like that its all good again. Thanx! (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  Re: LDraw Radiosity files version 2.3
 
(...) Ok, found the error. On line 104, the error line, change: if (LDRAW_MTL>0) to #if (LDRAW_MTL>0) and everything should work fine. -Orion (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  Re: LDraw Radiosity files version 2.3
 
(...) I keep getting an error when using these new files. In the ldraw_radiosity.inc file, POV-Ray keeps looking for the ending of the last global settings command (line 104). Exactly, it reads parse error: no matching } in 'global_settings', if (...) (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  LDraw Radiosity files version 2.3
 
Hi all, The LDraw Radiosity files have been updated to version 2.3. Thanks to Willy Tschager for pointing out the missing max_trace_level. You can download the file on the site (www.digitalbricks.nl) but there is no how-to yet. Please read the (...) (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  Re: Zenith
 
I tried the trans drk grey and it looked almost exactly the same... -tk "Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HK7Kn6.24uC@lugnet.com... (...) zenith (...) trans (...) news:HK254F.7s2@lugnet.com... (...) just to (...) (21 years ago, 26-Aug-03, to lugnet.cad.ray)
 
  Re: Zenith
 
(...) Try color 40 (Trans-Dark-Gray). It looks better than Trans-Black for the smoked glass trans parts. -Orion (21 years ago, 26-Aug-03, to lugnet.cad.ray)
 
  Re: Zenith
 
hey I got todds library working again, and relocated the image of the zenith to (URL) one with todds library looks wrong... the canopy which i'm using trans black on looks like dark grey... hmm -tk "travis" <phree@attbi.com> wrote in message (...) (21 years ago, 26-Aug-03, to lugnet.cad.ray)
 
  Re: Zenith
 
(...) As additional follow-up, both of these issues may be improved a bit if you use the lugnet color files, assuming you were not already doing so. There's an option for this in the latest radiosity include file at www.digitalbricks.nl -- the (...) (21 years ago, 25-Aug-03, to lugnet.cad.ray, FTX)
 
  Re: Test Post for the LDraw Help Desk
 
(...) I like #2 but think it's too large -Orion (21 years ago, 24-Aug-03, to lugnet.cad.ray, FTX)
 
  Test Post for the LDraw Help Desk
 
Just a test post to see which sig image looks best to use with LUGNET now that we can add images to our post. =) Sig #1 -Ahui LDraw Help Desk (URL) (Perhaps a bit too small, hu?) Sig #2 -AHui LDraw Help Desk (2 URLs) (Is this one better??) I think I (...) (21 years ago, 24-Aug-03, to lugnet.cad.ray, FTX)
 
  Re: Zenith
 
(...) I've noticed this effect too, and I wonder if this doesn't have something to do with the Ldraw parts not being modeled as solids, so with transparent pieces you get some artifacts from the reflectivity of the inner and outer surfaces of the (...) (21 years ago, 23-Aug-03, to lugnet.cad.ray, FTX)
 
  Zenith
 
Hey guys I'm still at it and I think you'll like what i've done... (URL) off why does the windscreen look like its frosted. 2nd what can I do to keep the whites from washing out. else I'm in love with rendering... I"m going to uprage the processor (...) (21 years ago, 23-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV Missing from LPub Menu
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HK143y.1s9D@lugnet.com... [ ... snipped ... ] (...) for (...) [ ... snipped ... ] My bad, there was an old copy of POV still installed on the C: partition. Removing it and (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV Missing from LPub Menu
 
(...) I tried very hard to not have partition matter. LPub looks up POV-Ray's installation location using the registry. It then looks in that directory for megapov. Did you put megapov in with povray? (...) Thanks, Kevin (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  MegaPOV Missing from LPub Menu
 
I am pretty sure this has been discussed but I can't find it in the LUGNET archive. I have installed POV 3.1 and MegaPOV 0.7 on a fast server along with LPub. When I go to load my LPub configuration file it doesn't recognize MegaPOV and it doesn't (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HK0zIn.12oB@lugnet.com... [ ... snipped ... ] (...) PNG (...) decided to (...) That is a good thing to know before I head down a dead end! Thanks for the heads up. In the meantime I (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
(...) LPub post processes the images, and won't be able to do that if you force PNG behind the scenes. I'll resume work on PNG support in LPub. I've tried a few times and decided to take a break and build, which is why I got into LEGO in the first (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
"Anders Isaksson" <isaksson.etuna@REMO...tninet.se> wrote in message news:HK0xuI.rto@lugnet.com... [ ... snipped ... ] (...) run POV (...) you what (...) line). (...) I believe the option is +FN. Having the PNG files generated directly from POV (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
(...) Why not let POVray generate .PNG directly? I know it's possible when you run POV 'by hand', but I don't know if LPub lets you set that option. Maybe you can modify somewhere in the pov .ini-chain to get the option set regardless of what LPub (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Converting POV Bitmaps to PNG?
 
When I build instructions I like to work with PNG files. Historically I have produced bitmaps with LD-Lite and converted them to PNG with ImageMagick. I am using LPub to drive POV-Ray and the output is also bitmap (BMP). When I run ImageMagick on (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) Just some suggestions: 1: Add some fill lights 2: Raise the ambient property on your materials. -Chuck (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) I *believe* it's the angle which the surface of the brick is relative to the camera lens. You're using a fair amount of perspective on your lens, so the angle of the plane on the side of the brick isn't constant (relative to your 'eye'.) I've (...) (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) Doesn't *anyone* here know what I'm talking about? I thought there would be more responses than this. :( [ j o n ] (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  LDraw POV Part Repository
 
Hello all, I've just been approved by Sourceforge to start the LDraw POV Repository. I would like to ask everyone who wants to contribute to the project to contact me and register with sourceforge. I'll add you as a project contributer after your (...) (21 years ago, 20-Aug-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Problem running LPub
 
I am suddenly having difficulties running LPub and get these error messages: 1. Cannot find POV-Ray Registry installation entries 2. You must install POV-Ray before running LPub Though LPub.log says: Found LPub in registry Finding POV-Ray in (...) (21 years ago, 20-Aug-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: Monster Truck
 
(...) Well, it's obviously not in your 6 hour window, but I can answer your question. Black rubber is color number 256 (black dithered with black). --Travis (21 years ago, 19-Aug-03, to lugnet.cad.ray)
 
  MegaPOV, Find Edges & Shadows
 
(URL) That was rendered at 1600x1200 with these find edges setttings: globalsettings postprocess findedges 1, .3, 0, 5, 1, rgb 0 ..and 4 shadowless lights all at 10 (for good measure) Why does it still have those shadows in the corners? I'm losing (...) (21 years ago, 19-Aug-03, to lugnet.cad.ray, FTX)
 
  Re: UPDATE Re: Monster Truck
 
"jeroen de haan" <info@digitalbricks.nl> wrote in message news:HJtrsC.1KvD@lugnet.com... (...) DOH! What is the color code for rubber? I didn't even know that there was one... I'm going to rerender this tonight while I sleep. The last run took over (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: Monster Truck
 
better hurry, i'm starting a very big project that will be all monster trucks in the various versions that you tend to see each weekend on SUNDAY SUNDAY SUNDAY... bigfoot, gravedigger, etc. if you do make a couple, maybe we could put together a (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: Star Wars Mini Models and Radiosity Renders
 
well, its not perfect. there is an orientation problem, and those danged leg parts are not coming into MLCAD correctly, although they don't generate errors either...? Anyhow, since I'm on a rendering tear, I thought that I'd try yours out. thanks (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: Monster Truck
 
Nice! But those wheels, are the black or rubber? The look a bit too shiney to me... Jeroen "travis" <phree@attbi.com> wrote in message news:HJsCE7.yuo@lugnet.com... (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: Star Wars Mini Models and Radiosity Renders
 
(...) Hello Travis, You need to place these primitive files in the same directory as the model file that requires them. -Orion (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: Monster Truck
 
Hey Travis, I really like the model itself. I dig stuff like that. Fun to look at, nice design. I'd like to make a truck sometime. I may just do that. Thanks for the inspiration! e (URL) (21 years ago, 17-Aug-03, to lugnet.cad.ray, FTX)
 
  Re: Star Wars Mini Models and Radiosity Renders
 
I'm having terrific problems getting some of the parts to work specifically the following 4-4con3.dat rect3.dat rect2p.dat box3u8p.dat thanks for any help you can give me tk "Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message (...) (21 years ago, 17-Aug-03, to lugnet.cad.ray)
 
  Re: Hurray for Orion! (or radiosity files updated again!)
 
whats the url? -tk "jeroen de haan" <info@digitalbricks.nl> wrote in message news:HJr83A.1Jr3@lugnet.com... (...) the (...) (21 years ago, 17-Aug-03, to lugnet.cad.ray)
 
  UPDATE Re: Monster Truck
 
(URL) is a new and improved version that I made after switching to the 2.2 radiosity files and learning more about camera and lights thanks to a non AFOL friend of mine. thanks -tk (21 years ago, 17-Aug-03, to lugnet.cad.ray)
 
  Star Wars Mini Models and Radiosity Renders
 
I've uplaoded the Star Wars Mini's to my web site: (URL) Official sets. Yes, I know there are some corrections that need to be made. I'll do them when I get home from visiting family in San Diego.. I also did another render of them all: (URL) I did (...) (21 years ago, 17-Aug-03, to lugnet.cad.ray, lugnet.cad.dat.models.sets, lugnet.starwars)
 
  Re: Hurray for Orion! (or radiosity files updated again!)
 
(...) Just to tack a little footnote onto this, If anyone wants to tweak this file feel free and post the results here or Email me or Jeroen. I know for certain that the black rubber definition needs work and the bump definition is a little too (...) (21 years ago, 17-Aug-03, to lugnet.cad.ray)
 
  Hurray for Orion! (or radiosity files updated again!)
 
Hi all, While I was asleep Orion added the LGEO slope definitions to his lugnetcolors.inc file. They are now in the ZIP-file and I also changed the website text. A big thank you to Orion! Jeroen PS I am trying to contact Todd but he doesn't reply. (...) (21 years ago, 17-Aug-03, to lugnet.cad.ray)
 
  POV-Ray Insert Menu (WAS Re: Version 2.2 of the LDraw radiosity files available)
 
Jeroen has once again push the envelope of how we (LDraw users) use POV-Ray. I do believe that he is the first person within our community to make use of the Insert Menu in POV-Ray 3.5. Using the insert menu makes it much easier to use his code for (...) (21 years ago, 17-Aug-03, to lugnet.cad.ray)
 
  Re: lg_color.inc updates?
 
(...) this is just a little hack i did some time ago. I just changed the old values and added the missing colors. the chart is might incomplete and also uses the old LDraw-naming for the undefined lg_colors. it also has some trouble with the (...) (21 years ago, 16-Aug-03, to lugnet.cad.ray)
 
  Re: Version 2.2 of the LDraw radiosity files available
 
Hi all, I have written an installation and users guide for the new files. Please point your browser to (URL) there are any problems, please let me know. Oh, not on the page but very important: the files are stricktly POV-Ray 3.5 compatible. Sorry no (...) (21 years ago, 16-Aug-03, to lugnet.cad.ray)
 
  Re: Monster Truck
 
Hi Tavis, I love your render. It's pretty neat. There are two thing that it lacks IMO: warmth and reflection in the chrome. Warmth: there are 2 ways to get some warmth in the picture; don't use white light but a more yellow/orange light. For example (...) (21 years ago, 16-Aug-03, to lugnet.cad.ray)
 
  Re: Version 2.2 of the LDraw radiosity files available
 
(...) HUm.. I'm getting an error with the latest version of the radiosity files. On line 26 of the ldraw_radiosity.inc file #if ( LDRAW_RAD_SWITCH = 0 ) I get Parse Error: Expected 'numeric expression', undeclared identifier 'LDRAW_RAD_SWITCH' found (...) (21 years ago, 15-Aug-03, to lugnet.cad.ray)
 
  Re: lg_color.inc updates?
 
(...) -Ahui (21 years ago, 15-Aug-03, to lugnet.cad.ray)
 
  Re: Version 2.2 of the LDraw radiosity files available
 
(...) How does one use Todd's color files? -AHui (21 years ago, 15-Aug-03, to lugnet.cad.ray)
 
  Version 2.2 of the LDraw radiosity files available
 
Hi all, Good news: I have updated the radiosity files (again) and this time included POV-Rays own rad_def.inc file. This give you 10 different radiosity settings. There is a very fast but o so ugly debug setting and a final setting which is good but (...) (21 years ago, 15-Aug-03, to lugnet.cad.ray)
 
  Re: lg_color.inc updates?
 
(...) Yes: (URL) (21 years ago, 15-Aug-03, to lugnet.cad.ray)
 
  Re: lg_color.inc updates?
 
(...) the color inc's individually? is there a spot to download all the color files at once? (URL) the b23-7, im still fixing color, cause that orange looks nasty any suggestions? i used lugnet color definitions for all the colors. (21 years ago, 15-Aug-03, to lugnet.cad.ray)
 
  Re: lg_color.inc updates?
 
(...) Hi Thomas, Currently noone has updated the lg_colors.inc file but that doesn't mean you can't use these color defs. Go to my website: (URL) program add-ons you'll find an .inc file for these colors. Additionally, Jereon uses this file in his (...) (21 years ago, 15-Aug-03, to lugnet.cad.ray)
 
  lg_color.inc updates?
 
ive noticed the colors table has the povray .inc files now .. awsome!! has anyone updated lg_colrs.inc with these color definitions yet? im rendering a model with these new colors .. looks nice.. heheh also i did a render 1280 x 1024 of Robin (...) (21 years ago, 15-Aug-03, to lugnet.cad.ray)
 
  Monster Truck
 
hey Guys well i'm still at it, and making some progress. (URL) getting more in control of the lighting and of the mlcad program in general as well as lp3ao and POV-Ray. I'm now using the radiosity libraries and a single light right at the same place (...) (21 years ago, 14-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Tried this, still got the same error, I think its something to do with is expecting either a } or a command it recognises and its getting neither I am rebuilding my PC so will try downgrading to the older versions! :) many thanks Tim (21 years ago, 12-Aug-03, to lugnet.cad.ray)
 
  Re: How to use Mega-Pov without LPub
 
(...) Yeah, it's because, well, I already have every program (pov, mlcad) set up on my desktop computer, and I don't feel like replacing everything right now. I have installed everything on my other computer, but it's so slow and old that it can't (...) (21 years ago, 7-Aug-03, to lugnet.cad.ray)
 
  Re: Star Wars mini models 1st wave render & Orange in part
 
(...) Maybe a light source is really close, but the blue seems rather bright. I'll have to try it myself. There's not an official LDraw color for Dark Blue yet, is there? I checked (URL) (...) 484 looks like the right orange to me, based on your (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Star Wars mini models 1st wave render
 
(...) Very nice. I happen to have 4485 and in my version the two gray cones on both Podracers are dark gray, all Tile 1 x 1 with Clip pieces are gray (two in Sebulba's Podracer look white on your picture), and two Plate 1 x 1 Round on Anakin's (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray)
 
  Re: How to use Mega-Pov without LPub
 
<snip> (...) Is there a reason why you would NOT want to use LPub? It is a better way to go if you want to use MegaPOV as you don't have to write any code and just provide the numeric text. -Ahui LDraw Help Desk (21 years ago, 6-Aug-03, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR