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 CAD / Ray-Tracing / 1971
1970  |  1972
Subject: 
trans black holes
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 3 Sep 2003 15:21:23 GMT
Viewed: 
1575 times
  
take a look at this render below.

http://www.brickshelf.com/gallery/elkane/Renderings/alpha.jpg

notice the dark area behind and below the scoops behind the canopy.
There is a trans red tile back there, that itself looks (ok?)  But
notice the white tiles below it.  This is an annoying effect that I
routinely notice when i use the 1x1 trans tiles.  It seems like the tile
is sucking in the value from the parts within a certain radius of it.
the same thing appears to be happening with the yellow tile near the
front end to a lesser degree.

I'm using 2 lights very dim.
lgeo parts
j's color library
and full radiosity

any idea how i might correct that.  In general I'm having a lot of fun
rendering, but trans parts are a tremendous pain to get even close to
correct.

any help would be appreciated

-tk



Message has 1 Reply:
  Re: trans black holes
 
(...) One thing i found helps to eliminate these artifacts is to increase the max trace level. Assuming you are using the most recent version of j de haan's radiosity files, this is quite easy. Its the fifth option in the series. Try 5 like it (...) (21 years ago, 3-Sep-03, to lugnet.cad.ray)

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