To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 1944
1943  |  1945
Subject: 
Re: MegaPOV, Find Edges & Shadows
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 21 Aug 2003 15:58:46 GMT
Viewed: 
1515 times
  
In lugnet.cad.ray, Tim Courtney wrote:
In lugnet.cad.ray, Jon Palmer wrote:
Doesn't *anyone* here know what I'm talking about?
I thought there would be more responses than this.
:(

I *believe* it's the angle which the surface of the brick is relative to the
camera lens. You're using a fair amount of perspective on your lens, so the
angle of the plane on the side of the brick isn't constant (relative to your
'eye'.) I've had planes in renderings color in all black though they
theoretically shouldn't, because of the angle they're at.

I don't know what you can do, if anything, to get rid of it, though. Other than
tweak the MegaPOV settings a bit.

-Tim

Just some suggestions:
1: Add some fill lights
2: Raise the ambient property on your materials.

-Chuck



Message is in Reply To:
  Re: MegaPOV, Find Edges & Shadows
 
(...) I *believe* it's the angle which the surface of the brick is relative to the camera lens. You're using a fair amount of perspective on your lens, so the angle of the plane on the side of the brick isn't constant (relative to your 'eye'.) I've (...) (21 years ago, 21-Aug-03, to lugnet.cad.ray)

4 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR