Subject:
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Re: MegaPOV, Find Edges & Shadows
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 21 Aug 2003 06:21:57 GMT
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Viewed:
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1191 times
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In lugnet.cad.ray, Jon Palmer wrote:
> http://www.zemi.net/imageblog/brick00.jpg
> That was rendered at 1600x1200 with these find edges setttings:¬
>
> global_settings {
> post_process {
> find_edges {
> 1, .3, 0, 5, 1, rgb 0
> }
> }
> }
>
> ..and 4 shadowless lights all at 10 (for good measure)
>
> Why does it still have those shadows in the corners?
> I'm losing my mind. Help me.
Doesn't *anyone* here know what I'm talking about?
I thought there would be more responses than this.
:(
[ j o n ]
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Message has 1 Reply: | | Re: MegaPOV, Find Edges & Shadows
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| (...) I *believe* it's the angle which the surface of the brick is relative to the camera lens. You're using a fair amount of perspective on your lens, so the angle of the plane on the side of the brick isn't constant (relative to your 'eye'.) I've (...) (21 years ago, 21-Aug-03, to lugnet.cad.ray)
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Message is in Reply To:
| | MegaPOV, Find Edges & Shadows
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| (URL) That was rendered at 1600x1200 with these find edges setttings: globalsettings postprocess findedges 1, .3, 0, 5, 1, rgb 0 ..and 4 shadowless lights all at 10 (for good measure) Why does it still have those shadows in the corners? I'm losing (...) (21 years ago, 19-Aug-03, to lugnet.cad.ray, FTX)
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