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 CAD / Ray-Tracing / 1943
1942  |  1944
Subject: 
Re: MegaPOV, Find Edges & Shadows
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 21 Aug 2003 06:29:41 GMT
Viewed: 
1234 times
  
In lugnet.cad.ray, Jon Palmer wrote:
In lugnet.cad.ray, Jon Palmer wrote:
http://www.zemi.net/imageblog/brick00.jpg
That was rendered at 1600x1200 with these find edges setttings:¬

global_settings {
  post_process {
        find_edges {
          1, .3, 0, 5, 1, rgb 0
        }
  }
}

..and 4 shadowless lights all at 10 (for good measure)

Why does it still have those shadows in the corners?
I'm losing my mind. Help me.

Doesn't *anyone* here know what I'm talking about?
I thought there would be more responses than this.
:(

I *believe* it's the angle which the surface of the brick is relative to the
camera lens. You're using a fair amount of perspective on your lens, so the
angle of the plane on the side of the brick isn't constant (relative to your
'eye'.) I've had planes in renderings color in all black though they
theoretically shouldn't, because of the angle they're at.

I don't know what you can do, if anything, to get rid of it, though. Other than
tweak the MegaPOV settings a bit.

-Tim



Message has 1 Reply:
  Re: MegaPOV, Find Edges & Shadows
 
(...) Just some suggestions: 1: Add some fill lights 2: Raise the ambient property on your materials. -Chuck (21 years ago, 21-Aug-03, to lugnet.cad.ray)

Message is in Reply To:
  Re: MegaPOV, Find Edges & Shadows
 
(...) Doesn't *anyone* here know what I'm talking about? I thought there would be more responses than this. :( [ j o n ] (21 years ago, 21-Aug-03, to lugnet.cad.ray)

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